Firing Range v1.2

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Created 1398 days ago
by oshawat750
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My friend and I were really hype to finally play co-op on Firing Range, but sadly, it gets stuck in the middle of loading and just says "Synchronizing". We were incredibly bummed out about this, and I really hope it gets fixed in the coming update!
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how hard is to to add co-op seriously
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The download doesnt really work for me. Maybe add a mediafire or google drive download link as well
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how hard is to to add co-op seriously
Idk what's wrong, it just gets stuck at synchronizing, I really need help with this.
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WaW Mapping is a lot more complex than mapping on Hammer... So that's why I map on Hammer. I like to go for High Round attempts but I usually choke or do something stupid.
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Bugs and Problems W/ The Map

Problems

1. I think the very beginning is a bit too cramp. I'm always leaving early Round 2 or leaving right after Round 1 (5 Knife Kills, 100 Perk Points)
2. This one's major. If you take the Right side route from Spawn, all the way to the ladder, you're able to get onto the ledge next to Jugg and jump into the Box room. Zombies can't get up there, and the zombies that do spawn up there rarely spawn. Brutus can spawn up there, but doing it again means he can't.
3. The first few times I played the map, I couldn't find the Power at all. I think the power needs to be more shown to players. The Power Room isn't a room in the normal map so you don't expect to look there.
4. Some of the triggers for the doors are only one way, and some of them aren't long enough.
5. Wunderfizz Machine doesn't have electricity coming from the one it's at.
6. Zombies climbing the ladders can attack you while on the ladders, and they push you off too often.
7. On the right route for spawn, you can prone next to the wall where Stamin-Up is and get the 100 points through the wall.

Bugs

1. I don't know how / when this occurs, but sometimes you'll die from 1 hit. It may be from Thunder Wall.
2. Sometimes you'll get more ammo than normal on spawn / Max Ammo.
3. Vulture Aid doesn't show Banana Colada.
4. The Purifier doesn't use the 100 ammo it's given, it's a Flamethrower reskin.

This isn't a bug or anything like that, but can you add an option that disables Knife Lunging? Other than that, it's a great map!
Last Edit: August 11, 2016, 09:54:48 pm by ZmGamer
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Bugs and Problems W/ The Map

Problems

1. I think the very beginning is a bit too cramp. I'm always leaving early Round 2 or leaving right after Round 1 (5 Knife Kills, 100 Perk Points)
2. This one's major. If you take the Right side route from Spawn, all the way to the ladder, you're able to get onto the ledge next to Jugg and jump into the Box room. Zombies can't get up there, and the zombies that do spawn up there rarely spawn. Brutus can spawn up there, but doing it again means he can't.
3. The first few times I played the map, I couldn't find the Power at all. I think the power needs to be more shown to players. The Power Room isn't a room in the normal map so you don't expect to look there.
4. Some of the triggers for the doors are only one way, and some of them aren't long enough.

5. Wunderfizz Machine doesn't have electricity coming from the one it's at.
6. Zombies climbing the ladders can attack you while on the ladders, and they push you off too often.
7. On the right route for spawn, you can prone next to the wall where Stamin-Up is and get the 100 points through the wall.


Bugs

1. I don't know how / when this occurs, but sometimes you'll die from 1 hit. It may be from Thunder Wall.
2. Sometimes you'll get more ammo than normal on spawn / Max Ammo.
3. Vulture Aid doesn't show Banana Colada.
4. The Purifier doesn't use the 100 ammo it's given, it's a Flamethrower reskin.

This isn't a bug or anything like that, but can you add an option that disables Knife Lunging? Other than that, it's a great map!
I highlighted the important issues needed to fix red. I highlighted the ones that I could fix, but not important. I highlighted the ones yellow that I will not fix, as they are useless. The ones underlined are Harry's perks fault. Most of the things you gave as "problems" aren't big, the map is still playable and enjoyable with them. Also, are you playing the newest version? Also, I need to move the Purfier's hud icon. Also, I am using BO1 knifiing, so to prevent lunging, back-up than knife. Works in every game except WaW, which I fixed.
Last Edit: August 11, 2016, 11:02:43 pm by oshawat750
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I highlighted the important issues needed to fix red. I highlighted the ones that I could fix, but not important. I highlighted the ones yellow that I will not fix, as they are useless. The ones underlined are Harry's perks fault. Most of the things you gave as "problems" aren't big, the map is still playable and enjoyable with them. Also, are you playing the newest version? Also, I need to move the Purfier's hud icon. Also, I am using BO1 knifiing, so to prevent lunging, back-up than knife. Works in every game except WaW, which I fixed.
I'm using the newest version, yes. I guess everything is sorta unneeded except for the red, but they'd be nice to fix.
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Most of the major issues appear to be fixed. Good job keeping up with people's suggestions, looking forward to seeing this map completely polished
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I HAVE t4m installed but i installed it after i downloaded the map.. idk if that makes a difference but this maps looks fun as hell and everytime i start it it crashes or starts spasing out please help :(
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Here are 2 bugs i found:
1.Normal Lsat without pap missed the bullets chain.
2.When you have vulture aid, if you stand in the green smoke for a while and go out with zombie blood,zombies gonna attack you even the effect still on.
Hopefully you could fix these problems in the new update.Thank you for the amazing map. :)
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Means you weren't "fully" in the mist which is identical to bo2

You must be stood in it for a few seconds before you qualify - then it takes a few seconds to wear off when you step out

Wait just saw the bit about zombie blood

Guessing they used the same distraction code for that causing the bug
Last Edit: August 12, 2016, 12:45:28 pm by Harry Bo21
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great map
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Please give me beta access, I would LOVE to test CO-OP
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found a bug with your brutus.
If you leave him to be the last zombie alive, he breaks from his slow sprint into a sprint that moves faster than the player when they walk (the default [email protected] sprint anim, commonly seen in the campaign with NPC's)
This bug, although nothing gamebreaking, it is very annoying, when you're trying to buy ammo, but brutus is just always right behind you.
with regards,
JiffyNoodles.
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oshawat750's Groups
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found a bug with your brutus.
If you leave him to be the last zombie alive, he breaks from his slow sprint into a sprint that moves faster than the player when they walk (the default [email protected] sprint anim, commonly seen in the campaign with NPC's)
This bug, although nothing gamebreaking, it is very annoying, when you're trying to buy ammo, but brutus is just always right behind you.
with regards,
JiffyNoodles.
idk if that's something to fix, I wanted Brutus to be a pain  :troll:

 

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