UGX-Mods

Call of Duty 5: World at War => Custom Maps, Mods & Tools => Map Releases => Topic started by: oshawat750 on August 06, 2016, 03:56:41 am

Title: Firing Range v1.2
Post by: oshawat750 on August 06, 2016, 03:56:41 am
This map is a remake of the classic map from Black Ops 1, Firing Range. Oshawat750 & UrbanSpiral are the map creators.
CO-OP STILL DOESN'T WORK!
mega.nz

YOU NEED T4M!
Download and install it here: http://ugx-mods.com/forum/index.php/topic,8092.0.html (http://ugx-mods.com/forum/index.php/topic,8092.0.html)
Changelog for 1.2:
Spoiler: click to open...
- Added Dingo and HG-40 from BO3
- Fixed Muzzleflashes on Dual Wield weapons
- Fixed Razorback and Locus PaP camo
- Added non-hugging zombies
- Removed EE songs (Copyright Reasons)
- Removed Buildable Shield
Changelog for 1.1:
Spoiler: click to open...
- Double PaP icons now appear on HUD
- Vulture Aid now shows all perk locations and Mystery Box locations
- Changed Perk and Powerup shaders
- Added more BO3 weapons (Purifier, Bootlegger, Razorback, Locus, KN-44)
- More Wall Weapons
- Added Thunder Wall back
Changelog for 1.0.1:
Spoiler: click to open...
- Removed Avogadro
- Removed Widows Wine (Until fixed)
- Removed Thunder Wall from Double PaP (Causing errors)
- Fixed TONS of zoning problems
- Banana Colada now kills zombies!

Features:

- 11 Perks (INCLUDING BANANA COLADA)
- BO1, BO2, and BO3 Weapons
- Double PaP (BO3 Style) (Harry's)
- Main Easter Egg (Shoot all 20 Targets)
- Mini Easter Eggs
- Buyable Ending (75K)
- Buried Zombies
- Russman
- Brutus Boss
- Custom Perk Shaders & Drops
- Custom Drops
- Hell's Retriever and MotD Hellhounds
- Custom HUD

What does Banana Colada do?
Spoiler: click to open...
- Allows you to slide by pressing Sprint + Crouch
- Leaves a trail that zombies slip and die on when you slide.

TRAILER:
IMAGES:
(https://i.gyazo.com/3e7be151a4544aa0f4d41ba9874c0b7a.jpg)
(https://i.gyazo.com/621f6b3df4af90497147713bcee2a39b.jpg)
(https://i.gyazo.com/27b7f12eda78bd11846b57f423f37b61.jpg)
(https://i.gyazo.com/815890b88167d51f364ca4b8fc18914e.jpg)
(https://i.gyazo.com/f7ba554b8e03d959f125abab0eb148e5.jpg)
Loadscreen:
(https://i.gyazo.com/2427aeb2f82631a15bcdd1d8bb8dd27b.jpg)

Objectives:

Spoiler: click to open...
1. Find the 3 keys to open the PaP door.
2. Shoot all 20 targets.
3. Escape the firing range!
CREDITS:
Walkthrough:
Spoiler: click to open...
Oshawat750 - Mapping, Creator, and Model Porting
UrbanSpiral - Mapping, Creator, BO2 Weapons, PaP Camo, and Some Perk Shaders
Sylvacre - Grenade Images & Kewl Guy
Jerri13 - SoE Shaders & Drops
HarryBo21 - Perks, Shield, Double PaP, Weapons, Hell's Retriever, HUD
Rorke - B01 Weapons
DUKIP - Zombie Blood
Shippuden - Some BO1 Weapons and Buried Zombies
NateSmithZombies - Some BO2 Weapons, Banana Colada, Avogadro, MotD Wolves, CoD4 Models, and Help
FearxReaper666 - Bonus Points Script
Tim Smith & Ricko0z - BO3 Weapons
Rdv - Brutus
Ray - PPSH
MakeCents - Shootable Door Script
buttkicker - Key for Door Script
Tombmx - Amazing tools
Treyarch - For WaW, BO1, and BO2 Models
Byzmodz - Easter Egg Scripts And An Amazing Help!

Did we miss anyone? PM me!

KNOWN ISSUES:
- If your game crashes before the game loads, that means YOU DO NOT HAVE T4M INSTALLED! INSTALL IT AT THE TOP OF THE POST!
- idk any right now
Title: Re: Firing Range 1.0
Post by: GimmeaHotdog on August 06, 2016, 04:44:24 am
its here great looking map too  :D :D
Title: Re: Firing Range 1.0
Post by: GrandMasterbot on August 06, 2016, 04:56:16 am
This map is a master piece just like rainy death.
Title: Re: Firing Range 1.0
Post by: Tim Smith on August 06, 2016, 06:28:54 am
Wait ? When did i give you bo3 weapons ?
Title: Re: Firing Range 1.0
Post by: therocksays02 on August 06, 2016, 06:52:39 am
Help i cant play the map is stuck on loading screen forever even with T4M.  :(
Title: Re: Firing Range 1.0
Post by: mxtxm on August 06, 2016, 09:08:41 am
Just played the map and was wondering why the map requires t4m. While I was playing, I didn't notice anything too major, and honestly the map is kind of bare.
Title: Re: Firing Range 1.0
Post by: blamedplanetz on August 06, 2016, 09:10:05 am
I like to test this map,but I can't install T4M, cuz I've disc version of game.People have said that I need to install Lanfix.I've tried and my computer or game doesn't let me install it.So,why nearly everyone use's T4M getting their maps work?
I'm aware off map limits,but is it here any another  way to get maps work without T4M? :D
Title: Re: Firing Range 1.0
Post by: franky on August 06, 2016, 09:17:45 am
Pretty nice map man , but it has alot of problems sometimes its unplayable. Beyond what you say about known issues, the map crashes,( it happened once when i used melee with the shield and it crashed some rondom time on round 17). Also, some interact parts as when you pick up the hells retriever and the shield dont appear as they should. The spawns are much worse as you say, zombies glitch to some unlocked parts of the map and there is a big delay when they spawn. Zombies dont run( i dont know i f you did that on purpose). In terms of the main EE i dont know if it has to do with the targets but if it is, it would be a good idea to say how many targets there are.
Title: Re: Firing Range 1.0
Post by: Prvths24 on August 06, 2016, 12:49:00 pm
T4M doesn't work for me. When I download it its a word doc. Can you help?
Title: Re: Firing Range 1.0
Post by: Xperience on August 06, 2016, 01:59:59 pm
FREAKING YES MAN, been waiting for this release for awhile. Thanks for the map :D
Title: Re: Firing Range 1.0 Bugs/Glitches
Post by: tylercoolbun on August 06, 2016, 03:21:07 pm
Great map love the everything about it especially the textures and innovative thought you gave to this map! There were only a couple bugs that were experienced as follows:

-Riot Shield when destroyed crashes map, gives an "overload" error/script
-Widow's Wine doesn't work completely, it gives grenades instead and doesn't act as a semtex/sticky to slow them down when exploded. Causes a glitch and gives you 4 grenades and 4 Widow's Wine semtexes in the HUD. The Widow's Wine grenades (semtexes as shown in HUD) have about a 10-15 second time frame for an explosion to occur. Also when hit/slapped by zombie(s), it doesn't slow them down/freeze them temporarily.

Other than that I absolutely had a blast playing this map. Thank you for the excellent release!  :D
Title: Re: Firing Range 1.0
Post by: alX3x on August 06, 2016, 03:33:30 pm
what the effect of the perk "banana colada" on this map ? :/
Title: Re: Firing Range 1.0
Post by: Sylvacre on August 06, 2016, 04:05:06 pm
what the effect of the perk "banana colada" on this map ? :/
While sprinting, hit crouch. Your character will slide, leaving behind a trail that makes zombies slip
Title: Re: Firing Range 1.0
Post by: oshawat750 on August 06, 2016, 04:07:52 pm
Just played the map and was wondering why the map requires t4m. While I was playing, I didn't notice anything too major, and honestly the map is kind of bare.
It's not the mapping the reason why it uses T4M. It's because of the weapons, mostly. If anyone could help me with the assets, that would be lovely.
Title: Re: Firing Range 1.0
Post by: Ping998 on August 06, 2016, 04:12:36 pm
It's not the mapping the reason why it uses T4M. It's because of the weapons, mostly. If anyone could help me with the assets, that would be lovely.

If I were you oshawat, I would remove as many weapons as possible or soundailiases or what have you to make this map NON-T4M. By having it require T4M you are limiting the number of people who can play the map (let's be honest, some people are just too lazy to install T4M).
Title: Re: Firing Range 1.0
Post by: oshawat750 on August 06, 2016, 04:15:50 pm
Everyone, this maps release was very broken. I will release it later today with the zones fixed (Not my fault lol), and the shield problems fixed. Oh, and most of the known issues.
Title: Re: Firing Range 1.0
Post by: ZmGamer on August 06, 2016, 06:01:07 pm
Everyone, this maps release was very broken. I will release it later today with the zones fixed (Not my fault lol), and the shield problems fixed. Oh, and most of the known issues.
May be a stupid question, but did you add the Co-Op spawns?
Title: Re: Firing Range 1.0
Post by: Tim Smith on August 06, 2016, 06:08:59 pm
You never answered me. When or how did you get my bo3 weapons ? I didn't recall giving you anything ?
Title: Re: Firing Range 1.0
Post by: Sylvacre on August 06, 2016, 06:34:53 pm
Map looks good so far, nice easter eggs. Couple spawn glitches but its a v1 and I'm sure they'll get fixed.
Title: Re: Firing Range 1.0
Post by: Roxasth3nobody on August 06, 2016, 06:41:44 pm
ok M8 I loved this map and it was fun but here are some bugs or stuff I noticed that were ruining it
1: Zombie blood must be a troll one or done wrong as instead of the zombies running away to some spot, they come at me and will still attack me
2: Widow's wine doesn't work and makes the Grenades' fuse time longer and non webbed or semtex. the perk only hinders me as it only works via melee
3: if I open up the trailer room (where Cherry is) the zombies will get stuck in the area between the area that goes down hill to Mule kick
4: Banana Collada is kinda use less if you don't slide and I hit my change stance button and I will dive and not slide, making the perk ineffective
5: add like a glow to the keys as they are very hard to miss
Title: Re: Firing Range 1.0
Post by: oshawat750 on August 06, 2016, 07:25:40 pm
May be a stupid question, but did you add the Co-Op spawns?
That's not the problem lol. The map name was too long, I tried adding it to new map with shorter name, same error.
Title: Re: Firing Range 1.0
Post by: abritishguy2 on August 06, 2016, 09:07:02 pm
The draw distance is absolutely terrible but that might be the fact that I had to go on high settings because the textures was elasticated
Title: Re: Firing Range 1.0
Post by: Plebacus Plays on August 06, 2016, 09:26:32 pm
is there a way to kill the electric zombies cause they will not die for me



Title: Re: Firing Range 1.0
Post by: Roxasth3nobody on August 06, 2016, 09:43:30 pm
I did not have this problem myself. He didnt update to the latest version of Banana that fixes issues with LMG's and does damage to the zombies, but shouldnt be the problem with diving because like I said I didnt dive once while using the map

which stance do you use? the crouch or prone, go to crouch or go to prone, or the change stance where you can go from standing to crouch to prone and up again?
Title: Re: Firing Range 1.0.1
Post by: oshawat750 on August 06, 2016, 10:38:36 pm
The map is now updated to 1.0.1! TONS OF ISSUES FIXED! Check the changelog for all of the things changed!
Title: Re: Firing Range 1.0.1
Post by: alX3x on August 06, 2016, 11:14:43 pm
While sprinting, hit crouch. Your character will slide, leaving behind a trail that makes zombies slip
My caracter make a dolphin dive.
TToTT
Title: Re: Firing Range 1.0.1
Post by: GimmeaHotdog on August 07, 2016, 01:59:03 am
im just asking this maybe a stupid question but is it only going to be the tranzit crew or is there going to be different like a charector from nuketown or like mob of the dead or from orgins just asking m8 and i love ur map it is a blast :D :D :D
Title: Re: Firing Range 1.0.1
Post by: kidflight on August 07, 2016, 02:17:27 am
Vulture Aid Made my Game Crash n I couldn't seem to find the door for the shield overall a good map had fun playing
Title: Re: Firing Range 1.0.1
Post by: Bling on August 07, 2016, 05:32:27 am
Cant Wait To Play!
Title: Re: Firing Range 1.0.1
Post by: josemassacre on August 07, 2016, 06:05:46 am
man i told you to check your weapons, ive hit the box twice so far
1st enfield. clip 30 reserve 60
2nd rk5. on round 4 i made a crawler and it literally took 84 knifes to kill him and honestly im not sure if he just died off or if i finally killed him
Title: Re: Firing Range 1.0.1
Post by: oshawat750 on August 07, 2016, 06:07:25 am
man i told you to check your weapons, ive hit the box twice so far
1st enfield. clip 30 reserve 60
2nd rk5. on round 4 i made a crawler and it literally took 84 knifes to kill him
I guess the next update is the weapon fixing update =P
Title: Re: Firing Range 1.0.1
Post by: josemassacre on August 07, 2016, 06:08:35 am
I guess the next update is the weapon fixing update =P
Lol awesome;P
Title: Re: Firing Range 1.0.1
Post by: Tim Smith on August 07, 2016, 07:46:36 am
2nd rk5. on round 4 i made a crawler and it literally took 84 knifes to kill him and honestly im not sure if he just died off or if i finally killed him
actually that's my rk5 and this never happened to me. i could check it.
Title: Re: Firing Range 1.0
Post by: Crowzo on August 07, 2016, 03:02:33 pm
By having it require T4M you are limiting the number of people who can play the map (let's be honest, some people are just too lazy to install T4M).
or if you're like me and for some reason t4m crashes my game and doesnt exactly start an instance of it, ;-;
thats only recently it started doing it too rip.
Title: Re: Firing Range 1.0.1
Post by: Crowzo on August 07, 2016, 03:36:43 pm
Here is the T4M fix:
Spoiler: click to open...
Get over it and buy bo3 where the limits will be much greater than even T4M. Until then we can all just "get over it"
already got it lmao
Title: Re: Firing Range 1.0.1
Post by: oshawat750 on August 07, 2016, 03:45:04 pm
Here is the T4M fix:
Spoiler: click to open...
Get over it and buy bo3 where the limits will be much greater than even T4M. Until then we can all just "get over it"
+1
Title: Re: Firing Range 1.0.1
Post by: steviewonder87 on August 07, 2016, 04:02:03 pm
Good haha. I am done with WaW. So done. If I get bo3 mod tools (:please: yeah right) I can promise everyone that I will bail on all my WaW projects. Good news would be that all my projects for bo3 would eventually get released as well

 ::) :-X
Title: Re: Firing Range 1.0.1
Post by: DeletedUser on August 07, 2016, 05:42:00 pm
I shot a zombie with the crossbow and the mod crashed and i got this error
"AimTarget_GetTagPos: CAnnot find tag [j_head] on entity"
Lol i guess your zombies dont work well with crossbows :P
Title: Re: Firing Range 1.0.1
Post by: oshawat750 on August 07, 2016, 05:43:18 pm
I shot a zombie with the crossbow and the mod crashed and i got this error
"AimTarget_GetTagPos: CAnnot find tag [j_head] on entity"
Lol i guess your zombies dont work well with crossbows :P
I have used the crossbow A LOT on my map, and I have never gotten that error.
Title: Re: Firing Range 1.0.1
Post by: DeletedUser on August 07, 2016, 05:46:54 pm
I have used the crossbow A LOT on my map, and I have never gotten that error.
Thats weird, maybe its because i shot the crossbow bolt at the zombies head and it glitched? Ill try it one more time and update...
Title: Re: Firing Range 1.0.1
Post by: harve99 on August 07, 2016, 06:10:02 pm
I have played this map a few times and it seems good so far. I have come across some errors though

-Draw distance seems rather low
-It keeps crashing when I take a screenshot
-When I got the swat 556 out of the box and had zombie blood activated,it made the pap sound as well as using the pap muzzle flash. I couldn't get a screenshot as my game crashed when I attempted to
Title: Re: Firing Range 1.0.1
Post by: DeletedUser on August 07, 2016, 06:15:14 pm
Update to Crossbow Issue: Nothings wrong, I tested it multiple times, the error must've been a one time thing, sorry for false alarm
Title: Re: Firing Range 1.0.1
Post by: oshawat750 on August 07, 2016, 06:18:28 pm
I have played this map a few times and it seems good so far. I have come across some errors though

-Draw distance seems rather low
-It keeps crashing when I take a screenshot
-When I got the swat 556 out of the box and had zombie blood activated,it made the pap sound as well as using the pap muzzle flash. I couldn't get a screenshot as my game crashed when I attempted to
Fixed most draw distance, fixed swat, screenshots seem your side.
Title: Re: Firing Range 1.0.1
Post by: EduGamerBR on August 07, 2016, 10:32:33 pm
The map Looks Good! i wil download it later...
Title: Re: Firing Range 1.0.1
Post by: GimmeaHotdog on August 07, 2016, 11:11:05 pm
im just asking this maybe a stupid question but is it only going to be the tranzit crew or is there going to be different like a charector from nuketown or like mob of the dead or from orgins just asking m8 and i love ur map it is so much fun :D :D :D
Title: Re: Firing Range 1.0.1
Post by: Complaint on August 08, 2016, 02:11:33 am
Everytime i try to open/play this map it crashes my WAW
Title: Re: Firing Range 1.0.1
Post by: imnothere77 on August 08, 2016, 02:49:07 am
 i have a problem loading the game it's stuck on the loading screen and it's not t4m i want to play and do way more stuff but it's stuck :(
Title: Re: Firing Range 1.0.1
Post by: JiffyNoodles on August 08, 2016, 04:42:42 am
Here is the T4M fix:
Spoiler: click to open...
Get over it and buy bo3 where the limits will be much greater than even T4M. Until then we can all just "get over it"
That's a bit rude, to be honest
Spoiler: click to open...
and that's coming from me
Title: Re: Firing Range 1.1
Post by: oshawat750 on August 08, 2016, 05:12:40 am
NOW UPDATED TO 1.1! CHECK THE CHANGELOG FOR WHAT HAS BEEN ADDED!
Title: Re: Firing Range 1.0.1
Post by: Scobalula on August 08, 2016, 08:38:49 am
Here is the T4M fix:
Spoiler: click to open...
Get over it and buy bo3 where the limits will be much greater than even T4M. Until then we can all just "get over it"

Nate no offense but thanks for the fix. :)

Also some of the known bugs were ones we mentioned in Beta? :)) Cool to see released and updated tho. :D
Title: Re: Firing Range v1.1
Post by: JiffyNoodles on August 08, 2016, 12:04:39 pm
I just played this map, and some bugs to report

Spoiler: click to open...
The Locus Fires much slower than its BO3 counterpart and the Arrythmic Durge's sight is un-usable

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F7VHgPm9.jpg&hash=8f37fb2ba35c793428536a0bcee3407c9169c76b)

B23R and RK5 Dual Wielded only have right side Muzzle Flashes and Pistol Ejects

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FteCGj5h.jpg&hash=bb6480e023556cbb843416a91956e25b2773c68b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FdiOKd9s.jpg&hash=95c05e35e62de98aad5e0ca6b7de0ad91dc0ba3f)

You have both the Destroyed Car and untouched Car Models combined together, so it looks very weird
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FbWTQ4zq.jpg&hash=07c7b7babda3a3697018b93fc51699df84a83898)

Typhoid and Mary only has Right hand Muzzle Flashes.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FG8UcgPJ.jpg&hash=0e4599993b3ef9a820dce31a893636931f241526)

The MP5K is missing a PAP variant, so it can't be PAP'ed

The Gullinbursti (PAP'ed Razorback) is missing entirely
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMjmYB9O.jpg&hash=c84ce8705bc1c386ec8086d64aa8e3723ab41646)

The Crocuta's (Kuda PAP'ed) Red Dot Sight is severely Misaligned
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMd0tIhE&hash=ae76f433a3f56bff565d95939e662d6d159cdd18)

The Commando, AK-47, RPK and HK-21 are missing HUD elements
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhuZNDk9.jpg&hash=ec5dcf4ba2447901a307d697b3bf2e63f91f51c8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FtnosSdc.jpg&hash=c5e8fb4e8d939d3ba04ba269080c6b113235d9fb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FBHqnrT0.jpg&hash=d758cd9ff4df9a4950d38ac57347d6e2f02ef520)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2Fz1I8bdF.jpg&hash=5945d5fad8dbb6b58bb88ee0a34b6cfd17c0b86b)

Reznov's Revenge (AK-47 PAP) is missing a section of the gun
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FjcAO37l.jpg&hash=77389f28a528a3f38dff14deb3d4224020e05f2d)

The INFUSED Arbalest's (Ballista PAP'ed) ACOG reticle is very blurry and hard to see, and you mis-spelled the PAP name
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1S1ZQ1Z.jpg&hash=1c7fea5f12c6d0577a52d1cfb39266354eaa6b85)

The Purifier's Heat Gauge is off screen, so it's impossible to see how close you are to over-heating
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhLO5Zpm.jpg&hash=005f5bdf2d4559e8f4fb00e0f8a8a78f94b4ec92)

The Mist Maker (KSG PAP'ed) has both the Iron Sights and Red DOt sight on the gun at the same time
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1uDPXlW.jpg&hash=d78d1ed7229abcfb0747b589ff7e866bce2fad50)

The HS-10 and SPAS-12 have switched fire sounds (HS-10 has SPAS-12, and Vice Versa)

and you have Tranzit Viewhands, but have W@W quotes (Had Russman hands and Nikolai quotes)

And I have no idea why you have Brutus boss, with Buried zombies, but hey, it's not my map.
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 03:44:19 pm
I just played this map, and some bugs to report

Spoiler: click to open...
The Locus Fires much slower than its BO3 counterpart and the Arrythmic Durge's sight is un-usable

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F7VHgPm9.jpg&hash=8f37fb2ba35c793428536a0bcee3407c9169c76b)

B23R and RK5 Dual Wielded only have right side Muzzle Flashes and Pistol Ejects

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FteCGj5h.jpg&hash=bb6480e023556cbb843416a91956e25b2773c68b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FdiOKd9s.jpg&hash=95c05e35e62de98aad5e0ca6b7de0ad91dc0ba3f)

You have both the Destroyed Car and untouched Car Models combined together, so it looks very weird
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FbWTQ4zq.jpg&hash=07c7b7babda3a3697018b93fc51699df84a83898)

Typhoid and Mary only has Right hand Muzzle Flashes.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FG8UcgPJ.jpg&hash=0e4599993b3ef9a820dce31a893636931f241526)

The MP5K is missing a PAP variant, so it can't be PAP'ed

The Gullinbursti (PAP'ed Razorback) is missing entirely
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMjmYB9O.jpg&hash=c84ce8705bc1c386ec8086d64aa8e3723ab41646)

The Crocuta's (Kuda PAP'ed) Red Dot Sight is severely Misaligned
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMd0tIhE&hash=ae76f433a3f56bff565d95939e662d6d159cdd18)

The Commando, AK-47, RPK and HK-21 are missing HUD elements
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhuZNDk9.jpg&hash=ec5dcf4ba2447901a307d697b3bf2e63f91f51c8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FtnosSdc.jpg&hash=c5e8fb4e8d939d3ba04ba269080c6b113235d9fb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FBHqnrT0.jpg&hash=d758cd9ff4df9a4950d38ac57347d6e2f02ef520)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2Fz1I8bdF.jpg&hash=5945d5fad8dbb6b58bb88ee0a34b6cfd17c0b86b)

Reznov's Revenge (AK-47 PAP) is missing a section of the gun
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FjcAO37l.jpg&hash=77389f28a528a3f38dff14deb3d4224020e05f2d)

The INFUSED Arbalest's (Ballista PAP'ed) ACOG reticle is very blurry and hard to see, and you mis-spelled the PAP name
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1S1ZQ1Z.jpg&hash=1c7fea5f12c6d0577a52d1cfb39266354eaa6b85)

The Purifier's Heat Gauge is off screen, so it's impossible to see how close you are to over-heating
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhLO5Zpm.jpg&hash=005f5bdf2d4559e8f4fb00e0f8a8a78f94b4ec92)

The Mist Maker (KSG PAP'ed) has both the Iron Sights and Red DOt sight on the gun at the same time
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1uDPXlW.jpg&hash=d78d1ed7229abcfb0747b589ff7e866bce2fad50)

The HS-10 and SPAS-12 have switched fire sounds (HS-10 has SPAS-12, and Vice Versa)

and you have Tranzit Viewhands, but have W@W quotes (Had Russman hands and Nikolai quotes)

And I have no idea why you have Brutus boss, with Buried zombies, but hey, it's not my map.
I don't know how to fix the muzzle flashes on dual wield weapons (It would be nice if someone told me), missing hud elements are Harry's perks fault, and Brutus was added to make it harder (I couldn't think of any other boss).  I'm not sure how to change the quotes or remove them, but all of the other issues will be fixed! Thanks for the report!
Title: Re: Firing Range v1.1
Post by: Tim Smith on August 08, 2016, 04:01:12 pm
I just played this map, and some bugs to report

Spoiler: click to open...
B23R and RK5 Dual Wielded only have right side Muzzle Flashes and Pistol Ejects

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FteCGj5h.jpg&hash=bb6480e023556cbb843416a91956e25b2773c68b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FdiOKd9s.jpg&hash=95c05e35e62de98aad5e0ca6b7de0ad91dc0ba3f)
i literally gave him the the lines to make it sync. but i guess he didn't do it.
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 04:13:00 pm
i literally gave him the the lines to make it sync. but i guess he didn't do it.
You did? I don't think you gave them to me.
Title: Re: Firing Range v1.1
Post by: Roxasth3nobody on August 08, 2016, 04:23:39 pm
it is an amazing update that I was actually able to play this one and have fun.
1:i dunno if its even worth keeping but the Ak-47 (the Assault Rifle one) is horrible as the damage seems so low its unusable
2: is there a EE as I did the wolves and shot most of the targets I could see
3: spawn more Brutus like two every 4 rounds
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 04:33:39 pm
it is an amazing update that I was actually able to play this one and have fun.
1:i dunno if its even worth keeping but the Ak-47 (the Assault Rifle one) is horrible as the damage seems so low its unusable
2: is there a EE as I did the wolves and shot most of the targets I could see
3: spawn more Brutus like two every 4 rounds
The Easter Egg is shooting all 20 targets. The wolfs are for the hells retriever, it's optional. You will know when you shot all targets. AK-47 is to balance out the box, bad and good weapons. I guess I'll spawn Brutus more often.

Double Post Merge: August 08, 2016, 04:40:15 pm
I just played this map, and some bugs to report

Spoiler: click to open...
The Locus Fires much slower than its BO3 counterpart and the Arrythmic Durge's sight is un-usable

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F7VHgPm9.jpg&hash=8f37fb2ba35c793428536a0bcee3407c9169c76b)

B23R and RK5 Dual Wielded only have right side Muzzle Flashes and Pistol Ejects

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FteCGj5h.jpg&hash=bb6480e023556cbb843416a91956e25b2773c68b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FdiOKd9s.jpg&hash=95c05e35e62de98aad5e0ca6b7de0ad91dc0ba3f)

You have both the Destroyed Car and untouched Car Models combined together, so it looks very weird
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FbWTQ4zq.jpg&hash=07c7b7babda3a3697018b93fc51699df84a83898)

Typhoid and Mary only has Right hand Muzzle Flashes.
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FG8UcgPJ.jpg&hash=0e4599993b3ef9a820dce31a893636931f241526)

The MP5K is missing a PAP variant, so it can't be PAP'ed

The Gullinbursti (PAP'ed Razorback) is missing entirely
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMjmYB9O.jpg&hash=c84ce8705bc1c386ec8086d64aa8e3723ab41646)

The Crocuta's (Kuda PAP'ed) Red Dot Sight is severely Misaligned
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FMd0tIhE&hash=ae76f433a3f56bff565d95939e662d6d159cdd18)

The Commando, AK-47, RPK and HK-21 are missing HUD elements
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhuZNDk9.jpg&hash=ec5dcf4ba2447901a307d697b3bf2e63f91f51c8)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FtnosSdc.jpg&hash=c5e8fb4e8d939d3ba04ba269080c6b113235d9fb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FBHqnrT0.jpg&hash=d758cd9ff4df9a4950d38ac57347d6e2f02ef520)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2Fz1I8bdF.jpg&hash=5945d5fad8dbb6b58bb88ee0a34b6cfd17c0b86b)

Reznov's Revenge (AK-47 PAP) is missing a section of the gun
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FjcAO37l.jpg&hash=77389f28a528a3f38dff14deb3d4224020e05f2d)

The INFUSED Arbalest's (Ballista PAP'ed) ACOG reticle is very blurry and hard to see, and you mis-spelled the PAP name
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1S1ZQ1Z.jpg&hash=1c7fea5f12c6d0577a52d1cfb39266354eaa6b85)

The Purifier's Heat Gauge is off screen, so it's impossible to see how close you are to over-heating
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2FhLO5Zpm.jpg&hash=005f5bdf2d4559e8f4fb00e0f8a8a78f94b4ec92)

The Mist Maker (KSG PAP'ed) has both the Iron Sights and Red DOt sight on the gun at the same time
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimgur.com%2F1uDPXlW.jpg&hash=d78d1ed7229abcfb0747b589ff7e866bce2fad50)

The HS-10 and SPAS-12 have switched fire sounds (HS-10 has SPAS-12, and Vice Versa)

and you have Tranzit Viewhands, but have W@W quotes (Had Russman hands and Nikolai quotes)

And I have no idea why you have Brutus boss, with Buried zombies, but hey, it's not my map.
Hey, I just checked in-game about the weapons, and it seems they work fine about the HUD. Did you give all? That happens when the ammo count is above 1k.
Title: Re: Firing Range v1.1
Post by: Roxasth3nobody on August 08, 2016, 04:40:33 pm
can you make a video or guide on their locations? I got all the obvious ones and then that sneaky one by the Wolf head that is on the Ak-74u wall
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 04:51:51 pm
can you make a video or guide on their locations? I got all the obvious ones and then that sneaky one by the Wolf head that is on the Ak-74u wall
Yea I will soon.
Title: Re: Firing Range v1.1
Post by: ricko0z on August 08, 2016, 05:22:38 pm
Also in this week i'll upload more ports of bo3 n.n, my first one using original anims was the Dingo ;D so if you want in the future do a update you can add my new ports ;D
Dingo Pre-view ;D
https://twitter.com/ricko0z/status/762427829036339200 (https://twitter.com/ricko0z/status/762427829036339200)
Title: Re: Firing Range v1.1
Post by: Psh on August 08, 2016, 05:27:33 pm
Also in this week i'll upload more ports of bo3 n.n, my first one using original anims was the Dingo ;D so if you want in the future do a update you can add my new ports ;D
Dingo Pre-view ;D
https://twitter.com/ricko0z/status/762427829036339200 (https://twitter.com/ricko0z/status/762427829036339200)

67 images of love :gusta:
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 05:28:05 pm
Also in this week i'll upload more ports of bo3 n.n, my first one using original anims was the Dingo ;D so if you want in the future do a update you can add my new ports ;D
Dingo Pre-view ;D
https://twitter.com/ricko0z/status/762427829036339200 (https://twitter.com/ricko0z/status/762427829036339200)
Guess what's coming in the next update ;)
Title: Re: Firing Range v1.1
Post by: tudark on August 08, 2016, 05:29:29 pm
? :)
Title: Re: Firing Range v1.1
Post by: Roxasth3nobody on August 08, 2016, 05:43:34 pm
the map guide?
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 05:55:15 pm
the map guide?
The Dingo lol
Title: Re: Firing Range v1.1
Post by: Tim Smith on August 08, 2016, 06:33:55 pm
The Dingo lol
don't forget to fix the rk5 knifing issue :
Spoiler: click to open...
just open rk5 and rk5_upgraded in notepad++ and find meleedamage, Change the value to 150.
Title: Re: Firing Range v1.1
Post by: ProwarfareZombie on August 08, 2016, 07:05:10 pm
I am having a error while loading the map. It goes through to the activision intro then the screen goes blank with a loading bar but its frozen then you can hear in-game sounds. I cant play this is also happened with me a few times.
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 08, 2016, 07:47:55 pm
ADDED A WALKTHROUGH! IF YOU ARE HAVING TROUBLE IN THE MAP, LOOK AT THE BOTTOM OF THE POST!
Title: Re: Firing Range v1.1
Post by: silentlamb on August 08, 2016, 09:41:25 pm
For some reason when I start up single player it automatically closes my game. Anyone else have this problem and or know how to fix it?
Title: Re: Firing Range v1.1
Post by: JiffyNoodles on August 08, 2016, 09:43:43 pm
The Easter Egg is shooting all 20 targets. The wolfs are for the hells retriever, it's optional. You will know when you shot all targets. AK-47 is to balance out the box, bad and good weapons. I guess I'll spawn Brutus more often.

Double Post Merge: August 08, 2016, 04:40:15 pm
Hey, I just checked in-game about the weapons, and it seems they work fine about the HUD. Did you give all? That happens when the ammo count is above 1k.

Yeah, I did. Forget those ones then :gusta:
Title: Re: Firing Range v1.1
Post by: FritzColmen on August 09, 2016, 06:38:54 am
I have had map crash with one throw of tomahawk in one game the with getting scavenger perk in another. Other than that great map.
Title: Re: Firing Range v1.1
Post by: Pink-Floyd on August 09, 2016, 09:19:01 am
Are u going to make coop available? Playing on sole is super boring...
Title: Re: Firing Range v1.1
Post by: xBlackShadowsZz on August 09, 2016, 09:50:27 am
Great map just could not find the target on the tree and the one between the power building and electric cherry building. 75k is too much but great map and script.
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 09, 2016, 03:50:11 pm
Are u going to make coop available? Playing on sole is super boring...
Co-Op is the next update ;)

Double Post Merge: August 10, 2016, 03:41:54 am
When bae gives you new toys:
(https://i.gyazo.com/000233a5d4945fbe207a5ae141ef073c.gif)
(https://i.gyazo.com/02dd340c02533f6a6277a222b04fb227.gif)
<3 ricko0z
Title: Re: Firing Range v1.1
Post by: Fapplecake on August 09, 2016, 06:15:12 pm
Spawn rates have gone through the roof with the 1.1 update. Not sure if it's intentional, but it makes even round 2 ridiculously hectic when all the zombies spawn in the first 20 seconds of the round.
Title: Re: Firing Range v1.1
Post by: arberim14 on August 09, 2016, 07:06:46 pm
oshawat750 there are a few glitches with firing range 1.1. the upgraded locus has a problem where u cant see through the scope because the camo overlaps the scope, the crocuta has a model glitch with its red dot sight its offset and slanted, the upgraded razorback model is missing, all u can see is the hands, i hope that u can fix this soon because i really like using the bo3 weapons and when are glitched in that way it really takes away from an amazing map u have made, by far my favorite and i have played a lot of custom zombie maps, by the way. if u could please add more bo3 weapons, that would be awesome.
Title: Re: Firing Range v1.1
Post by: XxDeathbat003xX on August 10, 2016, 01:44:42 am
Really good map. One recommendation I have is to work on making the zombies not huggers. I find myself getting killed by that a lot in this map. Otherwise I really like it.
Also, most of the weapons need a damage buff in my opinion.
Title: Re: Firing Range v1.1
Post by: enriqueee on August 10, 2016, 03:45:30 am
I have had map crash with one throw of tomahawk in one game the with getting scavenger perk in another. Other than that great map.
i cant even load the map it continually crashed on the activision screen. Any help?
Title: Re: Firing Range v1.1
Post by: oshawat750 on August 10, 2016, 05:11:53 am
i cant even load the map it continually crashed on the activision screen. Any help?
Do you have T4M installed?

Double Post Merge: August 10, 2016, 05:14:38 am
oshawat750 there are a few glitches with firing range 1.1. the upgraded locus has a problem where u cant see through the scope because the camo overlaps the scope, the crocuta has a model glitch with its red dot sight its offset and slanted, the upgraded razorback model is missing, all u can see is the hands, i hope that u can fix this soon because i really like using the bo3 weapons and when are glitched in that way it really takes away from an amazing map u have made, by far my favorite and i have played a lot of custom zombie maps, by the way. if u could please add more bo3 weapons, that would be awesome.
Look at the "Known Issues" section. Those are the things that WILL be fixed.

Double Post Merge: August 10, 2016, 05:15:06 am
Really good map. One recommendation I have is to work on making the zombies not huggers. I find myself getting killed by that a lot in this map. Otherwise I really like it.
Also, most of the weapons need a damage buff in my opinion.
Will add non-huggers, I hate them myself too.
Title: Re: Firing Range v1.1
Post by: mxtxm on August 10, 2016, 10:23:14 am
When bae gives you new toys:
(https://i.gyazo.com/000233a5d4945fbe207a5ae141ef073c.gif)
(https://i.gyazo.com/02dd340c02533f6a6277a222b04fb227.gif)
<3 ricko0z
I love the new toys.
Title: Re: Firing Range v1.1
Post by: enriqueee on August 10, 2016, 03:29:43 pm
Do you have T4M installed?

Double Post Merge: August 10, 2016, 05:14:38 am
Look at the "Known Issues" section. Those are the things that WILL be fixed.

Double Post Merge: August 10, 2016, 05:15:06 am
Will add non-huggers, I hate them myself too.
yes i do itll stay on the activision screen but the game keeps playing so im just looking at a blank screen with all the game noises active
Title: Re: Firing Range v1.1
Post by: tylercoolbun on August 10, 2016, 03:58:18 pm
Hey! Just finished playing the new updated version of the map.

Bugs/Glitches (V1.1):

Turned Zombies hit you sometimes when you're close to them even though they're your "ally"/turned
Razorback PaPed is glitched nothing shows/invisible gun
Locus unPaped does not have steady option when zoomed (not sure if intentional or not, just threw it in there)
Locus PaPed can not see/zoom through scope, just all camo
Other double PaPed special abilities (Fireworks, Blast Furnace, Dead Wire, and Thunder Wall) can kill turned zombies
After first buying out the box causing it to move, Scavenger does not show where it is (the icon) like the perks, wunderfizz, etc
Remington New Model Army PaPed doesn't have sound effect nor animation of PaPed bullets (very minor)

Thank you for the fixes and an overall excellent update!

Title: Re: Firing Range v1.1
Post by: seasport100 on August 10, 2016, 05:17:52 pm
Do you plan on fixing Coop or is it just unfixable?
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 10, 2016, 09:43:39 pm
NEW VERSION! UPDATED TO V1.2! CHECK THE CHANGELOG TO SEE WHAT HAS BEEN CHANGED!

Double Post Merge: August 11, 2016, 04:55:34 am
*fap* *fap* *fap*
(https://i.gyazo.com/4785630cf1a09b79b12e3e1a0d571544.gif)
Title: Re: Firing Range 1.0
Post by: enriqueee on August 10, 2016, 11:04:47 pm
Help i cant play the map is stuck on loading screen forever even with T4M.  :(
i even redownloaded t4m and the version v.2 is still stuck and freezing on the loading screen idk what to do
Title: Re: Firing Range v1.2
Post by: AngelHope on August 10, 2016, 11:33:07 pm
NEW VERSION! UPDATED TO V1.2! CHECK THE CHANGELOG TO SEE WHAT HAS BEEN CHANGED!

ADD MR6 as inicial weapon :v
Title: Re: Firing Range 1.0
Post by: therocksays02 on August 11, 2016, 10:37:34 am
i even redownloaded t4m and the version v.2 is still stuck and freezing on the loading screen idk what to do
Well i can play it now with new updates.
Title: Re: Firing Range v1.2
Post by: sasquatch1969 on August 11, 2016, 02:11:39 pm
Co-op still not working. So sorry!
Title: Re: Firing Range v1.2
Post by: Fapplecake on August 11, 2016, 03:35:36 pm
Still can't play co-op. It gets stuck on the loading screen. Single player works fine, apart from the issue I mentioned before: early round spawn rate. It wouldn't be so bad, honestly, if not all of the zombies came out of the ground. There's barely anywhere to put my feet until I open up a few areas (which actually slows down the spawn rate considerably).
Title: Re: Firing Range v1.2
Post by: arberim14 on August 11, 2016, 03:55:40 pm
this map is by far my favorite custom zombies map
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 11, 2016, 04:20:40 pm
ADD MR6 as inicial weapon :v
Yea, I need to get it first  :P
Title: Co-Op is still broken. ;-;
Post by: champa on August 11, 2016, 04:40:09 pm
My friend and I were really hype to finally play co-op on Firing Range, but sadly, it gets stuck in the middle of loading and just says "Synchronizing". We were incredibly bummed out about this, and I really hope it gets fixed in the coming update!
Title: Re: Firing Range v1.2
Post by: NateTheGreat987 on August 11, 2016, 05:09:19 pm
how hard is to to add co-op seriously
Title: Re: Firing Range v1.2
Post by: RoyalRebel on August 11, 2016, 05:13:54 pm
The download doesnt really work for me. Maybe add a mediafire or google drive download link as well
Title: Re: Firing Range v1.2
Post by: Tim Smith on August 11, 2016, 06:21:03 pm
Yea, I need to get it first  :P
::).
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 11, 2016, 06:46:43 pm
how hard is to to add co-op seriously
Idk what's wrong, it just gets stuck at synchronizing, I really need help with this.
Title: Re: Firing Range v1.2
Post by: ZmGamer on August 11, 2016, 09:53:39 pm
Bugs and Problems W/ The Map

Problems

1. I think the very beginning is a bit too cramp. I'm always leaving early Round 2 or leaving right after Round 1 (5 Knife Kills, 100 Perk Points)
2. This one's major. If you take the Right side route from Spawn, all the way to the ladder, you're able to get onto the ledge next to Jugg and jump into the Box room. Zombies can't get up there, and the zombies that do spawn up there rarely spawn. Brutus can spawn up there, but doing it again means he can't.
3. The first few times I played the map, I couldn't find the Power at all. I think the power needs to be more shown to players. The Power Room isn't a room in the normal map so you don't expect to look there.
4. Some of the triggers for the doors are only one way, and some of them aren't long enough.
5. Wunderfizz Machine doesn't have electricity coming from the one it's at.
6. Zombies climbing the ladders can attack you while on the ladders, and they push you off too often.
7. On the right route for spawn, you can prone next to the wall where Stamin-Up is and get the 100 points through the wall.

Bugs

1. I don't know how / when this occurs, but sometimes you'll die from 1 hit. It may be from Thunder Wall.
2. Sometimes you'll get more ammo than normal on spawn / Max Ammo.
3. Vulture Aid doesn't show Banana Colada.
4. The Purifier doesn't use the 100 ammo it's given, it's a Flamethrower reskin.

This isn't a bug or anything like that, but can you add an option that disables Knife Lunging? Other than that, it's a great map!
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 11, 2016, 11:01:16 pm
Bugs and Problems W/ The Map

Problems

1. I think the very beginning is a bit too cramp. I'm always leaving early Round 2 or leaving right after Round 1 (5 Knife Kills, 100 Perk Points)
2. This one's major. If you take the Right side route from Spawn, all the way to the ladder, you're able to get onto the ledge next to Jugg and jump into the Box room. Zombies can't get up there, and the zombies that do spawn up there rarely spawn. Brutus can spawn up there, but doing it again means he can't.
3. The first few times I played the map, I couldn't find the Power at all. I think the power needs to be more shown to players. The Power Room isn't a room in the normal map so you don't expect to look there.
4. Some of the triggers for the doors are only one way, and some of them aren't long enough.
5. Wunderfizz Machine doesn't have electricity coming from the one it's at.
6. Zombies climbing the ladders can attack you while on the ladders, and they push you off too often.
7. On the right route for spawn, you can prone next to the wall where Stamin-Up is and get the 100 points through the wall.

Bugs

1. I don't know how / when this occurs, but sometimes you'll die from 1 hit. It may be from Thunder Wall.
2. Sometimes you'll get more ammo than normal on spawn / Max Ammo.
3. Vulture Aid doesn't show Banana Colada.
4. The Purifier doesn't use the 100 ammo it's given, it's a Flamethrower reskin.

This isn't a bug or anything like that, but can you add an option that disables Knife Lunging? Other than that, it's a great map!
I highlighted the important issues needed to fix red. I highlighted the ones that I could fix, but not important. I highlighted the ones yellow that I will not fix, as they are useless. The ones underlined are Harry's perks fault. Most of the things you gave as "problems" aren't big, the map is still playable and enjoyable with them. Also, are you playing the newest version? Also, I need to move the Purfier's hud icon. Also, I am using BO1 knifiing, so to prevent lunging, back-up than knife. Works in every game except WaW, which I fixed.
Title: Re: Firing Range v1.2
Post by: ZmGamer on August 11, 2016, 11:08:23 pm
I highlighted the important issues needed to fix red. I highlighted the ones that I could fix, but not important. I highlighted the ones yellow that I will not fix, as they are useless. The ones underlined are Harry's perks fault. Most of the things you gave as "problems" aren't big, the map is still playable and enjoyable with them. Also, are you playing the newest version? Also, I need to move the Purfier's hud icon. Also, I am using BO1 knifiing, so to prevent lunging, back-up than knife. Works in every game except WaW, which I fixed.
I'm using the newest version, yes. I guess everything is sorta unneeded except for the red, but they'd be nice to fix.
Title: Re: Firing Range v1.2
Post by: Sylvacre on August 11, 2016, 11:21:26 pm
Most of the major issues appear to be fixed. Good job keeping up with people's suggestions, looking forward to seeing this map completely polished
Title: Re: Firing Range v1.2
Post by: tomalo21 on August 12, 2016, 07:10:29 am
I HAVE t4m installed but i installed it after i downloaded the map.. idk if that makes a difference but this maps looks fun as hell and everytime i start it it crashes or starts spasing out please help :(
Title: Re: Firing Range v1.2
Post by: therocksays02 on August 12, 2016, 09:36:57 am
Here are 2 bugs i found:
1.Normal Lsat without pap missed the bullets chain.
2.When you have vulture aid, if you stand in the green smoke for a while and go out with zombie blood,zombies gonna attack you even the effect still on.
Hopefully you could fix these problems in the new update.Thank you for the amazing map. :)
Title: Re: Firing Range v1.2
Post by: Harry Bo21 on August 12, 2016, 10:56:04 am
Means you weren't "fully" in the mist which is identical to bo2

You must be stood in it for a few seconds before you qualify - then it takes a few seconds to wear off when you step out

Wait just saw the bit about zombie blood

Guessing they used the same distraction code for that causing the bug
Title: Re: Firing Range v1.2
Post by: spearhead589 on August 12, 2016, 12:22:35 pm
great map
Title: Re: Firing Range v1.2
Post by: JiffyNoodles on August 12, 2016, 03:27:39 pm
found a bug with your brutus.
If you leave him to be the last zombie alive, he breaks from his slow sprint into a sprint that moves faster than the player when they walk (the default W@W sprint anim, commonly seen in the campaign with NPC's)
This bug, although nothing gamebreaking, it is very annoying, when you're trying to buy ammo, but brutus is just always right behind you.
with regards,
JiffyNoodles.
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 12, 2016, 03:56:58 pm
found a bug with your brutus.
If you leave him to be the last zombie alive, he breaks from his slow sprint into a sprint that moves faster than the player when they walk (the default W@W sprint anim, commonly seen in the campaign with NPC's)
This bug, although nothing gamebreaking, it is very annoying, when you're trying to buy ammo, but brutus is just always right behind you.
with regards,
JiffyNoodles.
idk if that's something to fix, I wanted Brutus to be a pain  :troll:
Title: Re: Firing Range v1.2
Post by: TheOGKody on August 12, 2016, 04:46:53 pm
Trying to load into the map my graphics are all corrupted and stretching all over the place and I can't see anything. T4M is installed and tried launching it using the UGX mod manager and the in-game mod list. Nothing fixes it. Tried to reinstall T4M and it didn't change anything.
Title: Re: Firing Range v1.2
Post by: Harry Bo21 on August 12, 2016, 05:13:09 pm
turn all settings to low, and all possible options to "off"

thjen start the game

then turn them back up / on

its not his "map" its a t4m ( and also a win 10 ) thing
Title: Re: Firing Range v1.2
Post by: TheOGKody on August 12, 2016, 05:16:01 pm
Didn't fix anything. Still missing the gun, Corruption of textures. Should I try to uninstall WaW and t4m and then reinstall all of it?
Title: Re: Firing Range v1.2
Post by: Harry Bo21 on August 12, 2016, 05:43:30 pm
If that didn't fix it not much you can do

T4m is requir d for this map

Those fixes usually work
Title: Re: Firing Range v1.2
Post by: TheOGKody on August 12, 2016, 05:45:31 pm
It will sometimes happen to me on requiem but restarting the map usually fixes it. So I don't understand.
Title: Re: Firing Range v1.2
Post by: Harry Bo21 on August 12, 2016, 06:36:22 pm
It will sometimes happen to me on requiem but restarting the map usually fixes it. So I don't understand.
t4m pushes waw "past" it's limits

It was never designed to do this

Bare that in mind

Windows 10 also seems to take issue with it
Title: Re: Firing Range v1.2
Post by: bojanglez34 on August 13, 2016, 12:27:47 am
i cant pick up tomahawk or use my keys?
Title: Re: Firing Range v1.2
Post by: CounterfitCookie on August 13, 2016, 04:10:39 am
No coop?  :'( Noooooooo :nyan:oooooooo!
Title: Re: Firing Range v1.2
Post by: soheil on August 13, 2016, 04:16:18 am
how do i fix the textures? its like super stretched out and i have t4m installed
Title: Re: Firing Range v1.2
Post by: bojanglez34 on August 13, 2016, 03:51:00 pm
how do i use keys and pick up the tomahawk?
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 13, 2016, 07:56:35 pm
how do i fix the textures? its like super stretched out and i have t4m installed
Turn off specular maps and turn your graphics from extra to high.

Double Post Merge: August 13, 2016, 07:57:42 pm
No coop?  :'( Noooooooo :nyan:oooooooo!
sadly, I don't know how to fix it
Title: Re: Firing Range v1.2
Post by: AlexanderTiger12 on August 14, 2016, 04:12:21 pm
CO-OP still doesn't work. I really wanna play this map CO-OP it's pretty good, but it gets stuck on the loading screen for everyone.
Title: Re: Firing Range v1.2
Post by: Marouane47 on August 16, 2016, 10:23:00 am
when a update plz HAAAAAA PLZZ i want play this map on co-op this map is fucking fuck OMG this is the map of the TIME !!!!!!!!! plz update plz update for play on co-op and add more gun plz plz this map is best than oil rig  i love you the creator  of firing range
Title: Re: Firing Range v1.2
Post by: Marouane47 on August 16, 2016, 11:34:28 am
I stay here until the update comes out
Title: Re: Firing Range v1.2
Post by: therocksays02 on August 16, 2016, 03:07:00 pm
when a update plz HAAAAAA PLZZ i want play this map on co-op this map is fucking fuck OMG this is the map of the TIME !!!!!!!!! plz update plz update for play on co-op and add more gun plz plz this map is best than oil rig  i love you the creator  of firing range
Dont be so hyped for the update, and also there is other map update with bo3 contents and i wont spoil you till you find out :troll:
Title: Re: Firing Range v1.2
Post by: Marouane47 on August 17, 2016, 02:38:59 am
Dont be so hyped for the update, and also there is other map update with bo3 contents and i wont spoil you till you find out :troll:
i know that there are map with contents of bo3 but this map is the best for ever
Title: Re: Firing Range 1.0
Post by: xxbloodline6k on August 18, 2016, 12:16:43 am
If I were you oshawat, I would remove as many weapons as possible or soundailiases or what have you to make this map NON-T4M. By having it require T4M you are limiting the number of people who can play the map (let's be honest, some people are just too lazy to install T4M).
Where is the download link
Title: Re: Firing Range 1.0
Post by: HitmanVere on August 18, 2016, 09:33:27 am
Where is the download link

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimage.prntscr.com%2Fimage%2F88b676a3246241a893f77e092deaf59f.png&hash=7231df159a71b6cd7c37af15ecafee63506bcbcc)
Title: Re: Firing Range 1.0
Post by: KhelMho on August 18, 2016, 09:58:52 am
(http://image.prntscr.com/image/88b676a3246241a893f77e092deaf59f.png)

Easy  :troll:
Title: Re: Firing Range v1.2
Post by: Ghetino on August 19, 2016, 09:31:57 pm
Great map !

First test, 32 rounds :
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fimg4.hostingpics.net%2Fpics%2F797336Screenshot1.png&hash=c8f2e3684bcf536f7b92914034e2ea3d5dfcb745)

Please, add more zombie run from little round, 10 or 15. currently it's at round 28, it's too long ...
Title: Re: Firing Range 1.0
Post by: ZmGamer on August 19, 2016, 10:13:24 pm
(http://image.prntscr.com/image/88b676a3246241a893f77e092deaf59f.png)
Still having trouble finding it. Can you send me a whole 30 step Wikihow on where the download link is?
Title: Re: Firing Range v1.2
Post by: Gunnanarky on August 20, 2016, 03:52:46 pm
everytime i try to load it up my game just crashes any ideas?  :'( :accepted:
Title: Re: Firing Range v1.2
Post by: therocksays02 on August 20, 2016, 04:41:04 pm
everytime i try to load it up my game just crashes any ideas?  :'( :accepted:
Did you installed t4m my friend? If not then this is the link https://ugx-mods.com/forum/index.php/topic,8092.msg134319.html#msg134319.Download it and extract d3d9.dll in your waw folder
Title: Re: Firing Range v1.2
Post by: Ghetino on August 20, 2016, 05:19:58 pm
everytime i try to load it up my game just crashes any ideas?  :'( :accepted:
Have you T4M installed ?
Title: Re: Firing Range v1.2
Post by: zombie1master on August 21, 2016, 06:18:40 am
Nice!
Title: Re: Firing Range v1.2
Post by: sam_heres_072 on August 21, 2016, 10:31:57 am
cant find the download any more downloaded it on a friends laptop but now i cant find it anymore
Title: Re: Firing Range v1.2
Post by: therocksays02 on August 21, 2016, 01:33:28 pm
cant find the download any more downloaded it on a friends laptop but now i cant find it anymore
Dude there was a big red download file.png at the start of the thread.
Title: Re: Firing Range v1.2
Post by: Gunnanarky on August 21, 2016, 05:57:47 pm
i downloaded it because i didn't and now everything is stretchy is i cant see anything and everything looks bad on my end
Title: Re: Firing Range v1.2
Post by: Crowzo on August 22, 2016, 01:44:49 pm
Not sure if its a bug but the purifier has an ammo counter and then cooldown, I think it should just use ammo instead like in the game but if it's meant to be cooldown it looks kind of odd, half the flamethrower cooldown icon is off the screen
Title: Re: Firing Range v1.2
Post by: oshawat750 on August 22, 2016, 03:14:07 pm
i downloaded it because i didn't and now everything is stretchy is i cant see anything and everything looks bad on my end
Turn off specular maps and turn your graphics down from Extra to High.

Double Post Merge: August 22, 2016, 03:14:45 pm
Not sure if its a bug but the purifier has an ammo counter and then cooldown, I think it should just use ammo instead like in the game but if it's meant to be cooldown it looks kind of odd, half the flamethrower cooldown icon is off the screen
That will tried to be fixed in the next update.
Title: Re: Firing Range v1.2
Post by: Crowzo on August 22, 2016, 03:48:07 pm
Turn off specular maps and turn your graphics down from Extra to High.

Double Post Merge: August 22, 2016, 03:14:45 pm
That will tried to be fixed in the next update.
Other than the bug I put, great job, it's fun and has some really nice weapons to use, any idea if there will be anymore bo3 weapons being added soon?
Title: Re: Firing Range v1.2
Post by: Tim Smith on August 22, 2016, 04:16:36 pm
Other than the bug I put, great job, it's fun and has some really nice weapons to use, any idea if there will be anymore bo3 weapons being added soon?
Depends on someone and me ::).
Title: Re: Firing Range v1.2
Post by: InfiniteWale on August 26, 2016, 06:18:32 pm
Where, can I find the download link for this map???? can someone link it for me? :-\ :-\ :-\
Title: Re: Firing Range v1.2
Post by: Dust on August 26, 2016, 10:42:02 pm
Where, can I find the download link for this map???? can someone link it for me? :-\ :-\ :-\

mega.nz

 :poker:
Title: Re: Firing Range v1.2
Post by: Darkpoto45 on August 27, 2016, 08:31:05 pm
CO-OP! CO-OP! CO-OP!  :rainbow:

it is not all without friends
Title: Re: Firing Range v1.2
Post by: Vulqan on August 31, 2016, 07:25:11 pm
I really wanna play coop on this map :D
Title: Re: Firing Range v1.2
Post by: ItsLowrider5 on August 31, 2016, 08:25:01 pm
Zombies always spawn behind debris that isn't open. Its bad enough we have to go all the way around the map to open certain ones. Juggernog is too hard to get, because the doors are too expensive. The Bootlegger anims look so glitchy with an increased FOV. After I get the Hell's Retriever, the hound doesn't go away and stays. Some triggers on the debris don't even pop up half the time, the other half is you needing to go around the map to the other side. This map is so bare and boring. It would be more fun if you didn't need to go to the other side of the map to open a certain door, and they weren't so expensive.
Title: Re: Firing Range v1.2
Post by: oshawat750 on September 02, 2016, 12:32:12 am
Zombies always spawn behind debris that isn't open. Its bad enough we have to go all the way around the map to open certain ones. Juggernog is too hard to get, because the doors are too expensive. The Bootlegger anims look so glitchy with an increased FOV. After I get the Hell's Retriever, the hound doesn't go away and stays. Some triggers on the debris don't even pop up half the time, the other half is you needing to go around the map to the other side. This map is so bare and boring. It would be more fun if you didn't need to go to the other side of the map to open a certain door, and they weren't so expensive.
I did that so that the map wouldn't be too easy. Please report problems that are on the map, like the zombie spawning behind debris (I have tried everything to fix it).
Title: Re: Firing Range v1.2
Post by: Marouane47 on September 12, 2016, 05:30:49 pm
when CO-OP plz i wanna play CO OP it's urgent plz that makes  100 years that i wait
Title: Re: Firing Range v1.2
Post by: hfactor66 on October 18, 2016, 12:08:53 am
Well, after playing to round 60 on this map, I did notice a few bugs with this map.

1. After being revived, a quote from Dempsey was heard, and I was playing as Nikolai.
2. After being revived, Mule Kick took one of my weapons, even though I was only carrying two weapons. The conclusion I came to was that even though I was carrying two weapons, one of my weapons was still in the quote "third" weapon slot, so losing Mule Kick took away that weapon. (Which for me was the Awful Lawton)
3. Zombie Blood failed to work on one occasion, however I do not know what the cause was.

These bugs don't make the map unplayable, as I've clearly proven, but they are noticeable. Overall this is a fun map to play, a little frustrating to setup, but after the setup is done and you have your guns, you're good to go. Careful with shooting at a full hoard of zombies with Insta-Kill, that caused my game to error once on 32. 
Title: Re: Firing Range v1.2
Post by: Memebutter on November 11, 2016, 09:30:14 pm
This is a great map. Reminds me so much of BO1. Just one problem, and that's the AUG. I picked it up in my second attempt of the map, and it killed my game. PLS HALP. I love the AUG almost as much as the STG.
Title: Re: Firing Range v1.2
Post by: XiX_OBi_XiX on December 09, 2016, 08:10:23 pm
I cant play this map for some reason I even downloaded the T4M to play but for some reason why I click start game it reverts to my desktop screen and says I reach limit and it wont play can you please help me?
Title: Re: Firing Range v1.2
Post by: NinjaKnives157 on December 28, 2016, 11:44:10 pm
Why Does Co-Op On Firing Range Doesn't Work?
Title: Re: Firing Range v1.2
Post by: super_whang64 on December 29, 2016, 05:18:15 am
Hey love the map but I couldn't find a third key I checked in every spot and it wasn't there :nyan: