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Contact Support - Help Center Get help on the UGX Discord. Join it now!Well, that's your issue. Did you even use a script placer or did you just copy that from somewhere?
Anyway, it should look like: Code SnippetPlaintext// Ignores
ignore,code_post_gfx,,
ignore,common,,
// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,
// Level BSP
col_map_sp,maps/nazi_zombie_ss13.d3dbsp
// Client Scripts
rawfile,clientscripts/nazi_zombie_ss13.csc,,
rawfile,clientscripts/nazi_zombie_ss13_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_ss13_fx.csc,,
// Server Scripts
rawfile,maps/nazi_zombie_ss13.gsc,,
rawfile,maps/createfx/nazi_zombie_ss13_fx.gsc
// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_ss13_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision
//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////
// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense
// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm
fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo
//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
Don't know if it had anything to do with your issue or not, but putting numbers in your mapname probably isn't a great idea IMO.
^This. Looks like <mapname>.csv is trying to include the wrong .d3dbsp. Can you share your map's .csv(its in root/zone_source).
// Ignores
ignore,code_post_gfx,,
ignore,common,,
// DLC3 Stuff -- Leave This
include,dlc3,,
include,singles/hellhounds,,
include,singles/risers,,
include,singles/teleporters,,
include,singles/zappers,,
// Level BSP
col_map_sp,maps/nazi_zombie_mapname.d3dbsp
// Client Scripts
rawfile,clientscripts/nazi_zombie_mapname.csc,,
rawfile,clientscripts/nazi_zombie_mapname_amb.csc,,
rawfile,clientscripts/createfx/nazi_zombie_mapname_fx.csc,,
// Server Scripts
rawfile,maps/nazi_zombie_mapname.gsc,,
rawfile,maps/createfx/nazi_zombie_mapname_fx.gsc
// Fog, Sky, and Vision,
rawfile,maps/createart/nazi_zombie_mapname_art.gsc
// -- Keep This, But Can Change Values Inside File
rawfile,vision/zombie_factory.vision
//////////////////////////////////////////////////////////////////
FX AREA
/////////////////////////////////////////////////////////////////
// Scripted Effects
fx,env/dirt/fx_dust_ceiling_impact_lg_mdbrown
fx,env/electrical/fx_elec_wire_spark_burst
fx,misc/fx_zombie_couch_effect
fx,destructibles/fx_dest_fire_vert
fx,bio/player/fx_footstep_dust
fx,bio/player/fx_footstep_water
fx,bio/player/fx_footstep_sand
fx,bio/player/fx_footstep_mud
fx,env/weather/fx_snow_blizzard_intense
// CreateFX Effects
fx,maps/mp_maps/fx_mp_ray_moon_lg_1sd
fx,maps/mp_maps/fx_mp_ray_fire_ribbon
fx,maps/mp_maps/fx_mp_ray_fire_ribbon_med
fx,maps/mp_maps/fx_mp_ray_moon_lg
fx,maps/mp_maps/fx_mp_ray_moon_md
fx,maps/mp_maps/fx_mp_ray_moon_sm
fx,maps/mp_maps/fx_mp_light_glow_indoor_short_loop
fx,maps/mp_maps/fx_mp_light_glow_outdoor_long_loop
fx,maps/mp_maps/fx_mp_insects_lantern
fx,maps/mp_maps/fx_mp_light_lamp
fx,maps/mp_maps/fx_mp_fire_torch_noglow
fx,maps/zombie/fx_zombie_moon_eclipse
fx,maps/zombie/fx_zombie_clock_hand
fx,maps/mp_maps/fx_mp_elec_broken_light_1shot
fx,maps/mp_maps/fx_mp_light_lamp_no_eo
//Weapons
weapon,sp/mg42
// include,common_mg42
// xanim,standmg42gun_fire_foward,,
xmodel,weapon_ger_mg42_mg
xmodel,weapon_ger_mg42_bipod_mg
xmodel,weapon_ger_mg42_mg
weapon,sp/mg42_bipod_crouch
weapon,sp/mg42_bipod_stand
weapon,sp/mg42_bipod_prone
weapon,sp/mg42_bipod
weapon,sp/50cal_turret_technical
xmodel,mounted_ger_mg42_bipod_mg
xmodel,mounted_ger_mg42_mg
xmodel,viewmodel_ger_mg42_mg
xmodel,viewmodel_ger_mg42_bipod_mg
Go to asset viewer and hit ctrl + X till the model list gone and you will see "if you compiled other maps" punch of map with .d3dbsp. Do you see your mapname.d3dbsp ?