Updated 2.0 (Unique) {{Note: This version will be listed under your mods as `Green Run Farm 2.0'}} == Screenshots ==
Farm 2.0 Screenshots
Screenshot by TheScotchGuy
= Features = - Farm 2.0's map has been improved with some more added detail - Now runs on a personal mod `Unique` featuring bits and peices from numerous CoD Titles
::Newly Added Features::
- New startup menu to customize how you want to play - Work in Progress HUD (May change in newer maps) - Round counter shows when there are 9 or less zombies left - Weapon leveling (More info below) - Added PHD Flopper - Added Electric Cherry - 2 New bosses have been added - Modern Warfare 3 Survival style Claymores (More info below) - Weapons from BO1, BO2 and MW2 (May change in newer maps) - Crawling while downed in co-op
:: Modern Warfare 3 Survival Style Claymore :: Claymores is a repurchasable item and not a one time buy. Each 1000 spend you on claymores off the wall you will recieve 5 claymores. Players can hold no more than 10 claymore's and can not have anymore than 10 claymores on the ground. Claymores can be picked back up by the placer. When a claymore senses an enemy in front of it, It will take just under a second to detonate. Max ammo will resupply players with some claymores
:: Weapon Leveling :: Each hit a player deals on a zombie will work towards leveling that players weapon up. Of coarse each weapon has it's own level to the player. For every level up, The player will recieve max ammo for that gun and slightly increase the damage. Weapon Level to that gun won't be lost if traded with a new weapon and then later retrieved.
= Credits = - TheScotchGuy = Many thanks to him for helping me do extensive testing - RamboBadAss = Weapons and Animations - Xmonkey154X = Testing and support - HitmanVere = Weapons and Testing - Redspace200 = Animations and help with scripts - Smasher248 = Testing and support - RichGaming = Testing - shippuden1592 = Tranzit zombies - deper = (I believe did the tranzit zombie models) - IZaRTaX = Textures - Ray1235 = For his incredibly awesome new tools that I hope he releases soon - MrDunlop4 - Bug findings - daedra descent - Bug findings - l3ryso - Bug findings
- Added a new range of weapons from Black Ops 1 and Modern Warfare 2 - Fixed - Fire player entities now delete
Code Snippet
"1.0.2 (Lava) Quick fix log"
- Added and fixed a few clips to the map - Lowered dive to prones height launch
Code Snippet
"1.0.1 (Lava) Update log"
- Updated worldspawn setting - Updated terrain work - Added detail - FX Placement changes - Radio sound entity replaced - Added lava feature from BO2 - Added dive to prone - Replaced end game music - Fixed Quick/Solo Revive clipping - Many other fixes to the map - Added more ambient sounds - Added basic fov setting within game options
I did think about it, but currently me and the guys are still working on new weapons for a mod which I will then release a newer version of this map when the mods done.
I did think about it, but currently me and the guys are still working on new weapons for a mod which I will then release a newer version of this map when the mods done.
Maybe, Also while it looks the same, there are a few details still missing, but I'm still battling around max scene surface size error's which is insanely annoying but, getting there.
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MZslayer11's Contact & Social LinksMZslayer11Service_Code_30#2655
Oh nice, thank for remake! Levianthan and now this map, awesome! I wait again other good map detail or nice mapping without bizarre system or texture x)
Can you add the fov ? I'm playing on 1280x1024
Last Edit: April 07, 2015, 09:28:16 pm by GuenosNoLife