I did think about it, but currently me and the guys are still working on new weapons for a mod which I will then release a newer version of this map when the mods done.
Alright, this works as teaser then? CoolMaybe, Also while it looks the same, there are a few details still missing, but I'm still battling around max scene surface size error's which is insanely annoying but, getting there.
the quick revive it be crossed.He know that :P
(http://i58.tinypic.com/2eq3mdv.jpg)
this must be the farm going in the community tranzit right?
how do you get it to look exactly like bo2?Mad skillz bro 8)
i know you can export the models and stuff
but everything is in exactly the right place
with exactlythe same detail. How?
Mad skillz bro 8)
how do you get it to look exactly like bo2?
i know you can export the models and stuff
but everything is in exactly the right place
with exactlythe same detail. How?
If you can do an update to this map and have that area to the right of the gate at the end of the road unlockable with Tombstone and Stamin up then, :nyan: :nyan: :nyan:
Went to take a screenshot via console but couldn't because it was disabled. 115/935 -IGN.
In all seriousness the map is one of the most accurate remakes I've ever seen. However it has some issues like Quick revive having no clip, some lights aren't near the model, the music from the radio obviously doesn't come from the radio, and *gasp* the map has a script error - i'm so (not) disappointed in you Dual! :troll:
looks awesome!
i like it that you used the stock setup instead of (maybe) Broken under/overpowered weapons! :D ;)
looks awesome!Not all maps have broken weapons... :-\
i like it that you used the stock setup instead of (maybe) Broken under/overpowered weapons! :D ;)
Not all maps have broken weapons... :-\I know but about 90% do :-\
Found a bug where you get actually get behind the mystery box if you jump on railing and you can just walk around it. They normally pile up down below you but sometimes in higher rounds they glitch up and get you.
Thanks for all the great compliments on the map guys. I am working on an update too it however I've hit an old issue again where the game crashes after the map has loaded. Works great with script_developer on though despite the fact it's not script issues causing crashes.
So, Thanks to World at War for not giving me the error within the log file I'm now having to toy with it to discover where the crash is being caused Mark 1 style.
Either way there will be some kind of update before April 13th, whether I need to go back to the backup version of the map file which is the version you guys are playing on and fix the clipping issues and stuff or manage to fix this crash Because once GTA 5 is out on pc, I probably won't be working on stuff for a few weeks (It's a novelty thing... Bet you know what I'm talking about)
Thanks for reporting, However these things are minor, and the Instakill icon in untouched, so not sure where that's come from.for nothing! I want that the maps have fewer bugs as possible. :)
Any way, there will be a hotfix soon to address a few more missing clips and will be the final update for a little while.
Crazy remake! Exactly the same as the BO2 versionHe made all exactly like in BOII. But he forgot everything ???
He made all exactly like in BOII. But he forgot everything ???
BOII GUNS :rainbow:
the thing that bothers me, is that this map doesnt have a caulk box and brushes and patches doesn't have shadows :poker:
Incorrect.Then something must be leaking outside of it and preventing shadows on brushes and patches to show
The map does have a caulk box :)
Edit: Also I went down with QR near the gate and the zombies didn't really move away from me, they kinda just bunched up about 2 feet away so when I got up I got pretty much instantly raped :P
The only thing that I've let myself down on so far on this map is just the center shed structure with the tractor in it. Feels a bit bland at the moment which I'll rework on.
And as a few mentioned, The truck in the center. Reason I did that is because the Black Ops 2 version of the truck wouldn't load in radiant but I think I may have forgotten to add a tag_origin in and bind it too the model which I'll check.
I'm contemplating on starting a remake of Green Run Diner whilst thinking on the expansion of the map.
It's a maybe at the moment.
Feel like you should make the map bigger? That'd be cool.Like access to road just like in Tranzit? Yeah that'd be nice.
Like access to road just like in Tranzit? Yeah that'd be nice.There's going to be a tranzit 2.0 map soon
Really reminds me of farm from Green run.
That's because it is Farm from Green Run
Farm 2.0 'Unique' Final is now out.Jusy played through it, and i like it. I only found a couple problems though:
[[ Main Farm 2.0 Post ]] (http://ugx-mods.com/forum/index.php?topic=6274.0)
= Features =
- Farm 2.0's map has been improved with some more added detail
- Now runs on a personal mod `Unique` featuring bits and peices from numerous CoD Titles
::Newly Added Features::
- New startup menu to customize how you want to play
- Work in Progress HUD (May change in newer maps)
- Round counter shows when there are 9 or less zombies left
- Weapon leveling (More info on main post)
- Added PHD Flopper
- Added Electric Cherry
- 2 New bosses have been added
- Modern Warfare 3 Survival style Claymores (More info on main post)
- Weapons from BO1, BO2 and MW2 (May change in newer maps)
- Crawling while downed in co-op
Farm 2.0 'Unique' Final is now out.Awesome :D
[[ Main Farm 2.0 Post ]] (http://ugx-mods.com/forum/index.php?topic=6274.0)
= Features =
- Farm 2.0's map has been improved with some more added detail
- Now runs on a personal mod `Unique` featuring bits and peices from numerous CoD Titles
::Newly Added Features::
- New startup menu to customize how you want to play
- Work in Progress HUD (May change in newer maps)
- Round counter shows when there are 9 or less zombies left
- Weapon leveling (More info on main post)
- Added PHD Flopper
- Added Electric Cherry
- 2 New bosses have been added
- Modern Warfare 3 Survival style Claymores (More info on main post)
- Weapons from BO1, BO2 and MW2 (May change in newer maps)
- Crawling while downed in co-op
This release now of Farm is final, As I now must move onto the Green Run Diner map.
The map is nice but you made a mistake most map maker make.....weapon details. the wrong shells are ejecting from the guns....mostly the assault rifles. and some of the weapons are horrible, the ump damage is lame....seriously it fires a 45 and this mod makes it look like a full auto pellet gun.well you wont have to worry about damages now that the weapon level system is in place
will diner have galvaknuckles? ;)
On the v.2.0, we cannot buy the bowie knife.
Hadn't this fun for a long long time on any map!
Great work you did here ;)
i found a bug, if you get the DM powerup and if you go down and got revived you lost your weapons and you cant get them until the DM powerup finish.
This was tested before, Don't know why thats happened now lol. But I'll look into fixing it for Diner.forgot to say that i was playing solo and in round 20 :D
forgot to say that i was playing solo and in round 20 :D
Omg the weapon leveling system has literally got me addicted to this new version of the map. Very nice map :)
Thats definitely not the mods issue, thats something wrong on your World at War.Ya I realised I'm getting it with a lot of my other maps.
Your the only one to have such an issue with it.
Can you please add a Mediafire download please :)
As far as I am concerned, I noticed that PHD Flopper doesn't protect from explosive damages.
Great Map
Died on round 20 with bosses and starting round 1
Found alot of minor bugs
Killing Brutus does not give out points or shooting him
same with Napalm zombie
Commando does not have right stats (IE round 5 recieved commando and took a whole clip to kill a zombie)
Dive to Prone fails to work. requiring to run for 3 seconds before diving. (especialy when flopping with PHD)
when aiming, you cannot shoot or do other actions (Maybe a bug from my computer as this happened on other maps)
you do not recieve points for hitting/killing zombies post affected by Electric Cherry (possibly making the bosses bugged)
Doubletap 2.0 does not double the damage (or are you using original DT)
As for PHD, It does not save you from exploding damage. I shot myself with the M72Law (rocket launcher) with and without Jug and with PHD flopper and I went downed on both tests. PHD does not save you
Also the zombies on fire don't give points when killed.
When i open the .exe file i get this winRAR error saying "Cannot execute "C:\Users\GISELLE\AppData\Local\Temp\Rar$EXa0.844\Green Run Farm 2.0.exe"" And then a warning small tab saying:either re-download, or extract the EXE from the rar file
"Green Run Farm 2.0.exe will be compressed only after closing the application using it. Modifications will be lost if you close WinRAR before that." Please help me with this because it only happens to a few maps i try to download.