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Farm 2.0 (Unique) - Final Release

HOT
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Created 9 years ago
by DuaLVII
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If you can do an update to this map and have that area to the right of the gate at the end of the road unlockable with Tombstone and Stamin up then, :nyan: :nyan: :nyan:
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My preferred name is "xSanchez78".
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how do you get it to look exactly like bo2?
i know you can export the models and stuff
but everything is in exactly the right place
with exactlythe same detail. How?
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how do you get it to look exactly like bo2?
i know you can export the models and stuff
but everything is in exactly the right place
with exactlythe same detail. How?
Mad skillz bro  8)
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Mad skillz bro  8)

...or David Vonderharr is his Uncle and he gave PROxFTW the .map file.  :troll:
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Guessing you mean DualVII
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how do you get it to look exactly like bo2?
i know you can export the models and stuff
but everything is in exactly the right place
with exactlythe same detail. How?

Spent many hours measuring the map out in BO2

If you can do an update to this map and have that area to the right of the gate at the end of the road unlockable with Tombstone and Stamin up then, :nyan: :nyan: :nyan:

If many others agree then I will (Think it's a bit too much for this map though ;) )
Last Edit: April 08, 2015, 07:17:48 am by DuaLVII
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Went to take a screenshot via console but couldn't because it was disabled. 115/935 -IGN.

In all seriousness the map is one of the most accurate remakes I've ever seen. However it has some issues like Quick revive having no clip, some lights aren't near the model, the music from the radio obviously doesn't come from the radio, and *gasp* the map has a script error - i'm so (not) disappointed in you Dual! :troll:
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Went to take a screenshot via console but couldn't because it was disabled. 115/935 -IGN.

In all seriousness the map is one of the most accurate remakes I've ever seen. However it has some issues like Quick revive having no clip, some lights aren't near the model, the music from the radio obviously doesn't come from the radio, and *gasp* the map has a script error - i'm so (not) disappointed in you Dual! :troll:

Script error? Unless it's one of those times where you load the map and WaW is just trolling.

Details still need adding too the map, but before I do that, there needs to be changes made so that WaW won't troll more.
As for Quick Revive, I need to remake the entities to work with the script. The clip is there but it's not solid. Tried cheating in the script but wasn't having it so I'll make a fix for it.

Dunlop also pointed out you can get behind the mystery box thanks to the railing left of it which will be fixed also in update too it.

I'll try and add a little more detail on next update as well hopfully within the next couple of days, so if there is an actual actual script error, let me know what it is for the update.

Thanks ;)
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looks awesome!
i like it that you used the stock setup instead of (maybe) Broken under/overpowered weapons!  :D ;)
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there's pack-a-punch/will be added?
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looks awesome!
i like it that you used the stock setup instead of (maybe) Broken under/overpowered weapons!  :D ;)

Well, Some people mentioned about the idea of putting ported weapons in but then again, Modern weapons exists on BO2 Farm so I thought I'd stick with the game title 'World at War' on this one.
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looks awesome!
i like it that you used the stock setup instead of (maybe) Broken under/overpowered weapons!  :D ;)
Not all maps have broken weapons... :-\
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Not all maps have broken weapons... :-\
I know but about 90% do  :-\
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you should try remaking CoD BO2 Origins ;)
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Rambo is already doing that

 
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