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Eclipse Zombies 1.1* Update - Enormous Map

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Created 8 years ago
by Psh
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iPlay - Facts                               
Hex Tower - Facts
Andromeda - Facts
Octagonal Ascension - Facts
iPlay v2 - Facts
Eclipse - Facts
MW2 Rust - Facts
Gulag - Facts
Decagon - Facts
---------------------------------------------- BO3
Scrapyard - Facts
Rust 2.0 - Facts
Rust MP - Facts
Gulag Again ffs - Facts
Hex Tower - Facts
Octagon - Facts
Decagon - Facts
Cataclysm - Facts
Dome - Bland
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Eclipse

Features:
- DOES NOT REQUIRE T4M!!!
- Harry's Perks (No Who's Who)
- Elemental PAP Weapons (Some)
- 2 Buyable Endings (25,000 and 100,000)
*You don't need to complete the EE to get the ending, but if you do, you are awarded with the cheaper 25,000 option*
- Absolutely Gigantic Map
- Provides a decent challenge
- No Dogs
- No grabbing zombies
- 3 Teddy Bear Songs (Activating 2 at the same time = ear cancer)
- Pap is the 2nd door
- Wall weapons everywhere
- 35 Custom Weapons
- No bosses (Wanted something cool like the napalm, but I don't get anything the easy way)
- Decent Sized Easter Egg
- 4 Perk Starting limit
- There are 8 steps to the EE. Once a step is completed a door will open in the blue room, prompting the player to pay 3000 to get an additional perk slot and to open 1/8 of the cheap ending door. (Each step of the EE is to shoot 3 objects).
*Yes the clock is a target, but it can only be destroyed by explosives.*
-Small Chance of getting a PAP'd weapon from the box
-NIGHTMARE MODE (You probably won't get too far with this)

Update 1.05:
-Reduced the chances of getting g_spawn error (If you still get it tell me)
-100,000 Buyable ending actually works
-Moved a section of the EE into a much easier place to find
-Changed the round playing sound
-Fixed some bugs

Update 1.1:
 I thought this update was lost since my hard drive crashed a few minutes after compiling but was luckily recovered. *Although* I did lose a ton of stuff, including the map file and basically everything I've done in the last 2 or 3 months, so that's aids. There will never be another update to this map again, so if there is anything wrong with the current update, shit. *Also it's been a week since I've dealt with this map, so I have forgot a lot of the patch notes*.
-Reduced the chances of getting g_spawn again, if you still get it than just lmao.
-Reduced the prices of almost all debris.
-Major clipping issues should be mostly fixed.
-Added the Napalm Zombie.
-Had to remove 1 EE song because I was hitting the memory limit. (I know, such a loss).
-Changed the round sound (not on purpose), but now you can enjoy the MW2 level up sound from Rust on this map as well.
-Fixed pathing issues.
-Changed the entire lighting of the map to make it feel more different.
-Added in the BO3 Ray Gun.
-Probably buffed Stamin-Up.
-More stuff that I can't remember.
- :gusta:

*Don't bother reporting bugs, not fixing them anymore*
*If you have the issue where you start to see through the rocks and foliage, turn off anti-aliasing in Options -> Graphics either in the main menu or with a different mod loaded.*




Mediafire: Update 1.1
Mega: Update 1.1















Credits:
-Tom-Bmx
-Harry Bo21
-HitmanVere
-ricko0z
-JR-Imagine
-Treminaor
-rollon
-Rorke
-Scobalula
-Make-Cents
-DidUKnowIPwn
-RDV
-steviewonder87
-JBird632
-MZslayer11
-PROxFTW
-Bluntstuffy
-NINJAMAN829
-DuaLVII
-redspace200
-ProRevenge
-lukkie1998
-CreepersAreEpic
-TheRelaxingEnd
-If I missed you plz
Last Edit: July 12, 2016, 12:45:12 am by Psh
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Nice job on the release! Map looks sexy as hell.
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Looks good man ! :D
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Nice job on the release! Map looks sexy as hell.

Looks good man ! :D

People who actually comment on something of mine that's not a crash :alone:
Last Edit: May 31, 2016, 09:28:11 pm by Psh
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looks good, will have to give it a try sometime =)
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Just played it for about an hour. First thoughts, it does seem like a good map. A LOT of time has been put into creating the map and detailing it. It's also an absolutely massive map.

For me personally, it's decent but I just lost interest after getting to about round 15 due to the map being 'too' big for my liking. Found myself running round more than I did killing zombies. Also seemed to spend most of my time trying to get back to different areas.

Managed to do both the Knife Teddy's and the Archery Target kinda EE's and got 1 rat, but apart from that I simply couldn't find anything and kinda just gave up. Also the rocks in the outside area constantly glitch out for me and disappear.

Lastly, I purchased the 100k point ending and nothing seemed to happen. Took the points and the game just continued as normal.

Not trying to trash the map, I genuinely think it's one of the most detailed maps and can tell you've put a lot of time into it. For me personally though, it's just too large and I kinda gave up. Props to you for creating such a good map though! Don't let me put you off.
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Really good! I like the noise when a shootable is close  ;D
But there is some that i CAN'T find even with the noise, it look so close but i cant find it  >:(
Can someone tell me where all the shootable are ? (well, this map came out today so...stop judging me please :-[ )
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"nazi_zombie_eclipse_1.0(2)"


(2)

wat.
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Downloading Sexy Map Now

Playing Sexy Map Later

Jk I Can't wait will edit post telling you my level of enjoyment
because I know I'll enjoy it. Fantastic job  ;D  :rainbow:
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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together until it compiles (with warnings)..."

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and... G-Spawn.


Last Edit: June 01, 2016, 05:28:56 am by daedra descent
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i will try it tonight :) thank you for the release :D
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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and... G-Spawn.


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because he's using my old perks that are in script placer z
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because he's using my old perks that are in script placer z

What is script Placer z?
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A BOSS IS A MUST ON THIS MAP!!

 
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