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[Download] Das Herrenhaus 1.2 (Final Update)

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Created 9 years ago
by sethnorris
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    WW2 Themed Zombie Map designed for both single player and Coop, with many secrets to uncover and a mix of the old mechanics,
    weapons and logics with the newer ones.

    - MAP INSTALLER [GOOGLE DRIVE] -

    - LOADSCREEN [OPTIONAL] -

     
    THE MAP

    • Description: Das Herrenhaus is a zombie single player/Co-op map based in Der Riese style scripts and tries to capture the kino der toten feel. It represents an elite boarding school ruled by nazi scientists.
    • Background Story: In the last days of WW2 a british paratrooper unit was sent to a remote place near the Rhine. What was told to the soldiers was that they were going to set free a boarding school ruled by a nazi officer, and identified member of the group 935, the doctor Hermann Schuster. However the destiny of that unit remains untold. Two months after, with the war finished, the strange place was closed and abandoned. Nothing was heard of the students, professors, the british soldiers or even the doctor Schuster himself. A week later, somehow, Richtofen landed the teleporter inside the cursed building... The locals still remember that night, those screams, those lights...


    • Features Overlook:
      • Complete, circular and challenging map for regular zombie games
      • Perfectly working Bo1 Perks with Double tap 2.0
      • WW2 and cold war era themed guns with custom PaP and working attachments
      • Optional Major EE that starts with the release of a very hard Zombie Boss
      • Secondary EE for Wonder Weapon
      • Buildables
      • And much more I don't want to spoil


    • CREDITS
      • Tom Bmx: Tools and tutorials
      • BluntStuffy: Most of bugs fixing, EE scripting
      • Steviewonder87: Major contributor, mentoring with weapon porting and animation. Gameplay features imaginer.
      • Radimax: Loads of Testing Hours and Main Hall Roof
      • TitoPricus & Sanya: Boss Model Rig
      • Codmoddd1234: Lighting assistance and troubleshooting
      • Harry Bo21: Shield
      • C.h.n: Improved Walking
      • DidUknowiPwn: Modifyied Stock Vision files (I got the methodology from you and developed my own vision file)
      • YaPh1l: Scripting help and Deutsch assistance
      • JBird632: Sound fixing and inspiration (your mapping skills inspired me)
      • Bamskater: Base scripts
      • Treminaor: Advices and UGX Mod tools. (weapons editor mainly)
      • HitmanVere: Testing Hours and advice

    MAPPER NOTES (FAQ)

    • The map has a background music system. Is it licensed? Can I play it in a Youtube Video?
      • The right's owners of the music used in the map are all from Jamendo and are properly credited in the readme and mod files. This music is given in CC license, for attribution, sharealike and noncommercial purposes. If any doubts, there's a music slider in the game settings.
    • I hate the boss, it's completely OP and invincible. What can I do?
      • The boss is part of the optional major EE of the map. He is the begining and the end of such EE, so If u dont' like him, don't start the EE. If u start it, then you'll have to finish it in order to defeat him. ;)

    • I started the EE, but have no clue at all on what to do
      • Yup. you have some clues. This is the only thing I will say. Every step of the EE is actually described in the map or hud. And my apologies, there'll be no text objectives or such. Embrace the challange. Share the word with pals and beat the map. I can guarantee you it can bee done.

     
    Here I will be posting any news, updates, logs and FAQ that appear since the release.

    SETH NORRIS' WISHES

    I started this map two years ago, because I was talking all the time with my little brother on how would look a zombies map made by me. I never tought it was possible to make good maps till I entered this community and I saw some mapper's work. They know who they are. This inspired me and made me come across this unbeliveable journey with thousands of bugs, errors, wrecked meshes and misplaced animations. I hope u enjoy this map as I enjoyed building it. This is my first and only map, and while I did all the building, most of the scripting and such, this is not a son to call mine alone. Many people helped me, and I hope they are as happy as I am to get to this day. My best wishes, and good hunt!

    MEGA

    MEGA [NON INSTALLER VERSION]

    Last Update: 1.2

    - Fixed Bleedout time and Solo Quick revive.
    - Overall performance improvements.
    - Minor Script Cleanup.

    Older Updates:

    Spoiler: click to open...
    DAS HERRENHAUS  - Update 1.1 Now Live!

    Patch notes:

    Spoiler: click to open...

    Additions:

    - Added aditional and more comprehensive last EE step
    - Added 1 weapon
    - Added sounds and fx to some EE steps
    - Added sounds when picking up items
    - Added Lights to some important elements that where too dark
    - Added detail to some of the garden zones that where too empy or unfinished
    - Added visual detail for doors that can't be opened
    - Added probes to fix lighting errors
    - Added Coop crawling downed
    - Added zombie distance respawn system

    Fixes:

    - Fixed error where stolen perks will still have their effects after gone
    - Fixed error where boss could get killed by teleporting with him near the mainframe
    - Fixed ammo dialog spam for shield and custom weapons
    - Fixed error where rounds will start passing when in teleporter room
    - Removed waw grabbing
    - Fixed a clip error where you could get inside the furnace
    - Fixed an error where player was able to pick up parts when downed or in solo revive
    - Fixed error where map would restart when getting killed by a trap in coop
    - Fixed Takeo's face
    - Improved overall cliping
    - Fixed a bug where player would get stuck with boss hitting him infinitely
    - Fixed a bug where rounds will pass when teleporting
    - Rebalanced zombie spawners
    - Fixed an error with zombie shield hud



    Hope you guys are enjoying the map. Any bug you find out and is not listed here, make me know and i'll try to fix it!


    Spoiler: click to open...
    DAS HERRENHAUS 1.0.1 DAY ONE UPDATE

    Spoiler: click to open...
    PATCH NOTES
    • Fixed game breaking bug where players would survive falling in the PaP Area
    • Fixed walking anims by chn
    • Fixed Firesale bug where two boxes would remain after firesale ended
    • Fixed major bug where 4th player would not spawn in the map
    • Fixed Clipping for Quick Revive
    • Fixed anims for ADS when walking
    • Fixed Knife Speed
    • Minor bug fixes


    Also I added the loadscreen as an optional download. The first version already had it, but Trem told me UGX Installer does not support that properly yet. Just download if u want and place to main/videos

    Regards

    PD: This is the version 1.0 and has only been tested by the beta team. If u have any errors, bugs etc. just say it here or on a PM, I'll adress them as soon as possible.

    PPD: This map does not require any mods, dowloads or anything similar. Anyway, and just to be clear: its nearing almost all limits known. If u hit some limit when loading, check which game version u have, Steam or Retail, and communicate it to me. Thanks a lot for your time.


    Seth Norris
    Proud Mapper
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    Last Edit: March 24, 2017, 06:48:19 pm by sethnorris
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    YES!!! Its here... Just before finals week :fuuu:
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    This is so far the best map of the year :) Recommending this to everyone!
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    This is AMAZINGLY done! I love it! Best map of this year already!!!!! :D


    One thing: Just up the knife speed on the m1911 and be good ;)
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    Congratulations on the release, dude. From the pictures alone, the detail looks outstanding. :D
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    So I went to install and the install is a dead process and I can't install it :( I can't even quit the process.
    Last Edit: February 01, 2016, 04:12:06 am by idogftw
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    100% Custom Zombies Instagram - @CODCZ115
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    I've been refreshing this page all weekend in hopes that this map would drop. I have been having fun playing CRACKED, which released earlier. Love a lot of the things implemented in that map. But upon coming back here and seeing that this map has just been released, I only have 3 letters in response ...... O M G !

    Thank you sethnorris for taking the incredible amount of time it must have taken you to put this together, and I am solely saying that based on just the images I have seen during the WIP stages. It is currently downloading now. Too excited. I plan on donating to all the mappers who have released some truly incredible maps the last few months, including you and yours.

    UPDATE: After playing just a couple of rounds, I have to say, this is one of the most beautifully detailed maps I have ever had the pleasure of playing. Incredible work. That is all. Back to playing.  :)

    UPDATE 2: There is such a lack of Custom Zombies content on Instagram, that I recently started an account there dedicated to 100% CUSTOM ZOMBIES! I just posted a video highlighting this incredible map. Anything I could do to help get the word out.
    https://www.instagram.com/p/BBO7bP9LXNz/?taken-by=codcz115

    UPDATE 3: I'm assuming this is a view we shouldn't be able to see. I fell onto/into the spikes and did not die, or get out of here, as franco95 has pointed out. "I've fallen and I can't get up".

    "Together We Stand, Together We Fall".

    BTW, LOVE the music that is playing throughout the game. The layout is truly incredible. Please apply for a job at Treyarch, and send them your map as your resume. :)
    Last Edit: February 01, 2016, 06:52:22 pm by CODCZ115
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    I'm so happy to see this finished! I can't wait to play it! Well done.
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    Finally! This map proves just how amazingly well done you can create maps in the "WaW" style! It's scenery is as stunning as I'd ever expect, and the features make it so much better. At first, the boss seemed like one of the worst things to this maps, but he's like George! Not annoying, but adds a different feel to the map. You can't just stay in one area, sitting down a hallway spraying bullets, you need to move around the map. You did an amazing job with this map, so when you say this is your first and only map, I'm glad yet depressed. You got alot of skill in your works, it shows. Congratulations on the release Seth! ;)
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    Looks awesome dude! Downloading it rn :)
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    Mapper of the P&C Team:

    1. Map P&C_Library

    2. Map P&C_MoorOfTheDead
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    I've been, waiting for the map so long.
    Finally it has been released. :D
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    The long-awaited work has finally come out. Thank you for sharing   :D    ;D 
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    Thank you all for your love and kindness. I just added a non installer version for the ones having problems with UGX installer.

    ;)
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    Best stock map ever. :troll:
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    Incredible work!

    Nice job with choosing guns, they're looking beautiful - also balanced weapon sounds(which isn't naturally in every map)
    You've put much love into detail and ambience, I enjoy exploring all the rooms and the outside scenery.
    It's a real pitty that you were not able to put the fire trap in, would be so cool.
    The map architecture is well thought out- it makes the map interesting and varied, I also like how fast you get surrounded by zombies.

    The first and only bad thing I've noticed is that knifing is much slower than normal.

    And now- !MONEY RAIN!
    Last Edit: February 01, 2016, 01:55:21 pm by elitebaer

     
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