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Contact Support - Help Center Get help on the UGX Discord. Join it now!No idea what we have in store as far as weapons - honestly I would be happy to have the first version of UGXM just support stock BO3 weapons and maybe some community weapons.
trigger = getEnt("Secret_Trigger", "targetname");
trigger waittill("trigger", player);
thread door_open(trigger, player);
player iprintInbold("You hear an unlocking sound.");
trigger waittill("moved"); //This is what I was talking about above, you are gonna
//notify this from your door_open function and then it will delete the trigger after the move is done
trigger delete();
secret_door_trigger()
{
trigger = getEnt("Secret_Trigger", "targetname");
while(1)
{
trigger waittill("trigger", player);
thread door_open(trigger);
player iprintInbold("You hear an unlocking sound.");
trigger waittill("moved");
trigger delete();
break; //You are gonna break out of the function because you wont be using it anymore since you're deleting
//the trigger
}
}
door_open(trigger)
{
//Now gotta get the door so
door = getEnt("input_a_name_from_radiant", "targetname"); //Make the door a script brushmodel and give it these kvps
door moveTo(); //Put in the x,y,z coords of where you want it to go
trigger notify("moved"); //This is how you call the waittill by notifying it
}
I feel as if we should be avoiding this map at all costs.
it was a joke bruhchill
#1. wait for jbird to release a map
#2. take scripts from said map
Then change your profile pic, damnit!