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Decontamination v1.2

HOT
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Created 10 years ago
by smasher248
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Donator ♥ Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
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That is understandable, but zombie maps for me should be progressively difficult. Start off slow and easy before becoming a struggle as you try to advance towards power and jug.

This is just a personal opinion though. My affinity for the Treyarch maps means I prefer my custom maps to be like wise in terms of balance and style.

Again, this is not a dig at yourself or your map. I can fully understand your reasons for adding them. Lower rounds can be very slow.

thanks
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lol thanks, but whats not good about it
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not good :(

http://ugx-mods.com/forum/index.php?topic=4142.new#new

LOL Round 5?! HAHA  :please:
I'm uploading Episode one today.
Maps not even that hard and if you see that wall weapons have issues, Why not hit the box? By the way, Honey Badger is purchasable. Just buy that lol This maps for intermediate zombie players rather then starters. No offense. :derp:
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I really liked the map other than a few guns that were not able to be pap, still though I enjoyed it so much I thought I would comment on the forum about it. Im sure someone will have something bad to say about it though because thats usually how things have been going on the forums. Of course I know my feed back means nothing but just wanted to say thanks for sharing
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Buried Round 196 World Record by me: https://www.youtube.com/watch?v=NYLBm3EyNGs

Shi No First Room Round 115 by me: https://www.youtube.com/watch?v=Yn4QN_rUJ7s
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Well I love the Verruckt runners personally (not played either of your maps though), although I hate maps that have them from the start, and also not on every zombie, just mixes things up having walking, running, and Verruckt sprinters on the mid-high rounds.

I definitely agree with Stevie. I don't mind maps that eventually have Verruckt sprinters, but constantly running from them in the very early rounds when you don't have a good gun or perks is not fun and deters me from coming back to a map :/
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I really liked the map other than a few guns that were not able to be pap, still though I enjoyed it so much I thought I would comment on the forum about it. Im sure someone will have something bad to say about it though because thats usually how things have been going on the forums. Of course I know my feed back means nothing but just wanted to say thanks for sharing

No, your feed back means everything to Smasher and other creators because it tells them you like there work and want more. :)

not good :(

http://ugx-mods.com/forum/index.php?topic=4142.new#new

I DID Record, (As you can see Fraps) but I swore so much I couldn't upload on my Channel LOL! The guns were just weak. Still a really bad ass map. And I've played it many times. Want an easy strategy? Get Speed, Cherry and Jug. Get a good gun (Experiement) and find a CAMPING spot. I did. Heres a hint and my rounds.

Here Franco:
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used to think that way but not so much anymore, anyway sorry to get off topic. Thanks map maker for an enjoyable map. Maybe u could do an update sometime so the stryker could be papd
Last Edit: October 02, 2014, 12:54:42 am by Zombiejelly
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used to think that way but not so much anymore, anyway sorry to get off topic. Thanks map maker for an enjoyable map. Maybe u could do an update sometime so the stryker could be papd

Did you try pap'ing it around 6000 or higher? it may have been accidentally changed in the scripts.
Such as the FMG9. It's supposed to cost 1000 but instead it's 1500. Reason for this is because he changed it to SAY 1000 but didn't change it to COST the same. Same with all wall guns. HoneyBadger was probably just forgetting to remove the "&" infront of the line that shows you the price and etc. It's price was also not changed from 0.
anyways just thought I'd tell yeah.
Try again and try pap'ing other guns. Theres a LOT of cool ones. ACR for an example. :D  :rainbow: So good.
Last Edit: October 02, 2014, 01:36:45 am by GTTClan
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You don't give yourself enough credit, Smasher. When I read that the map was "fairly small", I assumed it was slightly larger than Nacht Der Untoten or "Bus Depot". This map is fairly large, in my opinion. While the Verruckt runners make solo play slightly more difficult, it's nice to have a map that allows players to train zombies up. It seems like there have been a lot of maps lately that have random props and walls just for the sake of preventing training, so this was a breath of fresh air.

As for any players that are having trouble on solo, my advice for you is just to run your train in the spawn area. Whether by design or not, the Quick Revive allows for unlimited purchases. So if you just want to see the map and just can't seem to survive long enough, stay in the start room and build up those points.  :accepted:
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You don't give yourself enough credit, Smasher. When I read that the map was "fairly small", I assumed it was slightly larger than Nacht Der Untoten or "Bus Depot". This map is fairly large, in my opinion. While the Verruckt runners make solo play slightly more difficult, it's nice to have a map that allows players to train zombies up. It seems like there have been a lot of maps lately that have random props and walls just for the sake of preventing training, so this was a breath of fresh air.

As for any players that are having trouble on solo, my advice for you is just to run your train in the spawn area. Whether by design or not, the Quick Revive allows for unlimited purchases. So if you just want to see the map and just can't seem to survive long enough, stay in the start room and build up those points.  :accepted:

That won't really be a good idea since when you pass by a Zombie on your sides, they swipe you down every time.
Theres also a great defensive point I decided to take "Because I already knew the map" by JUG. Made it to round 21 with just an AK and FMG9. Sadly I got over powered by the Zombies. Anyways running trains is risky in this. Try to find a good spot to hold off the Zombs.  :accepted:  :boss:
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"That won't really be a good idea since when you pass by a Zombie on your sides, they swipe you down every time."

Yeah, that WaW zombie omniscience tho.

I can't wait for the day that some genius writes a script to make the zombies less like black holes with arms and more like the zombies from BO2.
Last Edit: October 02, 2014, 01:57:50 am by Misa~Chan Rarity
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good job smasher. Whats the issue with the acid gat ill try and fix it cause it works perfect for me. Map looks good i like the textures on this map also Dont worry bout them guys who say the runners ruin the map. You made the map with a good amount of room to rape train so the runners work very good. Last thing, i noticed a few issues ill tell u next time we talk on steam. Making a video on this 2morrow. Cya


TZP
Last Edit: October 02, 2014, 03:18:26 am by thezombieproject
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good job smasher. Whats the issue with the acid gat ill try and fix it cause it works perfect for me. Map look good i like the textures on this map also Dont sweet them guys who say the runners ruin the map. You made the map with a good amount of room to rape train so the runners work very good. Last thing i noticed a few issue ill tell u next time we talk on steam. Making a video on this 2morrow. Cya


TZP

Also making a video ;) Let's sub. What's your channel?
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Also making a video ;) Let's sub. What's your channel?

i dont do sub for sub.  But just cause u asked feel free to check it out! BTW I am looking for a custom zombies player for YT. i dont know many people on PC im mostly a console player.
https://www.youtube.com/user/TheZombieProjectCOD

Cya

- TheZombieProjectCOD
Last Edit: October 02, 2014, 03:15:23 am by thezombieproject

 
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