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Decontamination v1.2

HOT
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Created 10 years ago
by smasher248
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Awesomeness!! busy downloading.
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Dont like the fast runners
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Seems good  :D Will you release a 1.1 version to fix all "Secondary problems" that users report without affect the gameplay?  :troll:
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Dont like the fast runners

Not many of us do. I mostly just avoid maps with runners these days. Cheap tactics designed to make maps seem harder than they are.
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Not many of us do. I mostly just avoid maps with runners these days. Cheap tactics designed to make maps seem harder than they are.

cool, dont play it then :)

Double Post Merge: October 01, 2014, 04:43:53 pm
Seems good  :D Will you release a 1.1 version to fix all "Secondary problems" that users report without affect the gameplay?  :troll:

yes once most of them have been reported
Last Edit: October 01, 2014, 04:43:53 pm by smasher248
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Cool, don't play it then. :)

This was not a dig at you but people who use runners in their maps in general. It is common knowledge now that the majority (statistically speaking) of the community dislikes them.

Personally, I feel they are used by mappers to hide the fact there maps are too easy or lack balance. They are also too easy to train up so maps that feature them tend to get boring too quick.
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Wasn't you also the creator of Asylum, Smasher? If so I got to say you handled the verruckt runners way better in this map then Asylum, at least you have a chance to survive on this map with a decent starting room and a awesome circle room in the box room. Asylum was just too crazy with verruckt runners plus a boss zombie.
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yes i would have preferred to have a boss zombie (i did have util the map was near release) but after everyones comment about him in asylumv2 i decide to remove him. i was not aware that the community disliked verruct runners, personally i like them, for most maps the first 10 rounds are too slow and feel dragged out.
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I dont mind verruckt runners, but dont make it too crazy. I hate maps with verruckt runners with little bitty rooms where your only chance of survival is to camp in a corner and spray and pray.
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that describes neither of my maps lol, bu ti agree with you on that.
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Well I love the Verruckt runners personally (not played either of your maps though), although I hate maps that have them from the start, and also not on every zombie, just mixes things up having walking, running, and Verruckt sprinters on the mid-high rounds.
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This was not a dig at you but people who use runners in their maps in general. It is common knowledge now that the majority (statistically speaking) of the community dislikes them.

Personally, I feel they are used by mappers to hide the fact there maps are too easy or lack balance. They are also too easy to train up so maps that feature them tend to get boring too quick.

if a feature like this made it to the final cut of both my maps its is because i personally like it, i tried to change as much as possible from asylum but it didn't feel like my map with out runners, if most people don't want them i suppose i could upload a normal speed version, thanks
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although I hate maps that have them from the start, and also not on every zombie, just mixes things up having walking, running, and Verruckt sprinters on the mid-high rounds.

This is exactly what I meant when I said I hate runners. Having them sprinting from round 1 is very off putting.
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This is exactly what I meant when I said I hate runners. Having them sprinting from round 1 is very off putting.

fair enough but i hate slow starts, i prefer to get straight into a map
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fair enough but i hate slow starts, i prefer to get straight into a map

That is understandable, but zombie maps for me should be progressively difficult. Start off slow and easy before becoming a struggle as you try to advance towards power and jug.

This is just a personal opinion though. My affinity for the Treyarch maps means I prefer my custom maps to be like wise in terms of balance and style.

Again, this is not a dig at yourself or your map. I can fully understand your reasons for adding them. Lower rounds can be very slow.

 
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