It's been a long time since I did a legit map review, but here goes nothing.
For a first map release, this is a decent start. Usage of custom scripts such as a fully-working pHd add a charming aspect to this map's gameplay. Custom PaP textures make you want to try them all just to see what you get from each weapon. A hidden room gives those of us who compulsively shoot everything and hold F on everything a reason to search the map like a TSA agent searches an innocent bystander. Finding the secret room wasn't too difficult, but it's best that it isn't since it holds the box and the Wunderfizz. Also, I enjoyed getting blood on my face when knifing. It reminds me of foreplay.
Like any map release, this one has its issues. I'm going to lay out quite a few, not to be cruel, but to help you with your future releases.
GameplayThe first thing that a player finds is that the guns on the wall (all 2 of them) are mystery weapons until they are bought. No price, no name, nothing. While keeping the name secret is not unheard of, the price is something that players need to know beforehand. This doesn't really affect long-term gameplay, but it is frustrating to not know what I'm getting or how much it's costing me until I've already forked over my points.
Next, the use of a placeholder chair in the start room doesn't look professional, especially when you went out of your way to find custom textures for a lot of other objects. This didn't detract from gameplay, but it just gives a lower-quality appearance to the map, even though a lot of work was done to make it.
https://gyazo.com/255fda1feaeace6adfb9d0c42c6a25cbThere's a fully functional pHd Flopper in the map, but there are only a few spots to use it, and using it on those spots is suicide.
BugsThe next thing a player will notice is that none of the perk bottles reach the player's face. When you buy them, they just kinda hover over your mouth like you're scared to drink it.
https://gyazo.com/a7a5ac63d1efc60c3410996b735cdfa1 There were a lot of lighting issues. I mean
A LOT of lighting issues. I stopped trying to count them and document them because there were way too many.
The Nuketown population sign was unclipped. Sure, it saved me a few times since I ran my train too far back a few times, but it should have been clipped, especially since the sign right next to it was.
https://gyazo.com/9e77a587938a0b6ab4588eb0a2e0b2a9The "box" that was in the Nuketown shed/kitchen/hut is visible before the box is even built, and it doesn't disappear when the box is finished.
https://gyazo.com/e28aba396aa9c8debeb67c218c65dadbWhen the box is finished, it doesn't appear as a box until it is moved by a teddy bear, and you can't see what weapon you pulled until you take it.
https://gyazo.com/0879bcc43fb277365b258a3f98d412feA lot of textures were not merged properly, making a lot of blurred bricks and floating caves. Improperly merged areas also ate grenades, so no wall-fragging around there.
https://gyazo.com/7d6c066bbc27d17126145aedc017fe91The RNMA ejects cartridges after each shot, which doesn't happen with revolvers, especially a percussion revolver from the 1800s, which doesn't use self-contained cartridges at all.
https://gyazo.com/07fc414e68c50c78e380b5632f5fb269The SP scoreboard is present but doesn't record any information.
https://gyazo.com/4c53fa92b1b5463cb5fd75b79ec91d5eAll in all, this was a decent first release. It could use a lot of work, though. It's a good starting point for the aspiring mapper. At least you used a good amount of custom content. A solid 6 out of 10.