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BO2 Hijacked Zombies

POLLHOT
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Created 9 years ago
by FinalKill9175
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Poll

Question: Thoughts on a new / revamped version of this map?

Yay
1 (25%)
Nay
1 (25%)
Yes, and completely redo the mapping and remove hijacked rounds, along with new bosses and weapons.
2 (50%)

Total Members Voted: 4

Voting closed: May 15, 2016, 07:46:29 pm

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Hello UGX, this is FinalKill and I am uploading my third map to this site. This map is a zombies remake of the well known black ops 2 multiplayer map, Hijacked. It took about a month to develop, and it has turned out well. Here are some pics:

Spawn


PhD on the side of the boat


The map as a whole


Beating the map


Survivng Hijacked
1. Hijacked Rounds
As a replacement for dog rounds, every five rounds a 'Hijacked Round' will occur. Essentially, on Hijacked Rounds, each player is forced to use a random wall weapon for the round. You cannot hit the box, buy another wall weapon, or purchase perks during the round. If you get down, there is a chance that you may lose a random weapon that you had before the hijacked round. At the end of the round, the perks will fly back down onto the boat and you will get your weapons back. A perk called 'Hijacked Aid' will help you with Hijacked Rounds. Hijacked Aid is discussed below.

2. Hijacked Aid
To help you with Hijacked Rounds, a perk called Hijacked Aid (Cost: 2500) will carry you through the round. Every 20 seconds, during Hijacked Rounds, the ammo in your weapon will be replenished, and you can pack-a-punch for 2500 points (But remember, you lose that weapon at the end of the round!).

3. Building the Power
In order to get the power turned on in this map, you must build it. Parts and where to build it is shown below:


4. Perk Limit
After buying four perks, you will have to buy another perk slot. You can buy a perk slot at anytime at the table near electric cherry on the upper floor for the second cabin. Each perk slot costs 1,250 points and you will not lose them if you die or go down.

5. Pack-a-punch & beating the map
The pack-a-punch and the buyable ending are both located near the panel part at the front of the boat. The buyable ending is the helicopter, and the pack a punch is the three crates with a teddy bear on it. To get the pack-a-punch, the power must be turned on and someone has to summon it for 5,000 points.

List of Features:
-BO1 & BO2 Perks
-BO1 & BO2 Ported Weapons
-Buildable Power
-Random Starting Weapon
-Double Pack-a-punch
-Custom Powerups + FX by me
-Weather (Rain)
-A new system of rounds (Hijacked Rounds)
-100,000 Point Ending
-Double Tap 2.0 (And correct model+shaders)
-A custom perk

Credits:
-All my friends who helped beta test the map and give me ideas.
-Zombie Madess aka Rorke for a few BO1 Weapons
-[F3AR]xReaper666 for custom powerup scripts.
-Cinnober for the rain tutorial
-Bamskatter ( Jei )


EDIT (Jul 22):
-Fixed zombies walking through the doors.
-Added a few 'hints'.
-More various bug fixes.
-Should be the last release FOR SURE.

EDIT (Jul.22): v1.3
-Fixed zombies going through un-opened doors.
-Added a few 'Hints' to the game.
-Should be the last release. Thanks for 10k downloads!

EDIT (Jul. 20): v1.2
- Fixed any bugs relating to zombies not spawning (This is the last time)
- Moved candolier to near the pack-a-punch
- The Remington-870 MCS can now be bought on the upper floor near Vulture Aid
- The Type 25 wall buy was moved to Speed Cola
- Removed the buyable debris from the right side of the boat (no longer accessible due to zombie spawning glitches)
- The first buyable debris on the lift side now costs 2000 points, due to the second buyable debris being removed

This should be the last release of the map as far as I'm concerned. Also I could not find a fix for the zombies walking through the doors, I tried looking for a fix all day. 

EDIT (Jul. 18th): v1.1
- Added candolier cola (give you larger magazines and a max ammo when you buy it)
- Got rid of the m14 and replaced it with the m21 from MW2
- Fixed MANY game breaking glitches.
- Added the desert eagle from MW2
- Replaced the Famas with the L86 LSW from MW2
- Removed the KS23 (due to glitches with deadshot)
- Changed the cz75 to the M9 beretta
Last Edit: May 08, 2016, 08:04:28 pm by FinalKill9175
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To me I believe that this map has had no effort really put into it. The hijacked boat itself is all one model and has just been placed into the map and had some perks etc. added to it. The rooms inside the map are not accurate in resemblance to the actual Hijacked map that has tried to be remade. There is no detailing at all included in this map and there is so much room for improvement. Please take some time on maps next time and maybe even go back and detail this one so it actually has a pleasant appearance. The black and white ascension power really tops it all off for me as it is annoying to play with and begins to hurt your eyes. This is just my personal opinion of this map. Good effort though. It looks kinda nice. 
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Looks hard because it's small, not sure how to train zombies..
Looks small because it's has 11 perks xD
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Just played this map, and it was interesting and fun to play, but there were quite a few bugs:

Zombies can go through some doors as if they weren't there
Some doors to certain zones do not activate them, so no zombies spawn there
Lots of weaponfile "bugs", Lots of guns had wrong reload times, wrong anim timers, too slow ADS etc
Hintstring for building power is very specific and hard to stand in the right place

If bugs were fixed, I can see this being a very good map, good work on creating it :)
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I like how you sort out where everything (like the buildables) is on the map :poker: By doing that, it takes away all fun and discovery.
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I like how you sort out where everything (like the buildables) is on the map :poker: By doing that, it takes away all fun and discovery.

^^ He is right. I really dont want to hear everything map has right off the map. If you really wanted to add these, it would have been better to put them in spoilers. Other than that, imo topic only needs DL link, few pictures, brief list of features and credits
Last Edit: July 18, 2015, 12:14:26 pm by HitmanVere
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I suggest not adding broken weapons in the map, if you cant fix them. And this is not even the worst case:
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I suggest not adding broken weapons in the map, if you cant fix them. And this is not even the worst case:
(Image removed from quote.)
What's the problem? :P
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What's the problem? :P
The laser going up
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Looks good
Will definitely try out later
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Ooh, this looks delightful. Will destroy play later  ;)
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Ooh, this looks delightful. Will destroy play later  ;)

ooo I hope you "play" it in video form...
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  • steviewonder87
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ooo I hope you "play" it in video form...
It better be a video this time, he might be a racist nice person, but I admit I do like his video reviews. :P
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It better be a video this time, he might be a racist nice person, but I admit I do like his video reviews. :P
Then you must have just loved this one  :D: http://ugx-mods.com/forum/index.php?topic=7248.0
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I like that you added something unique and different such as hijacked rounds even if the overall map isn't perfect. Its innovative and cool! Good work :)

 
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