Well this topic got out of hand. Ive gotten the info i needed and therefore this topic isnt needed anymore. But this is a general discussion so idk. Thanks
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum.
Box Mappers Elite
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Has the ability to mute, kick, or ban chat members for being abusive or breaking the rules of the forum.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms.
BO3 Modtools Alpha
This user has access to the Black Ops 3 Modtools Alpha
Alright, Rorke we all think you had enough attention on this post. Let's get back to serious comments... I think weapons are broken when they don't have the correct sounds, messed up models or badly ported anims (like no tag_camera, ARGHHH). Indeed, UGX mod V1.0 Weapons are not the best. But hey, if you don't want to use them, just port your own weapons. The mod is old and the tools we use nowadays weren't even released back then. I honoustly don't really care about the reload times/pullout times being a bit off, as long as they are a bit similar, and not 5 seconds off.
what i consider as a broken weapon: no animation, incorrect model (model not maching animations), incorrect timers, incorrect offset's, etc not really botherd about spec and cosine color maps because lets face it you wodnt release a map without detail and say its broken would you?
This is the outcome after the feedback from the thread. The Col, Nml, Spc, and Cos are all finished. World Model is also finished and added. The weapon stats times and damage are doubled checked and match the bo2 weapon file. And I fixed the iron sight, it now animates when the bolt moves back. Thanks.
This is the outcome after the feedback from the thread. The Col, Nml, Spc, and Cos are all finished. World Model is also finished and added. The weapon stats times and damage are doubled checked and match the bo2 weapon file. And I fixed the iron sight, it now animates when the bolt moves back. Thanks.
This is the outcome after the feedback from the thread. The Col, Nml, Spc, and Cos are all finished. World Model is also finished and added. The weapon stats times and damage are doubled checked and match the bo2 weapon file. And I fixed the iron sight, it now animates when the bolt moves back. Thanks.
If you want scripts / features made for you, then contact me by PM or email / skype etc it will cost you tho so if you have no intention of reciprocating don't even waste my time
Thanks for your response. The stats are direct so those thing you've mentioned should'nt be a problem for my ports. The world model for the an94 isnt finished but will be and added. Also for the iron sights not moving during fire, i need to fix that as Ive removed that bone when I rerigged the weapon model. Thanks
You shouldnt need to "re-rig" weapons that came from BO or BO2 using toms tools?
Except in very rare cases like the staffs (or player models)
You shouldnt need to "re-rig" weapons that came from BO or BO2 using toms tools?
Except in very rare cases like the staffs (or player models)
I had to. The tris deleted on the an94 before the re-rig was 126 which caused holes to be seen in the weapon. After re-rigging the weapon, it cut down to a mere 5 tris deleted.