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Contact Support - Help Center Get help on the UGX Discord. Join it now!Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
BO3 mod tools will be out soon and WAW will soon be obsolete
Initially I feared installing the T4M, cause I didn't read, now I install and remove it back and forth checking things on a weekly bases.
One, I don't think people realize it is as simple as copying a file into your root folder and then removing it, I didn't.
Two, I have friends that can't download it, let alone know where their "root" folder is.
Besides that, and the one time I had a wall of flame texture across my screen using it, I haven't had any issues with it, and leave it installed most of the time, and don't even realize it is required until one of my friends can't play a map... It would be great if they would add something, not much different than how they add the load screen bik file, for the T4M, to the UGX installer. Then it would be up to the modder to get the latest version of the T4M and have it installed when installing their map...?
Meh, Idk about that one... I'll prob stick around waw stuff unless the community dies off. My pc doesn't much like BO3 anyway.
One, I don't think people realize it is as simple as copying a file into your root folder and then removing it, I didn't.
So wait. How many people are bitching about T4M? I see alot of people not agreeing with the increased use of it, which on a map that doesn't need it, it's a lazy way to prevent hitting limits.
So maybe the new mappers don't know how to manage assets properly. They use T4M. What? By not using t4m, and therefore managing your assets more properly, you learn more along the way. There is no downside to it directly, besides a bit more work, which shouldn't be an issue. Modding isn't a walk in the park, so you can't skip things all the time. Sometimes things take time.
I like T4M. I never said I didn't like T4M directly. What I don't like is when a mapper stamps it on because they won't try to figure out how to manage their assets, or can't be arsed to do it. I don't like laziness ( Though I can be lazy myself sometimes, I try my best not to be lazy when it comes to modding CoD:WaW), and in the case of modding, especially not.
It's a good thing to manage your assets, to have control and learn about the limits instead of just pushing them back because you won't/can't manage them.
Now, in cases like Leviathan. Project C and so forth, you see these extraordinary maps that don't need T4M? So if they can do it, I can easily see a lesser big map being able to do it as well. But when I see a map, such as Oil Rig, it's different. I see how much is in this mod. I see how big it is, and I can understand that he is hitting alot of limits. I don't mind him using T4M the slightest bit, go ahead. But please, if you don't need it, don't use it just because you won't manage your assets properly.
Don't mind installing T4M, don't mind T4M itself, but I do mind it when people use it as an easy way out. If your map doesn't need it, don't use it. That's my view on it.
If you live 200 meters from a restaurant, you don't need to drive there. You can walk. You exercise, and it's better for you. The car is an easy way out that isn't needed.
Exofile alot of your argument is invalid because there a middle of the line mappers like myself. I know how to do way more than most intro mappers which is evident in my last release. I am working with what I have and that's Harrybo21 perks which is enough to destroy the fx limit. Those perks are perfect but come with a price.
If raw assets were available to all this could be fixed. I am working with fast files because thats all I have. What about people like me? I can't manage a god damn fast file
Yes, but you (and others) outright said 'I don't play T4M maps'.
The criticism should be directed at the mapper, not the mod, and it should be judged on an individual basis.
other assets arent using fx
other assets arent using fx
Alot of people make their own perks, just requires some basic scripting knowledge
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. | |
Oil Rig Beta Access |
How to do a successful map step one:
Just add over 400+ fx (Obviously) its not like you get warned or anything, then paste in t4m files to root, then make people download cracked lanfix from some site, now you have 2 shortcuts one to cracked game and one to legit game you paid for that ironicly wont even run the codwaw custom zombie map you try to play.
clearly all thats is way better then traditional:
install&play
by the way not hate on T4M or mapper using it only personal opinion
I don't see the point of having to manage the assets to be below WaW limits if we have T4M.
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.
For this I just want to say it's not just basic knowledge what you need. I think I have a good (or medium ) scripting knowledge and I don't think I'll be capable to script the perks (probably jugg ).
Aye mate you don't know me so y don't you shut tf up ok buddy
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Box Mappers Elite | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
I don't see the point of having to manage the assets to be below WaW limits if we have T4M.
If this had been an official update of the game there wouldn't have been any problems. There wouldn't be people saying you have to manage your assets to be in the original WaW (shitty) limits. So you can think it's just an update that improves the game. You install it once and forget about it the rest of the time.