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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Has released one or more maps to the UGX-Mods community. |
![]() | Has shown effort and knowledge in the area of scripting while being a part of the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
If you are a modder and are doing that to someones work, then I am sure you have a reason, or like the person who's map you are modifying, cause we all have our own shit to waste time on... If not, then I still don't care, cause I know I don't mod out of disrespect, I do it to make something more enjoyable for me.![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

100% ethical IMO.
Playing Custom Zombies isn't like playing in a CS:GO league. It isn't a competition, its just for fun.
Not to mention that it could make maps that were previously unplayable(*cough*Leviathan*cough*) playable because you could just release a patch and fix it... which is A LOT of maps right now. Or bring new life entirely with new features & gamemodes.

Umm, releasing 'unofficial' patches for other people's maps with no consent from the mappers themselves is just a dick move.
Umm, releasing 'unofficial' patches for other people's maps with no consent from the mappers themselves is just a dick move.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has released one or more maps to the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
Yeah it is but what other choice is there when they refuse to actually fix them? Let the maps collect dust? If so, the people making these maps are practically disrespecting themselves and the amount of time they spent working on it.
Leviathan team would have fixed most of the issues, but Pieman cant compile anything due to his mod tools. So you cant really say they are refusing to fix the issues
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![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |

Yes there's a general ethics guideline to "us" but the one thing people don't get right is, as a community, you should be working with others to create content that's fun for everyone regardless of your own thoughts. If you assume locking things down is the way to fix everything you're sadly mistaken.
Scripts are one example people release scripts (such as me) to the public and don't get butthurt when someone looks at it because why should I? I released it for public to look at, then comes when it's packed into a fastfile since this is inside a compiled file a tool must be used to extract the file which brings up the legality of it. I generally don't care about reusing code from other developers as it's usually shit in the first place, I take a look at it to find issues to bring up with the original developer (HitmanVere. When people find issues with anything they report them (usually), as for some people they take it into their hands to fix things released (daedra) which is totally fair play in my opinion. You'd take a buggy map over a "non-official" patch that fixes them, okay.
Also don't forget that when someone "mods" a map what's the likelyhood of it actually breaking anything? Mods should be played the way people like it, they're not going to reupload the map and do
(Image removed from quote.)
As it's easily detectable who owns the original map. If you don't like people changing things in your mod in order for them to enjoy your content then ignore them. Why the hell should you care? They're a handful of hundreds (or thousands) of people playing w/o any changes and still enjoying it.
We all came from somewhere, I came from modifying QCZM v3.0 (or whatever the hell version it was) from MW2 and now I'm here. I asked friends on the most stupidest questions (what's an array, how do I play sounds in a loop?). Eventually the stupidest of people will become better (unless you're just naturally retarded and don't have any drive/passion to improve yourself). The more people who dabble in small things will sooner or later start generating their own content which is what we all want, more content to enjoy.
/end
There's probably some errors in here as I'm writing this at 10PM and I could give less shits about it since I'm ranting about how the fucking ZM community is totally fucking bad nowadays thanks to some "tools" (more or less).
(extreme example there lmao but you get the point.)
the mod tools are basically a sand box. the quake engine is the wooden/plastic barriers that hold the sand inside and cod waw is the sand. the sand is open to anyone to play with and the mod tools are the buckets, shovels, rakes, etc. that we use to sculpt the sand into whatever our imagination comes up with. they are open to the public. now if i made a really awesome sandcastle and someone came along and said "hey this sandcastle would be better if you did this" and changed/altered my sandcastle to look like what they believe was better i would be pissed. especially if by changing my sandcastle made it crumble and fall apart! now all of the people around see this crumble broken sandcastle and think wow thats really bad. and believe that you are just bad at making sandcastles. but they don't know that the reason it's like that is because, some douchebag came along and changed it. but on the other hand what if the change the guy did made it better. that would be cool but then that guy goes around tell everyone that he made this awesome sandcastle. now everyone thinks that, he is the one that made it. and you get a little bit of credit from him when he says that you helped make it.
lets look at this from another perspective say minecraft. you build this awesome house that youve been making for like three years right. so you turn it into a survival minigame map. somebody gets into your minigame maps core files makes a copy of it and alters it to their liking and then releases the map elsewhere. but in their changing they accidentaly create a game breaking bug. now people come along and find this minigame and think wow this is stupid and buggy and tell other people that this minigame is stupid and doesn't work so now people think that this minigame is the original map. and now the original creator is losing players because the map wasn't what some guy felt was the perfect minigame.
Your assuming that the minigame works to begin with, which in the case of the mods released(minigames == mods) they usually don't. Always some random script fail that people can't be bothered to fix before releasing the map that hurts the experience.
You can make the best map in the world but if the scripting is bad then you might as well have just made a box map to begin with, because no one will ever get to enjoy what you spent time making(at least to its fullest).
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
as i said before i'm not playing one side. in any kind of work there are variables. and any one variable can cause unexpected results. when an inexperienced person goes fumbling blindly through another persons script(even if it's absolutely perfect) to add or remove dog rounds (or anything for that matter) they may change something either on purpose or on accident. and with any kind of scripting, even an extra space can fuck up an entire script. my point is that tinkering with another persons map/mod can be dangerous for the original poster. say the guy/girl changes something and mistakenly adds a space or linebreak into the script, forgets to close out a function, misspells something, ETC. this can mess up an entire map/mod. and if the original poster gets burned for that, that's just not right. we each have our own opinions both are right and wrong.
