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Mr. Elemental
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Contact Support - Help Center Get help on the UGX Discord. Join it now!![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
I was wondering... how many weapons can you have in a map... UGX Mod v1.1 supposedly has 100 (elemental & papd variants included). so what is the maximum amount of guns possible within a custom zombies map?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
The limit is 128, but this includes not only the weapons that players get from the wall, box and what not, but also stuff like perk bottles, packapunch knuckles, betties, grenades, monkeys, and everything inbetween.
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
![]() UGX V.I.P. | |
![]() | Has shown excellence and experience in the area of custom mapping in the UGX-Mods community. |
![]() | Has shown excellence and experience in the area of custom scripting in the UGX-Mods community. |
![]() BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
im assuming each type of grenade and every perk bottle requires 1 slot?
![]() | Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Yes, any time you do an animation with a model it is a weapon file with a model and anims. Here is a list of weapons in my mod that aren't physical weapons for example:
- m76 grenade
- semtex
- gersch (or monkeys on overrun)
- dolls
- claymores
- zombie_bowie_flourish
- zombie_knuckle_crack
- zombie_melee
- zombie_perk_bottle_doubletap (basically every perk bottle)
what about the defualt weapon?
Yes, but the examples listed are just that, examples. They are in no way a complete list.
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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Offthewall says that he found an exploit that allows the user to add in more weapons...
Click on this link to one of his videos and look in the comments:
http://www.youtube.com/watch?v=OG4pOZDbLsU
When I discovered the camo feature in WaW I immediately tossed it out of my mind because of the stats issue - but using it for the perk bottles is a good idea.
Glad I could help. I would have showed the perk bottles in the video but it's hard to prove that only one weapon file is being used in that situation. Having the camo change during an animation, made it a little more obvious. I hope that everybody starts trying to think of new ways to optimize their map, there is so much opportunity in this game and anyone can achieve something memorable if they put their mind to it.
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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
If anyone's still wondering how to do this themselves. it's an optional second parameter to giveWeapon. You can specify a camo index for the game to use: giveWeapon(<weaponName>, <camoIndex>) - if the link doesn't work, search for giveWeapon on our scripting reference and you will find it.
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![]() | Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
its still missing the camoindex in the wiki
btw can you show an example?