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BO3 Awakening DLC

HOT
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Created 10 years ago
by JBird632
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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A while back, my sources must've been out of date.
lol, it happens

technically its in dispute, the way its worked is they have their own money and can run the country their way, for the next 50 years ( 40 now ), but ultimately it now belongs to China

Previously it was a British colony or something, then the fight for independence, then this
Last Edit: December 11, 2015, 08:23:24 am by Harry Bo21
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My Only Hope for Der Eisendrache is that the map is not heavilly objective based like SOE was.

I Want the simple, classic get to the power switch and activate 3 generators to open pap. I dont want to do soul chests or have anything required to be done 1st before setting up as it becomes more of a chore for me.

Spoiler: click to open...
Also I hope they bring back the Meatballs for the boss :lol: :troll:
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My Only Hope for Der Eisendrache is that the map is not heavilly objective based like SOE was.
I hope that it's not a heavily objective based as SoE or any BO2 maps.  :please:

I do appreciate Mob of the Dead and Shadows of Evil despite all their objectives.
Also the Giant ( ͡° ͜ʖ ͡° ) was pretty cool the first few rounds.
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Please give me beta access, I would LOVE to test CO-OP
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My Only Hope for Der Eisendrache is that the map is not heavilly objective based like SOE was.

So, you didn't like Origins or Mob of the Dead?

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I Want the simple, classic get to the power switch and activate 3 generators to open pap.

So, you want World at War zombies then.

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So, you want World at War zombies then.
there's nothing wrong with that. the reason i loved waw zombies when i played it for the first time was because it was like the arcade games i used to play as a child. no story, no objectives, nothing secret to do what you want. just get a gun and fuck the shit out of the zombies. treyarch managed to add more to it on black ops but failed miserably with black ops 2. i hope they learned their lesson after bo2 zombies and give us what we loved back then and add more in it like they did it with black ops.
Last Edit: January 13, 2016, 02:49:19 am by johndoe
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there's nothing wrong with that. the reason i loved waw zombies when i played it for the first time was because it was like the arcade games i used to play as a child. no story, no objectives, nothing secret to do what you want. just get a gun and fuck the shit out of the zombies. treyarch managed to add more to it on black ops but failed miserably with black ops 2. i hope they learned their lesson after bo2 zombies and give us what we loved back then and add more in it like they did it with black ops.
I never said that there was anything wrong with W@W, hence I still play it.
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So, you didn't like Origins or Mob of the Dead?
I Love MOTD to Death. its with SOE that I hate because everything is required if you want the map even PLAYABLE.

Motd on the other hand isnt objective required like SOE, you can have the option to turn on the generators to open pap, its not a race like Shadows where you do the easter egg if you dont want the margwa to spawn and 1 hit you on round 7

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So, you want World at War zombies then.

Well Gheyarch I mean Treyarch DID say they were gonna do 1 new map - 1 remake.
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Agree with conner, I think BOII Zombies was fundamentally ruined by the rather absurd feature/spectacle creep. Actually, it started to go down hill with Moon TBH.

The original (WAW) Zombies "Storyline" was interesting because it wasn't so much a story as a puzzle for fans to work over and theorize about. You didn't fully understand who "Sam" or "Maxis" was, and the entire affair had a really nifty slapdash approach to it. You could tell the devs literally thought "Huh, the zombies make a noise that sounds like 'Sam' sometimes. Let's make Sam a character in the next DLC!"

But then, they started to basically "explain" everything -- something that really didn't need to be done. So you get to Moon and you now know exactly who all the characters are and their motivations.

Then they dragged the entire silly plotline through a web of ridiculous mechanics and new features in BO2. I am STILL salty about buildables (just let me buy it), double PaP (completely worthless except on DSR), and a bunch of other shit that varied from map-to-map, from the Bus to the Die Rise dead-drops to the fucking awful soul boxes that now infest custom maps like a cancer.

What happened to just, y'know, playing the game itself to beat your record? Or interesting map design that allows for fun shit to be done with your friends (lunar landers, Lighthouse in COTD, water slide, etc)?

Nope, BOII made a complete 180 into dull gray maps filled with monotonous training spots and dozens of silly features. Oh yeah, guess I forgot about the bank. Or the fridge. Or crawlers dying when you move too far away. Or buildable WW's that  strip any difficulty out of playing the map unless you arbitrarily force restrictions upon yourself.



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Agree with conner, I think BOII Zombies was fundamentally ruined by the rather absurd feature/spectacle creep. Actually, it started to go down hill with Moon TBH.

The original (WAW) Zombies "Storyline" was interesting because it wasn't so much a story as a puzzle for fans to work over and theorize about. You didn't fully understand who "Sam" or "Maxis" was, and the entire affair had a really nifty slapdash approach to it. You could tell the devs literally thought "Huh, the zombies make a noise that sounds like 'Sam' sometimes. Let's make Sam a character in the next DLC!"

But then, they started to basically "explain" everything -- something that really didn't need to be done. So you get to Moon and you now know exactly who all the characters are and their motivations.

Then they dragged the entire silly plotline through a web of ridiculous mechanics and new features in BO2. I am STILL salty about buildables (just let me buy it), double PaP (completely worthless except on DSR), and a bunch of other shit that varied from map-to-map, from the Bus to the Die Rise dead-drops to the fucking awful soul boxes that now infest custom maps like a cancer.

What happened to just, y'know, playing the game itself to beat your record? Or interesting map design that allows for fun shit to be done with your friends (lunar landers, Lighthouse in COTD, water slide, etc)?

Nope, BOII made a complete 180 into dull gray maps filled with monotonous training spots and dozens of silly features. Oh yeah, guess I forgot about the bank. Or the fridge. Or crawlers dying when you move too far away. Or buildable WW's that  strip any difficulty out of playing the map unless you arbitrarily force restrictions upon yourself.

I must agree with you in some ways. I like the old school fun of guessing your way, not just getting everything spoonfed like a silly baby.

But you have  to look at it like this; they add a storyline to attract more players. They change the game based on the major feedback they get, so you can still go for high scores in BO2, but there is alot more of a storyline now than there used to. You can play normally, don't need to get yourself into the storyline and Easter Eggs that is  such a big part of the Zombies we have now. But by doing so, you lose so much content. Especially in BO3, SoE, they locked so much features of the map behind a big story with tons of steps. They make it too advanced, think simple. It's like walking through a door, only that the door has a Sudoku puzzle that you must solve to open it. :please:
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I Love MOTD to Death. its with SOE that I hate because everything is required if you want the map even PLAYABLE.
So, you Don't want to PAP on Mob of the Dead? As you are REQUIRED to build the plane to be able to do so.
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Im just glad it looks like a ww2 map, really wanted to see what a "next gen" ww2 map would look, the closet i have seen is das harrenhaus which looks incredible despite being on waw
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I Love MOTD to Death. its with SOE that I hate because everything is required if you want the map even PLAYABLE.

Motd on the other hand isnt objective required like SOE, you can have the option to turn on the generators to open pap, its not a race like Shadows where you do the easter egg if you dont want the margwa to spawn and 1 hit you on round 7

Well Gheyarch I mean Treyarch DID say they were gonna do 1 new map - 1 remake.
its not "required" - "some" areas can only be accessed if open in beast mode, and some things can only be done if you have done that

You still "can" choose to do neither
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So, you Don't want to PAP on Mob of the Dead? As you are REQUIRED to build the plane to be able to do so.
Jiffy did you read any of the above
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Jiffy did you read any of the above
or he did

you say you dont like maps where you have to do things to get to "additional stuff"

yet "love" MOTD - the map that requires you to do 5 things and ride a plane just to "get to" the pap

Quote
I Want the simple, classic get to the power switch and activate 3 generators to open pap

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I Love MOTD to Death
- despite its "identical" required actions to get to places or things

Spork - side quest
Pap - main quest
Activating generators - side quests
upgrading the blundergat - side quest
toma hwk - side quest
upgrading it - side quest

etc

Two maps, made by the same team, that infact are almost identical

Collect the 5 parts to get to pap / do four rituals and a 5th at the pap
After life to activate stuff / beast mode to activate stuff
Side quest to get spork / side quest to get sword
side quest to upgrade sport / sidequest to upgrade spork

etc
Last Edit: January 15, 2016, 12:43:41 am by Harry Bo21
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or he did

you say you dont like maps where you have to do things to get to "additional stuff"

yet "love" MOTD - the map that requires you to do 5 things and ride a plane just to "get to" the pap
Here we go again, clearly if you dont want to do stuff in more, don't do it, the map doesn't require you to open pap to enjoy it. I can have fun even if I don't use the afterlife system to play the map.

 
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