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Black Ops Modtools

HOT
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Created 8 years ago
by sedozz
0 Members and 2 Guests are viewing this topic.
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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I think there will be a user base for bo1 mods - just the "bulk" of people will move to bo3
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crazy thought.. but can we port over waw maps...
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crazy thought.. but can we port over waw maps...

Yes, except you would need to reconvert used models/textures to BO1 and possibly change some stuff
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I've seen alot of people getting kinda hyped about BO1 modtools / mapping but one thing I want to know is will WaW menus work in BO?

A menu I'm trying to use in Kino does'nt open OPC (OnPlayerConnect) do WaW menus not work? if so how would I "port" the menu to BO1?

If your interested heres the menu im trying to use
Click ME!!
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As I haven't seen anyone mention it will the mod tools have access to all dlc assets? Would definitely like to include the shrink ray in a custom blops map as I feel that gun was underated  :(
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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As I haven't seen anyone mention it will the mod tools have access to all dlc assets? Would definitely like to include the shrink ray in a custom blops map as I feel that gun was underated  :(

You can extract the models and anim and scrips and then include them.
Last Edit: May 10, 2016, 08:32:09 pm by Scobalula
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You can extract the models and anim and scrips and then include them.

That's good enough for me :D
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There are destructible glass models in WAW though? Either way that's hardly a major reason to up sticks to BO1 at this late stage ;D

In WAW there are 4 increasingly damaged glass pane models that swap at different damage amounts, accompanied by an sound and a glass breaking FX.
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Dat feel when anims "fall from sky" ;)
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People have done crazy shit with BO1 for ages, like DrLilRobot for example. Look up is Project Thor mod for Ascension

I guess that makes sense.

Why would this sound silly? Sounds entirely logical to me.

Now that you mention it, maybe it isn't so silly, but I couldn't really imagine at first that many people would be playing BO1 custom zombies when you could just play custom zombies on BO3.

But then I realized that there are still many people that don't have a good PC capable of running BO3 at a decent FPS...
Last Edit: May 11, 2016, 11:09:12 pm by CyberMan1011
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The tools are useful never could get waw ones to work compile was messed up for me but the _zombiemode_ai_boss and _zombiemode_ai_ape what I tried to get into the zombie maps but need help with that
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I've seen alot of people getting kinda hyped about BO1 modtools / mapping but one thing I want to know is will WaW menus work in BO?

A menu I'm trying to use in Kino does'nt open OPC (OnPlayerConnect) do WaW menus not work? if so how would I "port" the menu to BO1?

If your interested heres the menu im trying to use
Click ME!!
There are some slight differences, mostly in the stock menu definitions, but you should be able to copy paste waw menus (but I wouldn't recommend doing that, I'd rather make them from scratch).
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There are some slight differences, mostly in the stock menu definitions, but you should be able to copy paste waw menus (but I wouldn't recommend doing that, I'd rather make them from scratch).
or, u can just include the waw menus, maybe rename some defines and the files. There is no reason that waw menus shouldnt work in bo1. as for bo1 menus to waw... thats diffrent because they use some engine things that were added later. As for either to bo3... from what i heard, they no longer use the same language so that is a no if what i heard is tru

 
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