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Contact Support - Help Center Get help on the UGX Discord. Join it now!Hey guys,
i just made a first test version of my map and tried to compile and run it afterwards. Now the problem is, that nothing happens if i run the map, so i tired the beginning test map and its the same. The console line pops up there and thats it. Any suggestions ?
I loaded up my map and found some weird pixelated "stacks" on my wall(s) (Image removed from quote.)
I don't know what caused this, not a big problem until I actually finish everything else on my map.
Now you can work together \/.
But, on topic, Looking good Krazy, your last project looked solid as hell, and I can't wait to see more.
P.S. you probably shouldn't be able to aim down sights with the staffs, but hey, you're adding your own unique twist to it.
his bo3 viewhands and his bo3 head model, combined with origins gen defenders. Not that hard.... But i got admit nice thinking.
how did you get the dempsey model at the end dude? jesus christ
Bottom right error code.
If I assume what the error is then it's the one literally everyone gets related to broken/missing assets. It should be an assert but that didn't come until t5 so your best bet is to reinstall the tools.
I've been trying to compile my map and build the mod for it but every time I do it, it just stops here:
Main Compile:
(Image removed from quote.)
Patch Compile:
(Image removed from quote.)
Mod Building:
(Image removed from quote.)
When I try to load the map in the main menu nothing happens.
You need to port the anims and do them in maya. And script the staffs, but why when wraith is nearly done with bo2 anims. Porter said he will finish it soon. Fixed Ai anims etc...