I hate it for many reasons:
1. Lack of features - for such a big map, i'd expect a reasonable amount of features, there is only 5/6 perks which is a joke, a massive lack of wall weapons, the 'wonder weapon' was absolute shit - you had to find parts all around the map to build it - and you can only carry one part at a time, you get it, you can only shoot it continuously for 15 secs, then it blows up into pieces on the map, should the parts hit the lava, they automatically respawn at their starting point, and they will disappear anyway if you dont pick them up quickly, and if your doing the EE under the tower, its common for a part to fall outside of the tower aka not on map, and you cant pick the part up and it just disappears. And if you use it up just before it blows, it takes a minute to cool down, you must have it out, so you cant run, you're very slow, the zombies will probably kill you. A complete joke of a 'Wonder Weapon'. Some of the buildables like the zombie shield were good, but idea of buildables needing another buildable to operate was just stupid, like that turret that would focus on killing you rather than the zombies.
2. The fog and denizens are extremely annoying, though i hear they are there to let the map load and so they slow you down in those foggy areas, but if that is the case, then why create the map for last gen? You can see how poor the map is visually without the fog in theatre.
3. The avogadro was just annoying and seeing as he didnt give you anything in return, he was just pointless.
4. PaP - It shouldnt be dead easy to get to PaP, but to get to it in Tranzit was a joke, as its likely you wouldnt be able to get to it anyway as your turbine would've broke.
5. Worst EE ever no matter what side, it wasnt fun to do and felt like a chore (unlikes Moons one) and it gave you nothing except a power up under the tower? We did it and got a carpenter... I thought that was a joke and we'd get something much better, but nope, we got nothing. I prefer an in-game reward as opposed to an achievement.
6. I like the idea of the bus and TEDD, but it could've worked much better than it being like the Tank in Origins. And if you missed the bus, you had to run a long way between areas even with stamin-up and some areas you wouldnt make it cause of lava.
7. Massive size means you've little chance of reviving teammates - unless you with them.
8. Random teleportation is why i hated it, when a teammate goes down in Diner and Im in Town, i've no way to get to him because teleports are random, and he'll likely die and then rage quit - and tbh i wouldnt blame him, but dont worry thats what tombstone is for - except that lasts for a minute, and so if you spawn with me in town, good luck in getting your tombstone in time. Tombstone and Who's Who should you be switched. Who's Who would work so much better in Tranzit as you'd have a chance to revive yourself. Tombstone on Die rise would work as everyone tends to be in the same place anyway.
9. Also to be quite frank, if your a good player and you've good enough guns and the basic perks - the map is quite easy, with a huge spot to train in really every section of the map, bus depot it can be done outside, diner is very easy, farm is easy, power is possible outside AK, and theres two spots in town.
10. I mentioned earlier, the lava - I hate the lava, it gets you down and creates the exploding zombies that will probably get you down without Jugg.
11. Going slightly further, i hated it how the cut and paste survival maps were literally cut and paste, and how Diner (the best map part for me) was never picked for survival, only that god awful turned crap.
Anyway, i think im done now, hopefully that passed some time and my AW Descent map pack is nearly done.