UGX-Mods Login

or login with an authentication provider below
Sign In with Google
Sign In with Twitter
Sign In with Discord
Sign In with Steam
Sign In with Facebook
Sign In with Twitch

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - UnholyBeast

bump.
7 years ago
What's your steam? It'll be much easier to play together if we can chat outside of game.

You can add me here. If you don't want to share that.
http://steamcommunity.com/id/Th3UnKnOwN010/
7 years ago
I did everything the guide tells me to do on the wiki. However I am getting this:

Code Snippet
Plaintext
---------------------------
Errors
---------------------------


---------------------------
FILES: 18315
UPDATED: 5
ERRORS: 20572
----------------------------

and no song in my raw/sound folder.
7 years ago
I'm not overly the best with texture work, or photoshop in general. I got a great map idea that will fun as fuck. However, I need a crap top of texturing work done. Message me if you are interested.

Further details on the map idea and what I need done will be given after I get your message.
7 years ago
I have added you. I am "ImSatan".
7 years ago
This is my first attempt at using the UGX mod in any map. So I whipped up a quick test map, and when I launch the mod. The font is all weird.

http://imgur.com/a/wZitB

Not sure what I did wrong. I selected "Use UGX Mod" when generating my map through UGX Script Placer 2.0.1.

Did I miss a step?, or do I just need a new font file?

I also get this when compiling, but someone said to just ignore it when I was looking around for a fix.
"ERROR: Could not open '../zone_source/english/assetlist/common_ignore.csv'"
7 years ago
Thank you very much.  ;D
8 years ago
Would anyone be able to send me a copy of it? If that's not allowed on this site, I would really appreciate it if you could over Skype.
8 years ago
Weird. Let me find the proper lines then, and yes melee.gsc does. It wouldn't stop giving me a script compile error until I added the brackets to the if statement.

Found it.
It's in _zombiemode_weapons.gsc, and it's line 545. if (!issubstr(weapname, "mustang_sally"))

Back on the issue. I tried your way of doing it, and I still get this error.

Code Snippet
Plaintext
Error: 
******* Server script compile error *******
Error: unknown function: (file 'maps/dlc3_teleporter.gsc', line 194)
    if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )
        *
8 years ago
Alright, I'll try that. Also. Since you have seen this topic Harry. I should let you in on all the issues I am having so far with this.

1.) Line 549 in dlc3_code.gsc [The if statement needs { } added to it.

2.) Line 168 in animscripts/melee.gsc needs { } added to it's if statement.

3.) ERROR: Server script compile error
unknown function
    if( modderHelp( trigger_core, "Missing mainframe trigger with Targetname KVP 'trigger_teleport_core'." ) )

Not sure how to fix this one yet.
8 years ago
Alright. So I downloaded Harry's newest perk pack. When I installed them and fixed 1 issues with the coding (Line 549). I got another error when trying to launch my map. It was asking for this:
Code Snippet
Plaintext
#include maps\ugx_modder_help;

That specific .gsc did not come with the perks, nor can I find it anywhere by google search, or in any script sections on this site.
8 years ago
Do we need to the UGX mod for this to work?, or is just like a drag and drop and will work even without the UGX Mod?
8 years ago
Sweet thanks! Gonna use this in my map.
8 years ago
Thank you!
8 years ago
I need the download link to ModTools 1.2.1, non of the mirrors you have posted on the wiki are working. Please update it, and PM me a link to the download.
8 years ago
Loading ...