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Add M6G Magnum(Halo Pistol) to your map.

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Created 9 years ago
by sevengpluke
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I've ported the M6G Magnum into CODWAW for use in your custom maps. Just follow these simple steps to add it to your map. First Download it here:
Mediafire
Mega

Now copy every folder except for weapons to CODWAW_ROOt/raw.
Now navigate to CODWAW_ROOt/raw/soundaliases and find weapons.csv
Paste this at the very bottom:
Code Snippet
Plaintext
#Magnum
halo_magnum_fire,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
halo_magnum_fire_pap,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_pap_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,

halo_magnum_mag_out,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_mag_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_cock_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

Now copy images, and weapons folder to your mods folder(CODWAW_ROOT/mods/yourmapnamefolder).
And paste this in the mod.csv:
Code Snippet
Plaintext
xmodel,test_magnumview
xmodel,test_magnum_world
xmodel,test_magnumview_pap
xmodel,test_magnum_world_pap
xanim,test_magnum_alt_raise
xanim,test_magnum_fire
xanim,test_magnum_idle
xanim,test_magnum_reload
xanim,test_magnum_reload_empty
xanim,test_magnum_raise
xanim,test_magnum_drop
xanim,test_magnum_first_raise
xanim,test_magnum_sprint_start
xanim,test_magnum_sprint_loop
xanim,test_magnum_sprint_end
weapon,sp\halo_magnum
weapon,sp\halo_magnum_upgraded
material,halo_reticles
material,hud_reticles

Now build mod(MAKE SURE YOU TICK EVERYTHING) and start game and use console command to get weapon(give halo_magnum)
If you want to add to box, add this:
Code Snippet
Plaintext
include_weapon( "halo_magnum" );
include_weapon( "halo_magnum_upgraded", false );
in dlc3_code.gsc under this:
Code Snippet
Plaintext
include_weapon( "zombie_sw_357_upgraded", false );
Then add this:
Code Snippet
Plaintext
add_zombie_weapon( "halo_magnum", 						&"ZOMBIE_WEAPON_RAYGUN_10000", 				10000,	"vox_raygun",	6 );
add_zombie_weapon( "halo_magnum_upgraded", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000, "vox_raygun", 6 );

in _zombiemode_weapons.gsc

Under this:
Code Snippet
Plaintext
add_zombie_weapon( "zombie_sw_357_upgraded", 				&"ZOMBIE_WEAPON_SW357_100", 				100, 	"vox_357",		5 );

This model is custom made by Moses so this is all legal  :P

Credits:

Model: Moses
Animation Help: ODX, Rollonmath42

If use in map be sure to give proper credits.

Ta-ta.

Video: http://youtu.be/82-ktBrhPOQ

Replaced version video http://youtu.be/8obyl61oBzw
Last Edit: December 20, 2014, 10:22:47 pm by lukkie1998
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aw, why was the download moved?
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isnt "illegal" upload files from another game, without compiling them(in .FF or .IWD format)? or i am wrong?
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isnt "illegal" upload files from another game, without compiling them(in .FF or .IWD format)? or i am wrong?

They didn't rip it from the game, but made their own models and anims, which isn't illegal

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They didn't rip it from the game, but made their own models and anims, which isn't illegal

Lukkie1998

Correct. The sounds were ripped so I had to remove them.
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Nice, thanks for sharing. I might make it a special weapon in the next map.
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I got the version with sounds  :gusta:
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I got the version with sounds  :gusta:

The one uploaded has soundalias linked to WAW sounds, but just not the official sounds. Also the 357 fire sound and colt reload sounds worked surprisingly good as a replacement. As shown in the second video.
Last Edit: December 15, 2014, 02:13:59 pm by sevengpluke
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Thanks for sharing dude ;D

Looks really nice :)

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Could someone possibly PM me this in a link of it on a different file host? Im unable to download from Mediafire :/
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Could someone possibly PM me this in a link of it on a different file host? Im unable to download from Mediafire :/

I'll add a Mega Link to the OP in a second.

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I'll add a Mega Link to the OP in a second.

Lukkie1998

Thanks.
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Not an authentic Halo: Reach M6G, you cant aim through the scope... But other than that its anims and sounds are pretty solid.
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In Halo when you scope, your reticle still shows during the scope hence the reason why it turns red when you target an enemy. I don't know how to make the reticle show during the scope in WAW so I left it as is(unless someone knows how, so I can add in).
Last Edit: December 21, 2014, 02:20:38 pm by sevengpluke

 
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