UGX-Mods

Call of Duty 5: World at War => Downloadable Items for Mappers => Custom Maps, Mods & Tools => Full Weapons => Topic started by: sevengpluke on December 14, 2014, 06:14:29 am

Title: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 14, 2014, 06:14:29 am
I've ported the M6G Magnum into CODWAW for use in your custom maps. Just follow these simple steps to add it to your map. First Download it here:
Mediafire (http://www.mediafire.com/download/t9n851iitpghwxi/Fixed_Magnum.zip)
Mega (https://mega.co.nz/#!Y1wQEBpa!DzkBkTQ4Jd8BQgHu3kzedMfQAsmZ_OCAz0XVjEyNYg4)

Now copy every folder except for weapons to CODWAW_ROOt/raw.
Now navigate to CODWAW_ROOt/raw/soundaliases and find weapons.csv
Paste this at the very bottom:
Code Snippet
Plaintext
#Magnum
halo_magnum_fire,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,
halo_magnum_fire_pap,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.9,1,,,1,oldest,,,rfl_1st,,,,,,,,,,2d,,,,0.75,,,,,,,wpn_all,,,,,,,,,,,,90,90,0.25,1,,
halo_magnum_fire_pap_npc,,SFX/Weapon/pistols/357/fire/wpn_357_st_shot.wav,,0.7,0.85,500,4000,10,priority,2,oldest,rfl_3rd,,,,4000,,,0.98,1.02,,3d,,,,0.7,,,,,,,,,,,,,,,,,,,50,90,0.35,1,,

halo_magnum_mag_out,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_out.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_mag_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_mag_in.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,
halo_magnum_cock_in,,SFX/Weapon/Pistols/Colt1911/Foley/1911_slide_forward.wav,,0.65,0.8,,,,,,,reload,,,,,,curve4,0.95,1.05,,2d,,,,,all_sp,,,,,,,,0.5,,,,,,,,,,80,95,0.55,1,,

Now copy images, and weapons folder to your mods folder(CODWAW_ROOT/mods/yourmapnamefolder).
And paste this in the mod.csv:
Code Snippet
Plaintext
xmodel,test_magnumview
xmodel,test_magnum_world
xmodel,test_magnumview_pap
xmodel,test_magnum_world_pap
xanim,test_magnum_alt_raise
xanim,test_magnum_fire
xanim,test_magnum_idle
xanim,test_magnum_reload
xanim,test_magnum_reload_empty
xanim,test_magnum_raise
xanim,test_magnum_drop
xanim,test_magnum_first_raise
xanim,test_magnum_sprint_start
xanim,test_magnum_sprint_loop
xanim,test_magnum_sprint_end
weapon,sp\halo_magnum
weapon,sp\halo_magnum_upgraded
material,halo_reticles
material,hud_reticles

Now build mod(MAKE SURE YOU TICK EVERYTHING) and start game and use console command to get weapon(give halo_magnum)
If you want to add to box, add this:
Code Snippet
Plaintext
include_weapon( "halo_magnum" );
include_weapon( "halo_magnum_upgraded", false );
in dlc3_code.gsc under this:
Code Snippet
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include_weapon( "zombie_sw_357_upgraded", false );
Then add this:
Code Snippet
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add_zombie_weapon( "halo_magnum", 						&"ZOMBIE_WEAPON_RAYGUN_10000", 				10000,	"vox_raygun",	6 );
add_zombie_weapon( "halo_magnum_upgraded", &"ZOMBIE_WEAPON_RAYGUN_10000", 10000, "vox_raygun", 6 );

in _zombiemode_weapons.gsc

Under this:
Code Snippet
Plaintext
add_zombie_weapon( "zombie_sw_357_upgraded", 				&"ZOMBIE_WEAPON_SW357_100", 				100, 	"vox_357",		5 );

This model is custom made by Moses so this is all legal  :P

Credits:

Model: Moses
Animation Help: ODX, Rollonmath42

If use in map be sure to give proper credits.

Ta-ta.

Video:
http://youtu.be/82-ktBrhPOQ (http://youtu.be/82-ktBrhPOQ)

Replaced version video
http://youtu.be/8obyl61oBzw (http://youtu.be/8obyl61oBzw)
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: MidgetBlaster on December 14, 2014, 07:23:49 pm
aw, why was the download moved?
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: Lukkie1998 on December 14, 2014, 07:38:22 pm
OP is fixing the link. It will be put back soon!

Lukkie1998
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: KDXDARK on December 14, 2014, 08:26:07 pm
isnt "illegal" upload files from another game, without compiling them(in .FF or .IWD format)? or i am wrong?
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: Lukkie1998 on December 14, 2014, 08:27:54 pm
isnt "illegal" upload files from another game, without compiling them(in .FF or .IWD format)? or i am wrong?

They didn't rip it from the game, but made their own models and anims, which isn't illegal

Lukkie1998
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 14, 2014, 08:31:12 pm
They didn't rip it from the game, but made their own models and anims, which isn't illegal

Lukkie1998

Correct. The sounds were ripped so I had to remove them.
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: MakeCents on December 15, 2014, 03:45:43 am
Nice, thanks for sharing. I might make it a special weapon in the next map.
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: Centric on December 15, 2014, 04:02:00 am
I got the version with sounds  :gusta:
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 15, 2014, 02:13:25 pm
I got the version with sounds  :gusta:

The one uploaded has soundalias linked to WAW sounds, but just not the official sounds. Also the 357 fire sound and colt reload sounds worked surprisingly good as a replacement. As shown in the second video.
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: MrDunlop4 on December 15, 2014, 02:33:21 pm
Thanks for sharing dude ;D

Looks really nice :)

- MrDunlop4
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: MJPWGaming on December 20, 2014, 08:58:43 pm
Could someone possibly PM me this in a link of it on a different file host? Im unable to download from Mediafire :/
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: Lukkie1998 on December 20, 2014, 10:21:36 pm
Could someone possibly PM me this in a link of it on a different file host? Im unable to download from Mediafire :/

I'll add a Mega Link to the OP in a second.

Lukkie1998
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 20, 2014, 11:55:16 pm
I'll add a Mega Link to the OP in a second.

Lukkie1998

Thanks.
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: DeletedUser on December 21, 2014, 02:42:45 am
Not an authentic Halo: Reach M6G, you cant aim through the scope... But other than that its anims and sounds are pretty solid.
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 21, 2014, 02:11:35 pm
In Halo when you scope, your reticle still shows during the scope hence the reason why it turns red when you target an enemy. I don't know how to make the reticle show during the scope in WAW so I left it as is(unless someone knows how, so I can add in).
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: Rorke on December 21, 2014, 02:32:43 pm
In Halo when you scope, your reticle still shows during the scope hence the reason why it turns red when you target an enemy. I don't know how to make the reticle show during the scope in WAW so I left it as is(unless someone knows how, so I can add in).
scope overlay in the weapon file i think that is
Title: Re: Add M6G Magnum(Halo Pistol) to your map.
Post by: sevengpluke on December 21, 2014, 02:52:18 pm
scope overlay in the weapon file i think that is

I didn't find scope overlay. If you meant ads overlay then that's what's being shown during scoping. What I'm trying to do is get the crosshair and reticle to show during scope. The halo scope textures are just circles, it's the crosshair and reticles that makes it get its center aim(if that makes sense)

Edit: This is the Magnum Scope Texture http://gyazo.com/f9968cba5d8846a5b277dcc53fbe5fec (http://gyazo.com/f9968cba5d8846a5b277dcc53fbe5fec)