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Messages - MJPWGaming

Hi there! So Im having a bit of a issue with my custom characters and this happens with all of them. During testing I noticed that the character's quotes in relation of killing the zombies or buying gumballs never actually plays. Here's all the lines that's not working.

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vox_plr_0_gum_buy_0,,streamed,mjpw\labyrinth_char\char_0\buy_gbg\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_gum_buy_1,,streamed,mjpw\labyrinth_char\char_0\buy_gbg\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_0,,streamed,mjpw\labyrinth_char\char_0\killclosezom\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_1,,streamed,mjpw\labyrinth_char\char_0\killclosezom\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_2,,streamed,mjpw\labyrinth_char\char_0\killclosezom\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_3,,streamed,mjpw\labyrinth_char\char_0\killclosezom\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_close_4,,streamed,mjpw\labyrinth_char\char_0\killclosezom\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_explosive_0,,streamed,mjpw\labyrinth_char\char_0\killexplosive\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_explosive_1,,streamed,mjpw\labyrinth_char\char_0\killexplosive\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_0,,streamed,mjpw\labyrinth_char\char_0\killheadshot\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_1,,streamed,mjpw\labyrinth_char\char_0\killheadshot\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_2,,streamed,mjpw\labyrinth_char\char_0\killheadshot\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_3,,streamed,mjpw\labyrinth_char\char_0\killheadshot\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_headshot_4,,streamed,mjpw\labyrinth_char\char_0\killheadshot\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_0,,streamed,mjpw\labyrinth_char\char_0\killknifezom\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_1,,streamed,mjpw\labyrinth_char\char_0\killknifezom\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_2,,streamed,mjpw\labyrinth_char\char_0\killknifezom\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_3,,streamed,mjpw\labyrinth_char\char_0\killknifezom\04.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_melee_4,,streamed,mjpw\labyrinth_char\char_0\killknifezom\05.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_0,,streamed,mjpw\labyrinth_char\char_0\killzommonk\01.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_1,,streamed,mjpw\labyrinth_char\char_0\killzommonk\02.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
vox_plr_0_kill_monkey_2,,streamed,mjpw\labyrinth_char\char_0\killzommonk\03.wav,,,UIN_MOD,,,,,BUS_VOICE,grp_voice,snp_voice,,,,95,95,70,700,750,,,,,1,reject,,,1,1,,,,,,3d,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
7 years ago
It just lets me spam buy it even if i already have it

Same here. Everything else is great. And you can fill up your max perk slots with this.

7 years ago
your using my pap im guessing, there is a mistake in the material on the model

or something like that, and then ofc, when i reconverted the machine again later, the materials were set up wrong. Could have sworn i already fixed this in the download

No I had downloaded the Lime export tool and snagged it from TranZit. Yours glows and lights up right?
8 years ago
I thought it was an anim too

Yeah same here this is new news to me.
8 years ago
Rolling parts should have 1 joint, this is how model should have the joints:

(Image removed from quote.)

Hmmm that's strange mine didn't have any. Well the BO2 model did but the WaW models didnt.

Thank you SO much! It was the material that rolls not the model lol +1

8 years ago
Not sure why you linked that Twitter post lol. Why don't you just use the WAW rolling material since it's identical to my knowledge.

I just linked it to show the model not moving haha. I'll try out the material now.

Did you use on-model at all? Is it binded?

I exported the model zombie_vending_packapunch and zombie_vending_packapunch_on to check on its joints or to bind to the BO2 model however it didn't have any.
8 years ago
Hello there. I threw in the BO2 Pack-a-Punch model and everything looks great HOWEVER the rollers failed to roll.

Any idea on how to get them rolling?

https://twitter.com/MJPWGaming/status/689545573339369472
8 years ago
_load.gsc for starting health (and maybe some others when respawning)
_zombiemode_perks.gsc for Jugg health. Just search for health and you will come up with stuff you need

Thanks! Got it!
8 years ago
Hi Im looking for help on adjusting the standard health to a three hit and Jugg to a five hit.
8 years ago
You must have put it in other function because weapon is initialized since it's an argument of the function.
The function is the one Blunt copied in the Hidden text.
You only have to find this line inside that function:
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if( !( weapon == "fraggrenade" || weapon == "stielhandgranate" || weapon == "molotov" || weapon == "zombie_cymbal_monkey" ) )
and add:
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|| weapon == "stielhandgranate2"
And you have to do something similar for the box if the grenade appears in the box.

Okay now I have uninitialized variable "new_grenades"
8 years ago
Did you put it in the correct function, and not in the function for the box? ( treasure_cheast_give_weapon )

I dont believe so :( Where in the function would it go?
8 years ago
If you buy them on the wall, as a normal wall weapon, you need to include your weapon inside the if where it takes the player's weapon (_zombiemode_weapons, weapon_give( weapon, is_upgrade ) ):
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if( isdefined( current_weapon ) )
{
if( !( weapon == "fraggrenade" || weapon == "stielhandgranate" || weapon == "molotov" || weapon == "zombie_cymbal_monkey" || weapon == "stielhandgranate2") )
{
self TakeWeapon( current_weapon );
}
}
Then you have to take the player's grenades, checking if the player has them and that you're giving the new grenades to take his normal grenades.
If they appear in the box the code is very similar but in treasure_chest_give_weapon( weapon_string ) and if you're not using the original script for this, you'll have to find where the script for buying wall weapons is.
And for the round part, with the name you gave to grenades is really simple. Go to award_grenades_for_survivors() and you have to add this inside the first if statement:
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new_grenades = "";
if( players[i] hasWeapon( "stielhandgranate2" ) )
    new_grenades = "2";
And every time it says "stielhandgranate" inside this function, put this:
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"stielhandgranate" + new_grenades

Not tested, though.

Uninitialized variable "weapon"
8 years ago
agree thats how i did mine also. as for MJPWGaming thats not a bad alternative good thinking  ;)
Also here is the fixed PAP fx if you need it...
 https://www.dropbox.com/s/qe6zcsube8c80yr/PackAPunch_FXFix.zip?dl=0

It's already in the download in the tutorial lol
8 years ago
So I have a new grenade type in my map but when you buy them you get 4 of the new and you'll still have the normal standard grenades. When the next round starts, you'll get two standard and none of the alternate. You'll only get it when you buy them off the wall again.

Also aside from this, when I get it from the box it replaces the gun that you have out :(

If someone could help me that would be fantastic!

By the way, just so if there was a coded reply, my standard grenades are "stielhandgranate" and we'll call the new ones "stielhandgranate2"
8 years ago
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