Hi there! So Im having a bit of a issue with my custom characters and this happens with all of them. During testing I noticed that the character's quotes in relation of killing the zombies or buying gumballs never actually plays. Here's all the lines that's not working.
your using my pap im guessing, there is a mistake in the material on the model
or something like that, and then ofc, when i reconverted the machine again later, the materials were set up wrong. Could have sworn i already fixed this in the download
No I had downloaded the Lime export tool and snagged it from TranZit. Yours glows and lights up right?
I exported the model zombie_vending_packapunch and zombie_vending_packapunch_on to check on its joints or to bind to the BO2 model however it didn't have any.
_load.gsc for starting health (and maybe some others when respawning) _zombiemode_perks.gsc for Jugg health. Just search for health and you will come up with stuff you need
You must have put it in other function because weapon is initialized since it's an argument of the function. The function is the one Blunt copied in the Hidden text. You only have to find this line inside that function: and add: And you have to do something similar for the box if the grenade appears in the box.
Okay now I have uninitialized variable "new_grenades"
If you buy them on the wall, as a normal wall weapon, you need to include your weapon inside the if where it takes the player's weapon (_zombiemode_weapons, weapon_give( weapon, is_upgrade ) ): Then you have to take the player's grenades, checking if the player has them and that you're giving the new grenades to take his normal grenades. If they appear in the box the code is very similar but in treasure_chest_give_weapon( weapon_string ) and if you're not using the original script for this, you'll have to find where the script for buying wall weapons is. And for the round part, with the name you gave to grenades is really simple. Go to award_grenades_for_survivors() and you have to add this inside the first if statement: And every time it says "stielhandgranate" inside this function, put this:
So I have a new grenade type in my map but when you buy them you get 4 of the new and you'll still have the normal standard grenades. When the next round starts, you'll get two standard and none of the alternate. You'll only get it when you buy them off the wall again.
Also aside from this, when I get it from the box it replaces the gun that you have out :(
If someone could help me that would be fantastic!
By the way, just so if there was a coded reply, my standard grenades are "stielhandgranate" and we'll call the new ones "stielhandgranate2"