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[App] UGX Script Placer 2.0.1 BETA - Now with UGX-MOD Compatibility!

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Created 10 years ago
by SajeOne
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okay a few questions, i saw the zombiemode_weapons gsc, does that have the dlc3 code included in it? and I also saw world at war weapons in there, are those needed? can I remove them? because it wont let me use ugx easy fx on this, it gives me the 400 fx error so I need to remove some from the ugx files, but im not sure which files to remove FX from. Also when I use custom menu music it works until I use the project mover to move the files then it goes back to default waw menu music
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okay a few questions, i saw the zombiemode_weapons gsc, does that have the dlc3 code included in it? and I also saw world at war weapons in there, are those needed? can I remove them? because it wont let me use ugx easy fx on this, it gives me the 400 fx error so I need to remove some from the ugx files, but im not sure which files to remove FX from. Also when I use custom menu music it works until I use the project mover to move the files then it goes back to default waw menu music
For the FX error read the post that's right above replying to ronan. For the zombiemode weapons I'm not quite sure what you mean by that. The script placer doesn't use either of those files for anything. Your map will use the default files found in your root/raw or in ugx_guns.iwd for UGX-MOD. For main menu music some have gotten success from including the sound include into ugx_mod.ff's mod.csv.
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Everything else is working, but shouldnt it install jukebox also? It did install prefab, but no model, no anims, nothing. Maybe add that in update?
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Everything else is working, but shouldnt it install jukebox also? It did install prefab, but no model, no anims, nothing. Maybe add that in update?
Possibly, I'll put it on my list, but the jukebox is a fairly specific choice feature, not something that many would typically be adding right off the bat. If you are having any issues with the existing jukebox tutorial feel free to create a topic about it.
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Try it and see.
i finally got my map to load with ugx mod because of 400fx error. apparently the files that the SP makes, when selecting to use easy-fx, hits the limit
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i finally got my map to load with ugx mod because of 400fx error. apparently the files that the SP makes, when selecting to use easy-fx, hits the limit
Posting about it two times in this thread isn't enough  :poker:
Working on a fix, guess I might as well make a known bugs section.
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Posting about it two times in this thread isn't enough  :poker:
Working on a fix, guess I might as well make a known bugs section.

I had to go to my dlc3_code in raw and remove all the world at war weapons and comment unused FX to get the 400 fx error to go away
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I had to go to my dlc3_code in raw and remove all the world at war weapons and comment unused FX to get the 400 fx error to go away
Then something has gone wrong as UGX-MOD doesn't use dlc3_code for weapons anymore seeing as it was found redundant that they had to be specified in two different places. UGX-MOD's _zombiemode_weapons.gsc handles the weapon includes for the mod along with dlc3.csv.
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Oops, forgot to post about this(only been what? Two days?). New version of the script placer is now live, you can either download it from the download link on this topic or through the prompt given to anyone who opens the previous version on their computer. The fixes included in this version are listed below.

v2.0.1
- Corrected easyFX + UGX-MOD 400FX crash
- Added worldspawn settings to setup map
- Added Auto check for custom items added to IWD list
- Disabled the ability to select any file type in the screens section(caused program freeze)
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ok so i'm getting the 400fx asset error when i try and play the map.
i also checked the FAQ and that didn't work
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ok so i'm getting the 400fx asset error when i try and play the map.
i also checked the FAQ and that didn't work
Did you use UGX Easy FX? Did you download v2.0.1 of the script placer?
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no i just used 2.0 not 2.1 is there anyway i can fix my map without creating a new map with 2.1?
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no i just used 2.0 not 2.1 is there anyway i can fix my map without creating a new map with 2.1?
Well you should get a notification when opening the program to update it whenever an update is released.

To fix the issue manually you can go into root/zone_source/*MAPNAME*_patch.csv and remove some of the unwanted Easy FX includes at the bottom. You can then go into root/mods/*YOURMOD*/maps/ugx_easy_fx.gsc and remove some of the unwanted 'LoadFX()' lines(they should be the same FX that you removed in your patch csv).
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Ok I'll try it out thanks
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somebody is having troubles with the weather script? because it sometimes play the FX and anothers not

 
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