You need to do it after every compile unless you do what I just said.
I have, still not working, and I see from times, that Project Mover moves the files in mod folder and I made sure the names are rightEdit: Now I get sound_asset error, I followed wiki and I dont have that line even in mapname.csv. And I still get the alien text I even installed standalone and patch again and pasted them in root
umm i tried using it it said there was no errors but my map didn't generate
Can't wait to try this . But It seems like alot people having trouble just to make a map with ugx mod
It's an unfamiliar process for most people and if you don't have an understanding of how the mod files are loaded by the game it can be confusing to people but if you follow either the video series or the wiki tutorial closely you will be able to do it. SajeOne is about to release an updated video tutorial which shows how to use this Script Placer to generate stock maps and UGX Mod maps correctly. Hopefully this will clear it up for everyone.
A video has now been added to the wiki page for anyone that might be having trouble. (As of the moment it's still processing, will be 1080p) UGX Script Placer 2.0 Overview w/ Stock/UGX Mod Tutorial
how come it still uses those nasty viewhands? D:
Alright, I followed vid tut twice, I even made new map and still got alien text and loads of errors, argh!Edit: Ray helped me, was using wrong IWD and we had to remove font, cos it wasnt working, oh well, now I can enter the contest