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[App] UGX Script Placer 2.0.1 BETA - Now with UGX-MOD Compatibility!

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Created 10 years ago
by SajeOne
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You need to do it after every compile unless you do what I just said.

I have, still not working, and I see from times, that Project Mover moves the files in mod folder and I made sure the names are right

Edit: Now I get sound_asset error, I followed wiki and I dont have that line even in mapname.csv. And I still get the alien text  >:( I even installed standalone and patch again and pasted them in root
Last Edit: October 08, 2014, 06:09:33 pm by HitmanVere
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umm i tried using it it said there was no errors but my map didn't generate
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I have, still not working, and I see from times, that Project Mover moves the files in mod folder and I made sure the names are right

Edit: Now I get sound_asset error, I followed wiki and I dont have that line even in mapname.csv. And I still get the alien text  >:( I even installed standalone and patch again and pasted them in root
lol i don't know what to tell you other than you're missing a step somewhere along the way, because I've talked to 3 people so far who have successfully generated a UGX Mod map with this tool and haven't heard anyone with your problem who was not able to solve it with similar instructions to what I just gave to you.

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Can't wait to try this :). But It seems like alot people having trouble just to make a map with ugx mod  ???
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umm i tried using it it said there was no errors but my map didn't generate
Then you likely did not have the correct root folder selected. If it could not replace the file it would have created a log file and came up saying the map was generated with errors. Please verify your root path and retry.
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ok ill try that thanks. :D
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Can't wait to try this :). But It seems like alot people having trouble just to make a map with ugx mod  ???
It's an unfamiliar process for most people and if you don't have an understanding of how the mod files are loaded by the game it can be confusing to people but if you follow either the video series or the wiki tutorial closely you will be able to do it. SajeOne is about to release an updated video tutorial which shows how to use this Script Placer to generate stock maps and UGX Mod maps correctly. Hopefully this will clear it up for everyone.
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It's an unfamiliar process for most people and if you don't have an understanding of how the mod files are loaded by the game it can be confusing to people but if you follow either the video series or the wiki tutorial closely you will be able to do it. SajeOne is about to release an updated video tutorial which shows how to use this Script Placer to generate stock maps and UGX Mod maps correctly. Hopefully this will clear it up for everyone.
okay good. i didnt try yet because i see people having trouble. but im going to start now :).
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A video has now been added to the wiki page for anyone that might be having trouble. (As of the moment it's still processing, will be 1080p) UGX Script Placer 2.0 Overview w/ Stock/UGX Mod Tutorial
Last Edit: October 08, 2014, 09:43:27 pm by SajeOne
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A video has now been added to the wiki page for anyone that might be having trouble. (As of the moment it's still processing, will be 1080p) UGX Script Placer 2.0 Overview w/ Stock/UGX Mod Tutorial

how come it still uses those nasty viewhands? D:
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how come it still uses those nasty viewhands? D:
Because the drop-on viewhands fix hasn't been applied that is linked on the wiki.
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I watched the Script placer vid twice. Not because I wanted to learn, but because I absolutely love YouTube's auto-captioning. Good lord it's funny. XD
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Nice! Going to use this for my map when i install the ugx mod  ;)
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Alright, I followed vid tut twice, I even made new map and still got alien text and loads of errors, argh!

Edit: Ray helped me, was using wrong IWD and we had to remove font, cos it wasnt working, oh well, now I can enter the contest :D
Last Edit: October 09, 2014, 04:44:42 pm by HitmanVere
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Alright, I followed vid tut twice, I even made new map and still got alien text and loads of errors, argh!

Edit: Ray helped me, was using wrong IWD and we had to remove font, cos it wasnt working, oh well, now I can enter the contest :D
If you had to remove the font then it means your raw/english/font folder was not UGX Mod's.

 
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