[App] UGX Script Placer 2.0.1 BETA - Now with UGX-MOD Compatibility!

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Created 1530 days ago
by SajeOne
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If you had to remove the font then it means your raw/english/font folder was not UGX Mod's.

I dont know, it should be. But I had in mind to use BO1 font, so its all good
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
UGX MODS HELP!

i get this error after shooting a few zombies...



My main menu also doesn't work, and my map is really dark?

This is what my map looks like



Have i done anything wrong?
Last Edit: October 10, 2014, 12:23:41 am by pashan
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UGX MODS HELP!

i get this error after shooting a few zombies...

( [You are not allowed to view external links. Register or Login to see them] .)

My main menu also doesn't work, and my map is really dark?

Have i done anything wrong?
Your screenshot is missing, try uploading it again.
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Community Mapper Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager.
Your screenshot is missing, try uploading it again.

Updated
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maps:
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http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
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[WIP] mapping 39%, weapons 85%, scripts 65%
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There are no world spawn settings. Sajeone felt thatshould be on the mapper  :) and I agree  :P lol
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There are no world spawn settings. Sajeone felt thatshould be on the mapper  :) and I agree  :P lol

Okay, but what about the error i get?
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That's a Trem/Saje question sry
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Sigh. I feel like such a bother, with all of the shit you guys are getting, but I gave up on trying to install UGX into my map just because I have no patience for anything. Now when I compiled and loaded my old, completely un-UGX-related map, I get:
'Can't load image: "ugx_menu_template"'
Obviously I'm overlooking something very obvious here. I searched through all of the files and images and found no references to it, though.
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Sigh. I feel like such a bother, with all of the shit you guys are getting, but I gave up on trying to install UGX into my map just because I have no patience for anything. Now when I compiled and loaded my old, completely un-UGX-related map, I get:
'Can't load image: "ugx_menu_template"'
Obviously I'm overlooking something very obvious here. I searched through all of the files and images and found no references to it, though.
Make sure you restored your zone_source folder csv files (specifically dlc3.csv and zombiemode.csv) and make sure you restored your raw/ui folder.
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Make sure you restored your zone_source folder csv files (specifically dlc3.csv and zombiemode.csv) and make sure you restored your raw/ui folder.
Thanks, will try tomorrow. Great job on the script placer, by the way; very easy to use.
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Nice program guys! Worked great with ease. Just one thing though. When I launch the map via the singleplayer button [UGX Mod enabled] I get and error saying that ugx_easyfx.gsc is missing, or something like that. This is probably something small but I could use some help. Had UGX Easy FX ticked in the script placer BTW.

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Last Edit: October 11, 2014, 06:27:25 pm by RonanMerriman
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Nice program guys! Worked great with ease. Just one thing though. When I launch the map via the singleplayer button [UGX Mod enabled] I get and error saying that ugx_easyfx.gsc is missing, of something like that. This is probably something small but I could use some help. 

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Did you ensure to check it in the IWD list? Something that I plan to implement in the program is that it automatically checks it but unfortunately it's not included in this version.
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Did you ensure to check it in the IWD list? Something that I plan to implement in the program is that it automatically checks it but unfortunately it's not included in this version.


Ah! I didn't. Silly me. I ticked the loadscreen boxes but forgot about that one thanks. I'll get back to you if/when it works.

Edit: Great, 400 fx limit error :/
Last Edit: October 11, 2014, 06:32:43 pm by RonanMerriman
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Ah! I didn't. Silly me. I ticked the loadscreen boxes but forgot about that one thanks. I'll get back to you if/when it works.

Edit: Great, 400 fx limit error :/
I added all the default easy FX efx files, I have now found that this is too much for UGX Mod(silly me). Go into ugx_easy_fx.gsc and *MAPNAME*_patch.csv(zone_source) and comment out any FX that you don't want.
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I added all the default easy FX efx files, I have now found that this is too much for UGX Mod(silly me). Go into ugx_easy_fx.gsc and *MAPNAME*_patch.csv(zone_source) and comment out any FX that you don't want.


Right so I'll get on that.

Edit: Ok I think I messed up everything. Only after deleting a load of lines did I realise what commenting out actually was...  :facepalm:. There doesn't seem to be an option to delete a map in the current version but ill try and make a new one anyway and test it out some more. Also, I was a bit confused some stuff. The MAPNAME_patch.csv and ugx_easy_fx.gsc don't contain "400fx". Will commenting out all of them fix the error even though all of them are not shown?
Last Edit: October 11, 2014, 07:31:09 pm by RonanMerriman

 
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