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[WIP] Trezla (v1.2)

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Created 9 years ago
by Trezla
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Location: gb
Date Registered: 7 February 2015
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Zombie Maps
- Trezla

Applications:
- Zombie Map Manager
This is my first released map, which will not have many modifications from the original WaW game, but I'm learning as I'm making.

Since it's my first map, I wanted to add everything I could in a map at the time, so hence the name "Trezla" which I will try and figure out how to change it. This map doesn't really have any meaning or set, it's not based on a particular place or area, just a map with a bunch of rooms, debris and just plain detail.

Although while making it, I thought I should make a really challenging map so I preventing any spots too train-able so it would take the enjoyment out of those laid-back zombie slayers who train a lot without having a real zombie challenge. This will get you on your toes at the early rounds.

The future of this map:
The map with have a lot more rooms, more detail, outside area to train, which will only be accessible after struggling on the early rounds. If the map is big enough, teleporters will be added. I'm thinking about adding traps but only on areas that I would think are beneficial for all players. I will also try and make the training areas hard too so don't expect to be a laid back player on this map. It'll make you sweat... or atleast I hope so.  ;)

Current Features
4 WaW Perks
Pack-A-Punch
Couple First Room Wall Weapons
Power Switch
2 Non-Barricaded Barriers (For More Intense Gameplay)
Solo Scoreboard (PROxFTW)
Zombie Risers
Random Box (3 Locations So Far)
NEW! BO Quick Revive (For Solo Players) (BrutalMcLegend)
NEW! 4 BO Perks

Possible Future Features
Buyable Ending
Soul Boxes
Easter Eggs
Train-able Areas (Outside)
Custom HUD

Next Update
Version 1.3
- Mule Kick
- Custom HUD
- Huge Map Improvements (Outside Area)
- End Game Cameras
- Dynamic Lighting

Change Log
Version 1.2
- BO Quick Revive (For Solo Players)
- Added Juggernaut & Double Tap
- Map Improvements

Version 1.1
This version wasn't available to the public.

Want to beta test the map?
Download my Zombie Map Manager to access all of my current and upcoming maps right from the manager.

Trezla (Map Progress)
43%


Screenshots from version 1.0




Last Edit: March 30, 2015, 12:26:56 am by Trezla
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If it's not perfect, you'll never see it.
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Learn by doing, not copy and pasting.

Enjoy my 2015 contest map, a simple map with bo1-bo2 features
http://ugx-mods.com/forum/index.php?topic=14968.msg149200#
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Centric's Groups
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I was skeptical when you said it had many base waw features, but it looks really good for a first map.
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I was skeptical when you said it had many base waw features, but it looks really good for a first map.

Thank you for your positive response, as I learn more, my maps will get better overtime, hopefully leading to fully custom content. Thank you once again.
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Location: gb~ Inactive ~
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I don't own Bo3, so I can't mod it, however I may give RAWS of my models to you for Import, Just DM me
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Projects:
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Plasma Blade: Complete
Plasma Variant Bowie: In-Progress
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Looks Like something I could have fun on,
Good Job overall, May not have many Custom Features, but looks REALLY GOOD for a Standard WaW
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Good day Trezla, it would be a very cool thing, IF u made a custom perk? it would really add somehing special to your first map! think about it? ;)

And for the rest, the maps does not look bad at all!

Greetings,
Koen
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Maya <3

Let's Play some osu!
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Looks good so far :)

MrDunlop4
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Thank you for all your kind comments so far, I will be learning new things along the way so I may add some custom perks, not sure yet, but I don't want the buggy perks, I may add mule kick, I like that perk and it works well. But with the custom perk machines (except BO one's) they don't look professional, and I'm the sort that likes everything to look perfect.

Thanks again for your support and kind comments.
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Thank you for all your kind comments so far, I will be learning new things along the way so I may add some custom perks, not sure yet, but I don't want the buggy perks, I may add mule kick, I like that perk and it works well. But with the custom perk machines (except BO one's) they don't look professional, and I'm the sort that likes everything to look perfect.

Thanks again for your support and kind comments.
I actually posted an custom zombies idea a while back about quick revive when the zombies run away from you on solo, they become verrukt sprinters, but after you get up, they return to normal speed. :)
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Since you mentioned full or accurate description of your map in this particular way, I'm interested, so keep the good work :D
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hi how are you :D
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the tab part showing kills etc just makes me happy :D
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Thanks to everyone for your support on my first map, I'm currently trying to add dynamic lighting so some lights turn on when the power is on, but only the lights that make sense in their respective locations, hoping this will improve the map a bit.
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Version 1.2 has been released in the manager, also I have released the download link now since I'm able to edit my posts.
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how did you made it so dogs can go through the window? o.O
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how did you made it so dogs can go through the window? o.O

In the traverse folder, look for wall_hop_zombie.
Last Edit: March 18, 2015, 12:15:48 am by Trezla
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Hey, came to tell you for your first map it was really impressing, of course not a big WOAH like the exo zombies map but pretty nice. I can tell you'll be the start of something nice just hoping I get to see more and more soon. And who knows maybe after a few custom guns and perks you could probably be the next JBird. Keep working at it dude. :D :D :D

 
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