UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: Trezla on March 10, 2015, 10:00:00 pm

Title: [WIP] Trezla (v1.2)
Post by: Trezla on March 10, 2015, 10:00:00 pm
This is my first released map, which will not have many modifications from the original WaW game, but I'm learning as I'm making.

Since it's my first map, I wanted to add everything I could in a map at the time, so hence the name "Trezla" which I will try and figure out how to change it. This map doesn't really have any meaning or set, it's not based on a particular place or area, just a map with a bunch of rooms, debris and just plain detail.

Although while making it, I thought I should make a really challenging map so I preventing any spots too train-able so it would take the enjoyment out of those laid-back zombie slayers who train a lot without having a real zombie challenge. This will get you on your toes at the early rounds.

The future of this map:
The map with have a lot more rooms, more detail, outside area to train, which will only be accessible after struggling on the early rounds. If the map is big enough, teleporters will be added. I'm thinking about adding traps but only on areas that I would think are beneficial for all players. I will also try and make the training areas hard too so don't expect to be a laid back player on this map. It'll make you sweat... or atleast I hope so.  ;)


Possible Future Features
Buyable Ending
Soul Boxes
Easter Eggs
Train-able Areas (Outside)
Custom HUD

Next Update
Version 1.3
- Mule Kick
- Custom HUD
- Huge Map Improvements (Outside Area)
- End Game Cameras
- Dynamic Lighting

Change Log
Version 1.2
- BO Quick Revive (For Solo Players)
- Added Juggernaut & Double Tap
- Map Improvements

Version 1.1
This version wasn't available to the public.


Trezla (Map Progress)
43%


Screenshots from version 1.0
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FbFvR6fk.jpg&hash=6a86efa76b03365fea1b1b7160b1e051d865f660)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FD06H8GY.jpg&hash=493af89d9f61ee0a8a24b77c4df20edcae0615d7)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FFwhMyUl.jpg&hash=1eddcdb57a8b5e9702ccaebe4607286178112c8c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Fm5ibSOs.jpg&hash=564ebc05b79ef74ac69995cd54ecf55809daaf7c)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F97mkGWk.jpg&hash=beee9e8647d48c724fb75510ed1e5d684f6f708b)
Title: Re: Trezla [WIP]
Post by: Centric on March 11, 2015, 11:18:09 am
I was skeptical when you said it had many base waw features, but it looks really good for a first map.
Title: Re: Trezla [WIP]
Post by: Trezla on March 11, 2015, 01:16:50 pm
I was skeptical when you said it had many base waw features, but it looks really good for a first map.

Thank you for your positive response, as I learn more, my maps will get better overtime, hopefully leading to fully custom content. Thank you once again.
Title: Re: Trezla [WIP]
Post by: BrutalMcLegend on March 11, 2015, 01:26:31 pm
Looks Like something I could have fun on,
Good Job overall, May not have many Custom Features, but looks REALLY GOOD for a Standard WaW
Title: Re: Trezla [WIP]
Post by: freefire1990 on March 11, 2015, 01:39:50 pm
Good day Trezla, it would be a very cool thing, IF u made a custom perk? it would really add somehing special to your first map! think about it? ;)

And for the rest, the maps does not look bad at all!

Greetings,
Koen
Title: Re: Trezla [WIP]
Post by: MrDunlop4 on March 11, 2015, 07:45:56 pm
Looks good so far :)

MrDunlop4
Title: Re: Trezla [WIP]
Post by: Trezla on March 11, 2015, 10:29:01 pm
Thank you for all your kind comments so far, I will be learning new things along the way so I may add some custom perks, not sure yet, but I don't want the buggy perks, I may add mule kick, I like that perk and it works well. But with the custom perk machines (except BO one's) they don't look professional, and I'm the sort that likes everything to look perfect.

Thanks again for your support and kind comments.
Title: Re: Trezla [WIP]
Post by: conn6orsuper117 on March 12, 2015, 12:31:38 pm
Thank you for all your kind comments so far, I will be learning new things along the way so I may add some custom perks, not sure yet, but I don't want the buggy perks, I may add mule kick, I like that perk and it works well. But with the custom perk machines (except BO one's) they don't look professional, and I'm the sort that likes everything to look perfect.

Thanks again for your support and kind comments.
I actually posted an custom zombies idea a while back about quick revive when the zombies run away from you on solo, they become verrukt sprinters, but after you get up, they return to normal speed. :)
Title: Re: Trezla [WIP]
Post by: Ramiabdh on March 12, 2015, 03:50:48 pm
Since you mentioned full or accurate description of your map in this particular way, I'm interested, so keep the good work :D
Title: Re: Trezla [WIP]
Post by: blackrock555 on March 12, 2015, 10:07:43 pm
the tab part showing kills etc just makes me happy :D
Title: Re: Trezla [WIP]
Post by: Trezla on March 12, 2015, 10:24:47 pm
Thanks to everyone for your support on my first map, I'm currently trying to add dynamic lighting so some lights turn on when the power is on, but only the lights that make sense in their respective locations, hoping this will improve the map a bit.
Title: Re: [WIP] Trezla (v1.2)
Post by: Trezla on March 17, 2015, 11:50:58 pm
Version 1.2 has been released in the manager, also I have released the download link now since I'm able to edit my posts.
Title: Re: [WIP] Trezla (v1.2)
Post by: jjbradman on March 18, 2015, 12:09:39 am
how did you made it so dogs can go through the window? o.O
Title: Re: [WIP] Trezla (v1.2)
Post by: Trezla on March 18, 2015, 12:10:50 am
how did you made it so dogs can go through the window? o.O

In the traverse folder, look for wall_hop_zombie.
Title: Re: [WIP] Trezla (v1.2)
Post by: Teen-Link on March 25, 2015, 03:51:55 am
Hey, came to tell you for your first map it was really impressing, of course not a big WOAH like the exo zombies map but pretty nice. I can tell you'll be the start of something nice just hoping I get to see more and more soon. And who knows maybe after a few custom guns and perks you could probably be the next JBird. Keep working at it dude. :D :D :D