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[WIP] Origins 1922. Yes I am back

HOT
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Created 10 years ago
by RamboBadass
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Projects:
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Mutliple Downloadable Items for Mappers: (Released after map releases)
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Do you need any help because I would love to. I was about to make an Origins map of my own so I searched on here and found your map a few days ago. I'm in the middle of creating a map called Lake Michigan and was wondering if I could help out with this Origins map! That would be great.
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nice video ;) :o
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
[/url]
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Do you need any help because I would love to. I was about to make an Origins map of my own so I searched on here and found your map a few days ago. I'm in the middle of creating a map called Lake Michigan and was wondering if I could help out with this Origins map! That would be great.
Thx for the offer but I have a team at the moment but I will keep you in mind.
 
nice video ;) :o
thanks
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Why are all the images from only the starting room? And are you planing to have all the exactly like the bo2 version?
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Why are all the images from only the starting room? And are you planing to have all the exactly like the bo2 version?
He's been working very hard to get the starting room to look exactly like it does in BO2, so that's the area that has the most progress right now - and as far as I know he plans to get the entire map as close as possible to BO2 until he hits limits.
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The sound of God is the screech of tires, lights and magnets, bolts and wires. Strayed from the road, this very one, still to come. The sound of tires is the sound of God, the electric version.
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...I have a team at the moment...
Holy shit this is seriously gonna be awesome.
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I fig. its been a bit since I had a mapping update so heres some Radiant screenshots

Some Very Early Trench and Generator 2 work
(yes the patches are not aligned)



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I fig. its been a bit since I had a mapping update so heres some Radiant screenshots

Some Very Early Trench and Generator 2 work
(yes the patches are not aligned)

(Image removed from quote.)
(Image removed from quote.)
(Image removed from quote.)

looks great.  :)
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Looking good man. So are you remaking the whole map?

Would you hit any major issues with the size?
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Looking good man. So are you remaking the whole map?

Would you hit any major issues with the size?

This is something I have always wondered myself to be honest. Let's face it... the size and detail of Origins has notoriously made it the most broken map in zombie history, and I do wonder how it could transfer over to WaW.

That being said, the map looks very good and if limits are reached I am sure a smaller portion could be made with other areas now blocked off. Kind of like Cell Block (MotD) on Grief... just a smaller portion of a larger map could still be nice.

Either way, great work Rambo. Look forward to more updates.
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Let's face it... the size and detail of Origins has notoriously made it the most broken map in zombie history

How so?
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How so?

The maps has a ton of issues present that could be put down to the limitations of the engine and the size of the map in question, though some could be down to bad programming, I am not 100% on the reasons but either way the map is very broken.

Parts glitch out and cannot be picked up, Staffs disappearing out of the game completely, Panzers spawning in and locking the game down completely, invicible panzers, zombies derping out, giants kicking players out of the map completely, Tank killing players on 3 bars or less (I know that one is a death barrier put in due to stinky, smelly glitchers), zombies randomly derping out around the map.

There is more too. Dying on a solo game while walking around with a shield in front of you because you clipped some random death barrier poking out of a tank path or stairwell, zombies running through charged staff shots and refusing to die, staff shots not firing as they should, graphical and sound glitches in abundances, fire staff causing the game to crash after round 60, air strikes and monkey bombs not working in certain areas of the map, tank killing players at the top of the church when pulling in after a journey from tank station, elemental punches not working despite making contact...

There is even more issues but they are the main ones I can think of off the top of my head. I know the majority could be down to programming, I'm not sure but the sheer size of the map would suggest the errors are more present on this particular map due to it maybe hitting limitations though I am cannot say for sure seeing as I am not overly familiar with Radiant outside of the basics.

I play a lot of Origins though... pretty much daily to be honest and if you play the map a lot you will see these issues frequently and it definitely makes it the most broken map to date.
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I like the trench work you have done :D well done sir
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