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Winter Wunderland [WIP] 2nd map!

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Created 10 years ago
by Wunderful
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Hello everyone, and welcome to the WIP topic for my second map, Winter Wunderland (yes, I named it after myself, I'm that self-centered). I have been working on this map for about a month now, and I just couldn't wait any longer to start showing it off!

PROGRESS:

MAPPING
70%

SCRIPTING/SPECIAL FEATURES
60%


FEATURE LIST (SO FAR) (Don't open if you don't want to be spoiled!)

Spoiler: click to open...
-Fairly complex design
-Pretty good detail, if I do say so myself
-Custom HUD with custom font and actual numbers, thanks to Swazzy
-Electric traps, thanks to ADDICTED
-Custom textures (not too many at the moment)
-Mauser C96 (thanks to koene007 on CFGfactory & MrDunlop4)
-Some multiplayer weapons (Subject to Change)
-Who's Who! Fully working, Super thanks to RedSpace200. (I believe this is the second custom map to feature it after Cowman's Bridge, correct me if I'm wrong)

Spoiler: click to open...


(Clearly the area behind it is not done yet :P)


FEATURE LIST: TO ADD (in the near future) (Don't open if you don't want to be spoiled!)

Spoiler: click to open...
-UGX Jukebox
-New (possibly custom) skybox, the one I'm using now isn't cutting it
-Buildable & buyable ending
-Kino style box locator
-Much more that I'm gonna keep secret from you guys!

And now the part you've all been waiting for: PICTURES!















Last Edit: November 15, 2014, 02:33:53 am by Wunderful
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not bad! keep up the good work!  ;)
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Looks pretty nice so far. Can't wait to see how it will turn out :D
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I don't want to sound like a noob, but what's skybox?  ???
Last Edit: September 16, 2014, 07:03:47 pm by Ramiabdh
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I don't want to sound like a noob, but what's skybox?  ???

The sky's texture
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Update, Mauser successfully added! (thanks to CFGfactory)



It's currently missing sounds and the knifing animation is messed up, but I'm working on that  :poker:

I'm planning to add several other weapons, including the Ballista, but they're kind of a pain in general to fix. Anyway, expect more updates very soon!
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in general looks good, but playing a map with stock textures really ruins the experience (for me), at least try to change the wall texture and the light banish darkness for custom ones.
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I need some suggestions for a wall texture inside a recently abandoned bar. I kind of wanted it to have the same feel as a cross between the Saloon from Buried and the bar from Kneipe Der Untoten, if you've ever played that map. Any ideas?
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I wish I could see pictures on my work PC...

Based on the text, sounds very cool. Ill be following this  :'(
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UPDATE:

Spoiler: click to open...
Vulture Aid added!





(thanks to Bamskater33)

So far, no problems discovered with it (except that the Who's Who perk machine doesn't have a waypoint). Very excited to finally have it working in the map!

Also, I've installed BO2 on my PC so that i can port models from it. Expect to see some familiar BO2 models in my map very soon! Now to just buy the Downhill DLC...

Next order of business or at least very soon I will be completely re-terraining most of the outside of the map, as it looks pretty awful right now. Gonna watch some tuts on how to terrain better. Stay tuned for more updates!
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UPDATE:

Spoiler: click to open...
Vulture Aid added!





(thanks to Bamskater33)

So far, no problems discovered with it (except that the Who's Who perk machine doesn't have a waypoint). Very excited to finally have it working in the map!

Also, I've installed BO2 on my PC so that i can port models from it. Expect to see some familiar BO2 models in my map very soon! Now to just buy the Downhill DLC...

Next order of business or at least very soon I will be completely re-terraining most of the outside of the map, as it looks pretty awful right now. Gonna watch some tuts on how to terrain better. Stay tuned for more updates!

Good work!!
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UPDATE:

Spoiler: click to open...
Vulture Aid added!





(thanks to Bamskater33)

So far, no problems discovered with it (except that the Who's Who perk machine doesn't have a waypoint). Very excited to finally have it working in the map!

Also, I've installed BO2 on my PC so that i can port models from it. Expect to see some familiar BO2 models in my map very soon! Now to just buy the Downhill DLC...

Next order of business or at least very soon I will be completely re-terraining most of the outside of the map, as it looks pretty awful right now. Gonna watch some tuts on how to terrain better. Stay tuned for more updates!
Unfortunately you will have to remove vulture aid because it is broken in co-op for 2 reasons.
1.the player that bought it won't see the waypoints or ammo packs, but the 2nd player will
2.the zombies will continue to hit you when downed in co-op
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Unfortunately you will have to remove vulture aid because it is broken in co-op for 2 reasons.
1.the player that bought it won't see the waypoints or ammo packs, but the 2nd player will
2.the zombies will continue to hit you when downed in co-op

Greeeeaaaat. Well I think Bam fixed the zombies hitting players while downed in coop bug but idk about that first one. I'll have to test in co-op sometime. Do you know if there's a fix for that?
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In the process of adding some MP weapons, I got a 400 fx error that is being very annoyingly persistent. Map progress is currently put on hold until I can get some help and fix it :/
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That bug where the zombies still hit the players while down in coop is NOT fixed. Also vulture aid causes the monkey bombs not to attract the zombies, they will still go after you even while a monkey has been thrown

 
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