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The Hidden Labs[WIP]

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Created 9 years ago
by IperBreach86
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Hello everyone, today i bring you my first zombie map :)
DISCLAIMER: It not a box map, for the joy of everyone  :P

STORY:The virus that you and your friends were working on has been set free! You and other 3 scientist managed to survive, but now you are stuck in another section of the labs!
You cant escape, the walls of the canyon are too high, you need to find another way to escape!
Beware, the basic AI that the lab have is trying to solve this mess, relasing every time and then decontamination gas,
Causing only to blind you and your friends!

(Another banal story? IDK tell me)

OLD STORY!
Spoiler: click to open...
Description:You've found yourself surrounded by undead! You escaped, you hid....but that wasn't enough. They followed you, they found you. Now it time to attack.....and hope that you can make out of there alive....

(Yeah,yeah it completly unoriginal, but it was the only story that i came up whit!)


List of features(RED=Not yet implemented, GREEN= Done, ORANGE= WIP):
-Nuketown Zombies

-Harry bo21's BO perks and buildables

-UGX-MODRemoved because i had problems whit it.

-A Boss

-Buyable Ending

-Wonder weapons: Scavenger & ThunerGun

-Some BO Weapons

-Custom PAP Camos

-Ascension Landers

-Buildables


-More stuff


Credits:
-HarryBo21's BO Perks
-Marsvinking for the teleporter Prefab
-My friends Dennis,Timnick and LupoFamelico for moral support ( ;))
-ZombieBest for his tutorials
-The CfgFactory guys for the ported weapons and the characters models!
-JR-Imagine for the zombie counter
-Bam's for the lunar landers!
-BluntStuffy for the soul chests
-Smasher248 and Rorke for the Scavenger and HarryBo21 for the upgraded version :)


Screenshoots:
Old(WAY TOO OLD):
Spoiler: click to open...
TELEPORT ENTRANCE:

START AREA:

STARTING AREA:



New:
Spoiler: click to open...














NEWS(OLD):
Spoiler: click to open...
04/05/2015
I had to remove UGX-MOD and to reinstall the mod tool, dont worry i had back ups of the map!
Also Bams perks werent working properly!
I had some script problems!

UPDATE: 05/24/2015

Ok guys, ive completly restarted the whole projet, ive got a big friend helping me and teaching me stuff (I am looking at you HarryBO21  ::) )
So this is some  screenshoot of the first 2 zones of the map ;)


As i have already said i want this map to be awesome and bug-free. I am spending way too much time on this. I think that my social life is now -20!

UPDATE: 05/24/2015

NEW-SCREENSHOOTS GUYS!




Anyway heres some new statistics:
Map Progress:
20%
Scripting:
90%

Have a good day!

P.S Also ive ported a bunch of weapons from bo1/bo2
If someone has the ACR(MW3) and/or Intervention(MW2) weapons files, and can share them whit me, contact me via PM, thanks!

P.S
If someone knows why my map stopped loading the monkeys script (so the monkeys just explode after a while)
Can please help me? Ive created a topic not so long!
Last Edit: May 24, 2015, 05:31:34 pm by IperBreach86
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I'd recommend putting a normal clip brush in these zombie windows, otherwise the player will be able to jump through it and get out of the map. Make a brush and give it the clip texture (Textures > Usage > Tools > Clip)


Map looks cool though. Hope you will expand it more and put some awesome things in ;)

Lukkie1998
Last Edit: April 25, 2015, 12:25:32 pm by lukkie1998
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The guy of the Scavenger is Rorke, seems a nice map keep up the good work. :P
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I'd recommend putting a normal clip brush in these zombie windows, otherwise the player will be able to jump through it and get out of the map. Make a brush and give it the clip texture (Textures > Usage > Tools > Clip)
(Image removed from quote.)

Map looks cool though. Hope you will expand it more and put some awesome things in ;)

Lukkie1998
No the Mon clip is scripted in the prefab, he should use a Player Clip otherwise the zombies will be blocked from getting out the windows too...:please:
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The map is almost ready, i am doing the first test, then in a couple of weeks(because of a script error, that i am trying to fix) i should public it!
At the moment who wants to play the BETA(not ready yet)?


P.S:Just asking but... why in the hell i need to wait a moderator to aproove my message every time?
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Maya <3

Let's Play some osu!
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-CFGfactory (cant remember the name of the guy, sorry) for the Scavenger

I think you mean Rorke
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I think you mean Rorke

and me seeing as i provided script and fx, otherwise it would be a standard weapon
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more custom zombie maps coming soon
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I'd recommend putting a normal clip brush in these zombie windows, otherwise the player will be able to jump through it and get out of the map. Make a brush and give it the clip texture (Textures > Usage > Tools > Clip)
(Image removed from quote.)

Map looks cool though. Hope you will expand it more and put some awesome things in ;)

Lukkie1998

sorry but it could be better the "clip_player" or "player_clip" because if they use the normal clip texture then it will block the pathnodes.


best regards,
Gamer9294
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It a bit OT, but because i am new to the forum, can someone tell me how to modify my topic?
It eems that i cant find the button to do it :(
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No the Mon clip is scripted in the prefab, he should use a Player Clip otherwise the zombies will be blocked from getting out the windows too...:please:
sorry but it could be better the "clip_player" or "player_clip" because if they use the normal clip texture then it will block the pathnodes.


best regards,
Gamer9294
Never happened to me, i always used a regular clip in all maps i have been working on and it never caused any problem with zombies not coming through windows/breaking paths. Don't believe me? Try it.

It a bit OT, but because i am new to the forum, can someone tell me how to modify my topic?
It eems that i cant find the button to do it :(

You can only modify your posts when you have 20+ posts. This is done for anti-spam reasons. If you would like to change anything, just post your changes in this topic. A moderator will change the topic for you.

Lukkie1998
Last Edit: April 26, 2015, 11:14:19 am by lukkie1998
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Never happened to me, i always used a regular clip in all maps i have been working on and it never caused any problem with zombies not coming through windows/breaking paths. Don't believe me? Try it.
Lukkie1998

It doesnt break pathing, since traverses ignore clips, lol. I accidentaly placed traverse on structural wall once and zombies used it still :please:
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Ok guys, some news on my map!

First of all, i will probably remove the boss, cause i dont know how to do one, and it seems that i cant find any tutorials!
I made a small test for the map, and it all good, except for one problem that i cant fix! (see my other topic on the scripting support!)

If anyone can link me a tutorial for the bosses, that would be awesome!
The scavenger is in it, and ready to be used!
Next stp is:
Add Zombie spawners!
Add Doors!

A question for you guys!

Would you prefer to have dogs or not in the map?
And do you prefer having a perk limit? If yes, how many perks would you like? (for exmple 6 as max perks)!
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Ok guys, some news on my map!

First of all, i will probably remove the boss, cause i dont know how to do one, and it seems that i cant find any tutorials!
I made a small test for the map, and it all good, except for one problem that i cant fix! (see my other topic on the scripting support!)

If anyone can link me a tutorial for the bosses, that would be awesome!
The scavenger is in it, and ready to be used!
Next stp is:
Add Zombie spawners!
Add Doors!

A question for you guys!

Would you prefer to have dogs or not in the map?
And do you prefer having a perk limit? If yes, how many perks would you like? (for exmple 6 as max perks)!
I prefer having no dogs at all. They mostly annoy the hell out of me. It would be cool if you have other kinds of zombies though (Like nova crawlers/shrieker/flamer). About the Perk limit, it would be cool if you could manually make the perk limit rise, like in Origins. Start out with a 4 perk limit, everytime the player does something remarkable raise it with 1.

Lukkie1998
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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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The scavenger is in it, and ready to be used!

You should probably add the credits for it then dude, Smasher and Rorke
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Looks good, do add detail though

 
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