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Subversion [WiP]

POLLHOT
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Created 9 years ago
by Deleted User
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Poll

Question: Which PaP system/s would you prefer me to base mine around?

Kino Styled (Temp Teleportation)
"Five" Styled (Switches to access an in Map Room)
Shangri La Styled (Team Based Access)
Moon Styled (NML type Area)
Der Riese/Ascension Styled (Link Based Access)

Poll

Question: Which perk/s should be kept in? (List includes otherwise excluded perks)

Electric Cherry
40 (22.7%)
Vulture Aid
20 (11.4%)
Mule Kick
39 (22.2%)
Tombstone
9 (5.1%)
Who's Who
16 (9.1%)
PHD Flopper
52 (29.5%)

Total Members Voted: 90

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SUBVERSION
A process by which the values and principles of a system in place, are contradicted or reversed
Subersion has been in theory for the past year, but only recently been started on (Original ideas were in another WiP)
Detail is the highest priority in the map, which is the main reason updates/areas take so long-
(Detail being, Ambient sounds, Ambient FX, Ambient/Scripted Lighting, Realistic Texturing,adheres to gameplay standards)
I am aiming for similar ambiance and atmosphere to MoTD, while keeping original (Not just ripped sounds)

                                                                                                                                       
Main Features:
-Different environment styles (eg, Clean, Rustic, Overgrown) depending on the area of the map
-Range of perks (minimum of 8, but not all 12 perks)
-Only Black Ops 1/2 and MW3 weapons, with one or two from Ghosts/AW
-Custom HUD (Visible Below)
-Reworked perk system and Logical Pro Perks (Balanced and useful)
-LOGICAL Double pap (Not every weapon, but not random ones)
-MoTD Quotes, Viewhands, Characters
-Ambient sounds, FX, Lighting
-Re-done solo revive system(Potentially MP)
-SOLO and MP easter eggs
-Fog Rolling In
And a lot more that need to be started!
                                                                                                                                       
Images!
Spoiler: click to open...
Weapons, HUD and PAP camo!
Spoiler: click to open...









Currently I'm only uploading images of near perfect/done areas (No area is fully done yet)








                                                                                                                                       
Questions/Beta:
Spoiler: click to open...
Quote
When will Beta be released?

Short answer, I have no idea.
Long answer, Beta will be released when I feel the map is in good enough shape to be played/tested, currently there are a high amount of bugs which have yet to be fixed (along with lots of unfinished features)
Quote
Can I have Beta?

Maybe, when it gets to the stage, I will first be going to some of the most trustworthy people for thorough beta testing, and after that Beta will be available for some people who have requested it.
Quote
Can I help/Can I do this... that...?

For the most part this is a solo project, but some areas may need a bit of outside help, if it's needed I'll update the post with the information needed.


http://youtu.be/SRgFUtOW9W4
Completed
10%
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Lighting in this map is so smexy :D Keep up good work
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very cool! good job. :)
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Will keep an eye out for this one dude. Btw, can you give more description about the perks.
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Please give me beta access, I would LOVE to test CO-OP
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'looks good, will play later'  :troll:
Just kidding, looking good man, if your looking for ideas for quotes to use, use the Call of the Dead quotes, as they have rarely been used in maps.
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looks really good so far, loled at the "fog rolling in" xD
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Nice, like the detail on it already. Better have mule kick in this  :gusta: ( keep going :) )
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Cheers for the good words, Guys :)

'looks good, will play later'  :troll:
Just kidding, looking good man, if your looking for ideas for quotes to use, use the Call of the Dead quotes, as they have rarely been used in maps.

I was thinking either the CoTD crew or MoTD crew, so I'm not sure yet :)

Will keep an eye out for this one dude. Btw, can you give more description about the perks.

Becuase I've only recently started working on them, and the complexity of the idea, I can't really give any information on the perks at the moment, other than it'll Inject a completely new feature to the whole system.

Edit: I have also created a Custom HUD for this map, it's near to complete, here's an image :)
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How did you create the custom hud? And this map looks amazing
Last Edit: April 23, 2015, 09:38:13 pm by Andy Whelan
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-Fog Rolling In

I died  :lol:

Anyway, this is looking really good. Nice lighting too, as Hitman said. Excited for this.
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I will be anticipating this release. The map looks very well done. Do you have any idea what you're going to do with your perk system?
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Cheers for the good words, Guys :)

I was thinking either the CoTD crew or MoTD crew, so I'm not sure yet :)

Becuase I've only recently started working on them, and the complexity of the idea, I can't really give any information on the perks at the moment, other than it'll Inject a completely new feature to the whole system.

Edit: I have also created a Custom HUD for this map, it's near to complete, here's an image :)

'enemy juggernaut inbound'  :lol:
looks good man, but will you change those viewhands to the corresponding viewhands (CotD or MotD)?
also, the custom HUD looks nice, will the PAP variants have Attachments (Grenade launcher on M16, Red Dot SIght on Skorpion EVO, etc.)?
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How did you create the custom hud? And this map looks amazing
I was previously using JR-Imagine's HUD, But found it didn't fit my map, so I created my own instead :) (http://ugx-mods.com/forum/index.php?topic=2264.0)

I will be anticipating this release. The map looks very well done. Do you have any idea what you're going to do with your perk system?
I've got the idea 90% worked out, I'll work on the perk idea a little so that hopefuly I can show roughly how it works :) Keep an eye out

'enemy juggernaut inbound'  :lol:
looks good man, but will you change those viewhands to the corresponding viewhands (CotD or MotD)?
also, the custom HUD looks nice, will the PAP variants have Attachments (Grenade launcher on M16, Red Dot SIght on Skorpion EVO, etc.)?

Cheers! Yeah I've already got the MoTD hands ready, I'm just using the hands from my test map at the moment, I'll add them in for the next updates

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I was previously using JR-Imagine's HUD, But found it didn't fit my map, so I created my own instead :) (http://ugx-mods.com/forum/index.php?topic=2264.0)
I've got the idea 90% worked out, I'll work on the perk idea a little so that hopefuly I can show roughly how it works :) Keep an eye out

Cheers! Yeah I've already got the MoTD hands ready, I'm just using the hands from my test map at the moment, I'll add them in for the next updates
So, is that yes to weapon attachments?
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So, is that yes to weapon attachments?
Sorry, completely forgot  :lol: But yes, All weapons that can hold attachments or upgrades will have at least 1 when upgraded (Maybe a couple of exceptions).
Masterkey, flamethrower, acog etc will be present on at least 1 weapon in the map.

 
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