SUBVERSION
A process by which the values and principles of a system in place, are contradicted or reversed
Subersion has been in theory for the past year, but only recently been started on (Original ideas were in another WiP)
Detail is the highest priority in the map, which is the main reason updates/areas take so long-
(Detail being, Ambient sounds, Ambient FX, Ambient/Scripted Lighting, Realistic Texturing,adheres to gameplay standards)
I am aiming for similar ambiance and atmosphere to MoTD, while keeping original (Not just ripped sounds)
Main Features:
-Different environment styles (eg, Clean, Rustic, Overgrown) depending on the area of the map
-Range of perks (minimum of 8, but not all 12 perks)
-Only Black Ops 1/2 and MW3 weapons, with one or two from Ghosts/AW
-Custom HUD (Visible Below)
-Reworked perk system and Logical Pro Perks (Balanced and useful)
-LOGICAL Double pap (Not every weapon, but not random ones)
-MoTD Quotes, Viewhands, Characters
-Ambient sounds, FX, Lighting
-Re-done solo revive system(Potentially MP)
-SOLO and MP easter eggs
-Fog Rolling In
And a lot more that need to be started!
Images!Weapons, HUD and PAP camo! Currently I'm only uploading images of near perfect/done areas (No area is fully done yet)



Questions/Beta:When will Beta be released?
Short answer, I have no idea.
Long answer, Beta will be released when I feel the map is in good enough shape to be played/tested, currently there are a high amount of bugs which have yet to be fixed (along with lots of unfinished features)
Can I have Beta?
Maybe, when it gets to the stage, I will first be going to some of the most trustworthy people for thorough beta testing, and after that Beta will be available for some people who have requested it.
Can I help/Can I do this... that...?
For the most part this is a solo project, but some areas may need a bit of outside help, if it's needed I'll update the post with the information needed.
http://youtu.be/SRgFUtOW9W4