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Spongebob [WIP]

POLLHOT
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Created 10 years ago
by vinnyz500
0 Members and 1 Guest are viewing this topic.
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Poll

Question: Pack- a punch camo

Variation of spongebob, MrK, squidward, and patrick faces
41 (64.1%)
Regular cool-looking pack a punch camo (My preference)
23 (35.9%)

Total Members Voted: 60

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seanathan's Groups
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This map is gong to be better than leviathan garunteed! absolutely ridiculously shocked! :o :rainbow:
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This map is gong to be better than leviathan garunteed! absolutely ridiculously shocked! :o :rainbow:
not too sure about that one  :troll: but it should be really great. Thanks for the nice feedback :P
Loving the way the map looks my son is 4 years old and he is obsessed  with  zombies  and  SpongeBob and I think  that  it is  great that  you  are  making  this awesome  map a and hopefully  we  see  A map pack   we really  can't  wait  to  download  it  and play  I'm trying  to  get  the  setup  to start  recording  and streaming  if any advice  please  don't  hesitate  to  give 
Thanks man, hopefully it'll make him happy  ;) I decided to make it one large map instead of a map pack because i think i can manage to fit all the stuff i need within the limits for pathnodes and such.

Yeah if i were you for streaming and such, make sure you have a decent mic and a decent computer, laggy videos are a turnoff. Thats about all i can reccomend :P
Last Edit: April 11, 2015, 11:58:35 pm by vinnyz500
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It would be epic if there was like a temporary, buy-able, perk-machine/vended ability to become invisible (like the equivalent of zombie blood from BO2 origins) where, for a time, the zombies wont chase you. And have it be "invisible spray" from spongebob. It would also be cool if there was some way of making an ending where you have to traverse the map (or some other long task), get parts for king Neptune"s crown (from the first spongebob movie), build it, and use it as a soul-box in some way or involve it in an ending.

Just ideas... either way, I can't wait for this map as it looks amazing and I applaud your work on it.
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Was surprised you didnt do this but i was expecting teleport to take you above bikini bottom like on the island. Thought that be pretty cool but the concert idea is still pretty sweet. If you dont know what im talking about heres a pic: http://spongebob.wikia.com/wiki/Bikini_Atoll
Last Edit: April 13, 2015, 08:57:29 am by lukkie1998
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Was surprised you didnt do this but i was expecting teleport to take you above bikini bottom like on the island. Thought that be pretty cool but the concert idea is still pretty sweet. If you dont know what im talking about heres a pic: http://spongebob.wikia.com/wiki/Bikini_Atoll
great fucking idea. I think this will be the future PaP zone if i can map it right  ::)



On another note, still clipping this bastard and its going pretty well. Trying to get it as natural as possible and make the clips feel nice.
Last Edit: April 14, 2015, 02:12:04 am by vinnyz500
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This map is  :rainbow:
Will be way better then/than the other spongebob map
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OMG the nostalgia. Jellyfish fields on B4BB was one of my favorite areas  :D
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just a quick update, I took a break from mapping after I released my mario map (I needed one lol) and now this is my main project. Just writing this to say I hope to have this map close to ready in a month or 2 but I really don't want to say dates. If anyone with scripting knowledge could hit me up, I need some critical scripts to make the gameplay work with the new areas that I added to the map. I need something that you click a button ( 2 way button ), it brings all players to some structs, it waits, and deactivates all zones that i can specify (for example, I want zone_city1, zone_city2, and zone_city 3 activated and the rest deactivated). I then want another button in the zone of teleportation that brings you back and deactivates all the city zones and re activates the other zones (is this making sense?). I would need 2 of these 2 way buttons, one for jellyfish fields and one for the city area (3-4 zones per area). I am pretty sure this is possible but if anyone is willing to try it would be tremendously appreciated. Otherwise, I would have to use DualVII's "kill zombies that are far away" but the zone activation would kill me, as they would spawn in the old zone and just die, and would take time to get into the correct area, making the rounds really slow and choppy. All help is appreciated, and if you decide to try this for me I will be extremely grateful
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Okay, does anybody want to become a co-mapper with me on this project? There is an overwhelming ammount of work that needs to be done and I want this thing finished by sometime In July-August. I need to still pathnodes, set up zones, clip large models, and much more. Scripting knowledge would be cool but if you don't that is fine, you just have to be a good mapper and not lazy, because if what you did looks bad ill end up re-doing it :P Thanks everyone
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Updated the OP with a new update video, im still working on the map guys  :-*
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when i use the crossbow it crashes my game   >:(
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when i use the crossbow it crashes my game   >:(

Wrong map, lol. This is WIP Spongebob map, not the released one
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Wrong map, lol. This is WIP Spongebob map, not the released one
lol people always get confused. Btw still working on this
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How's the progress?
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This map looks great! I love big maps and this is looking like it could end up being one of my favorites. Keep up the great work on this!   :rainbow:

 
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