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Contact Support - Help Center Get help on the UGX Discord. Join it now!I agree with all these bugs and why is there no pap or double tap?
Read the posts of who I quoted a little more carefully. Then read my responses.
I understand scheduling difficulties.
For the better part of 10+ years a group of 4-6 friends would schedule at least one 3+ hour time block a week for multiplayer matches. Goldeneye64, then Halo series, then CODzombies, were popular favorites. It was a way to get people together and maintain friendships even as people moved and took on more responsibilities in their own personal lives.
A unique 4 player experience is not the same as less than 4 players or even solo. Easing that set of requirements can change gameplay sometimes drastically.
I think if you would have read the posts quoted a little more carefully, then my responses would have made a little more sense. I did also mention that other multiplayer games could have been quoted, and may have been more appropriate.
* Some users are asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.
* Some users have asked that gameplay difficulty be modified.
GdayitsVishnu made a feature request for difficulty settings to be modified with granular difficulty with more players.
My comments were also intended to resonate a message that difficult or unique gameplay experiences provide players a sense of accomplishment and satisfaction when they are able to achieve target goals set by a development team.
15+ years ago networked games didn't really exist. For good or bad, people played the game as published, flaws and all. Users either adapted to challenges or did not. There was no option to demand that developers change a game.
Having grown up during that period I understand the value in respecting the dev team's original vision.
Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with feature requests after publishing of a map or maybe they would rather fix bugs and apply energy to new projects.
This isn't my project and I've said too much already. I'll go back to lurking.
Found a bug while my friend was playing so I don't know the exact location but when you stand next to a debris that is a stack of barrels, the pathing breaks and the zombies pile up. here are some screenshots its hard to see but its there and it works every time. ps. don't know if this has been addressed yet but I thought i would post it just in case it hasn't:
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