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Messages - l3ryso

Was surprised you didnt do this but i was expecting teleport to take you above bikini bottom like on the island. Thought that be pretty cool but the concert idea is still pretty sweet. If you dont know what im talking about heres a pic: http://spongebob.wikia.com/wiki/Bikini_Atoll
9 years ago
Found a bug where you get actually get behind the mystery box if you jump on railing and you can just walk around it. They normally pile up down below you but sometimes in higher rounds they glitch up and get you.
9 years ago
I agree with all these bugs and why is there no pap or double tap? :'(
Yeah have not had a full chance to play this map yet and was surprised i didnt find a double tap and thought i just didnt get to a door  :P I dont see why there would be no double tap or pap but definitely should be added in an updated version.
Edit: I got to play this alittle more and found a glitch near speed cola, Go to the left side of the box location and duck in the corner behind the table and right up against the box and zombies just stand there. Sorry i couldnt add a pic of it but too lazy...
9 years ago
This is a fun map but i have found some bugs in it.
1. You can jump right through the barriers is you jump and duck.
2. The rails along the edge can be jump on and i can hop my way on top of quick revive.
3. Shadows appear randomly walking and if your playing with people they turn completely black.
4. Not really a bug but you should put some mattresses or something at the bottom of elevator shaft so you know you can fall down haha.
5. Spawns there is only about 3 spots zombies can break in and there should be WAY more than that cause when your on top floor you have so much time until the zombies get you.
6. Door prices seem like alot its about 2,000 per door and some just cut over into something you already have opened and i feel as if some door prices like the first one to be lowered price.

Overall fun map and would like to see these things fixed
9 years ago
Read the posts of who I quoted a little more carefully.  Then read my responses. 
I understand scheduling difficulties. 

For the better part of 10+ years a group of 4-6 friends would schedule at least one 3+ hour time block a week for multiplayer matches.  Goldeneye64, then Halo series, then CODzombies, were popular favorites.  It was a way to get people together and maintain friendships even as people moved and took on more responsibilities in their own personal lives.

A unique 4 player experience is not the same as less than 4 players or even solo.  Easing that set of requirements  can change gameplay sometimes drastically.

I think if you would have read the posts quoted a little more carefully, then my responses would have made a little more sense.  I did also mention that other multiplayer games could have been quoted, and may have been more appropriate.

* Some users are asking that the unique solo and 4-player experiences be scrapped in favor of a single easter egg.
* Some users have asked that gameplay difficulty be modified.

GdayitsVishnu made a feature request for difficulty settings to be modified with granular difficulty with more players.

My comments were also intended to resonate a message that difficult or unique gameplay experiences provide players a sense of accomplishment and satisfaction when they are able to achieve target goals set by a development team.

15+ years ago networked games didn't really exist.  For good or bad, people played the game as published, flaws and all.  Users either adapted to challenges or did not.  There was no option to demand that developers change a game. 

Having grown up during that period I understand the value in respecting the dev team's original vision.
Maybe AwesomePieMan, HexZombies, Jbird632, and Radimax are cool with feature requests after publishing of a map or maybe they would rather fix bugs and apply energy to new projects.   

This isn't my project and I've said too much already.  I'll go back to lurking.
Your in too deep...
9 years ago
Found a bug while my friend was playing so I don't know the exact location but when you stand next to a debris that is a stack of barrels, the pathing breaks and the zombies pile up. here are some screenshots its hard to see but its there and it works every time. ps. don't know if this has been addressed yet but I thought i would post it just in case it hasn't:

(Image removed from quote.)
(Image removed from quote.)
Same thing happens to the barrels in machinery room i believe it is. I hope they patch this because i already found people abusing it...
9 years ago
Anyone know how to get to PAP?
9 years ago
I have had problems with coop me and my friend were playing and the excavator starting destroying Tunnel 11, and it was weird because i am the host and i could see the excavator destroying it but my friend could not. This isnt game breaking because he could feel the vibrating of the screen but could be worked out. Also i was downed and my friend revived me at the last second and my screen acted like i died but he revived me back into the game, i was then invisible to him and could not take off my P.E.S. Just some things ive noticed so far overall great map!
9 years ago
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