UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: vinnyz500 on October 04, 2014, 04:21:05 am

Title: Spongebob [WIP]
Post by: vinnyz500 on October 04, 2014, 04:21:05 am
I've had a post over at The other zombie sites so I thought what the heck, may as well try out UGX :) well here is 2 videos showing my (almost) current progress. I have added in much more detail and shootable easter eggs (thanks to thejipppp at ZM for that) and it looks All around better. The first one is an i depth of the house, and the second is the outside. Enjoy :)

1st Vid: http://m.youtube.com/watch?v=xITUThN5vk4 (http://www.youtube.com/watch?v=xITUThN5vk4#)

2nd Vid:
http://m.youtube.com/watch?v=xiSIy9D3tvs (http://www.youtube.com/watch?v=xiSIy9D3tvs#ws)

All feedback welcomed :D when the UGx 1.1 is released i think I'll put it in the map if I don't finish it by then :) (forum admin please make links work properly I have url bracket but they don't seem to like me 8( )

ok, so this map will feature:
Standard WaW Perks
Custom Perk Skins
All custom textures
BO perks
(most likely) BO weapons
Shootable Sound Easter eggs (thanks to the jipppp at ZM
Difficult tight areas and wide open areas
Fully functional Concert area blasting sweet victory music (3D sound wins) thanks to thejipppp for that also
A Detailed Krusty Krab (looks ugly in video I know I made it nice)
Moon-style teleporter to get to the concert area
And anything else you guys reccomend!

The story is that Plan Z is not going the way plankton has intended it to. It is turning everyone into zombies and making them go insane. It is up to you to get to the concert and hit the kill switch to shut down planktons evil plan. If you do not succeed, all of bikini bottom is lost.

I decided to base it off the videogame Spongebob Squarepants Battle For Bikini Bottom but add my own twist and make it night time. It is not going to be identical to the game, but the house is pretty dang simmilar for call of duty :D anything else you want to know ask me :)


Update 10/19/14


New video:
http://m.youtube.com/watch?v=pxJlrHm00_o (http://www.youtube.com/watch?v=pxJlrHm00_o#)

Newest Video:

http://www.youtube.com/watch?v=jJh1fgEG8M0 (http://www.youtube.com/watch?v=jJh1fgEG8M0)
Title: Re: Spongebob [WIP]
Post by: KDXDARK on October 04, 2014, 04:33:15 am
i request this as ambient sound:

https://www.youtube.com/watch?v=TBVqmagU9dU (https://www.youtube.com/watch?v=TBVqmagU9dU)

:D :D :D

Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 04, 2014, 04:35:48 am
i request this as ambient sound:

https://www.youtube.com/watch?v=TBVqmagU9dU (https://www.youtube.com/watch?v=TBVqmagU9dU)

:D :D :D
how does one go about making that an ambient sound? :P iK how to convert but what do I do with it? :D
Title: Re: Spongebob [WIP]
Post by: jorgep28 on October 04, 2014, 04:51:03 am
Mapping looks good and detailed, looking forward to this  :D
Also you should add some pics to the op.
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 04, 2014, 04:55:05 am
Mapping looks good and detailed, looking forward to this  :D
Also you should add some pics to the op.
I will as soon as I can get on my comp i had time to kill so I did it on my phone
Title: Re: Spongebob [WIP]
Post by: SoulTaker on October 04, 2014, 04:56:26 am
Looking good haha brings me back to the days of my childhood when I watched this now not so much the old days were the best days.
:)
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 04, 2014, 04:58:03 am
Looking good haha brings me back to the days of my childhood when I watched this now not so much the old days were the best days.
:)
yeah those were the good days :P
Title: Re: Spongebob [WIP]
Post by: Lukkie1998 on October 19, 2014, 07:09:40 am
where the heck is my edit button :P but besides that i guess ill have to post the update in the commets. well here it is  :nyan: :nyan:http://www.youtube.com/watch?v=pxJlrHm00_o&feature=youtu.be (http://www.youtube.com/watch?v=pxJlrHm00_o&feature=youtu.be)

This new system we introduced a few days earlier makes it that you can't update your OP. you would have to ask an Admin/UGX staff/Site mod to do it for you. I'll move your link to the OP in a second.

For more info on the new system, check
this out (http://ugx-mods.com/forum/index.php?topic=4386.0)

Lukkie1998
Title: Re: Spongebob [WIP]
Post by: dadadodo on October 19, 2014, 10:07:53 am
nice looking forward to it
Title: Re: Spongebob [WIP]
Post by: MechromancerX on October 19, 2014, 10:37:51 am
You gonna expand more (sandy's house, chum bucket etc.) ?

Ow and in the krusty krab, Mr. Krabs office is on the left with the safe with the secret recipe, you could make an easter egg of it if you want ;)

Good luck, i'm looking forward to it.
Title: Re: Spongebob [WIP]
Post by: iownedyoulmfao on October 19, 2014, 11:11:54 pm
awesome map!!! looking forward to it :D
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 20, 2014, 11:03:48 pm
Thanks for all the positive feedback  :)
Title: Re: Spongebob [WIP]
Post by: geh233 on October 21, 2014, 12:19:53 am
spongebob zombies..perfect!!!! you should make it so the zombies have buckets on their heads and they say "all hail plankton" instead of their regular screetches
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 21, 2014, 11:59:09 am
spongebob zombies..perfect!!!! you should make it so the zombies have buckets on their heads and they say "all hail plankton" instead of their regular screetches
is it easy to slap a bucket on a zombies head? If it is I will :P mabey someone wants to help me with that? :D
Title: Re: Spongebob [WIP]
Post by: TheScotchGuy on October 21, 2014, 02:19:30 pm
not even gonna lie, this looks sick great idea lol :D cant wait to see it come through..
Title: Re: Spongebob [WIP]
Post by: x_xMayheMx_x on October 21, 2014, 04:36:31 pm
HaHa! This is going to be epic!My kids are going to have a blast watching old dad run around in Bikini Bottoms! Looking forward to the release.

 A 2 sided easter egg would be epic. 1 side is helping plankton steal the Krabby patties, Other side is helping Mr. Krabs stop plankton once and for all.  :lol:


 Keep up the good work!
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 21, 2014, 10:07:22 pm
HaHa! This is going to be epic!My kids are going to have a blast watching old dad run around in Bikini Bottoms! Looking forward to the release.

 A 2 sided easter egg would be epic. 1 side is helping plankton steal the Krabby patties, Other side is helping Mr. Krabs stop plankton once and for all.  :lol:


 Keep up the good work!
that is great :D but I can't script but I do have a guy (TheJipppp) making me a simple Easter egg like get these objects, decipher the code, etc. but if u have someone that has the time ( and energy lol ) to make me that it would be cool :D but the EE the guy is making me will be epic i promise!
Title: Re: Spongebob [WIP]
Post by: animallover on October 22, 2014, 10:00:31 pm
looks amazing good work  8)
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on October 31, 2014, 04:10:19 am
Hope you guys hate a little bit of parkour  :troll:
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on November 01, 2014, 05:54:58 am
does anybody want to rig the 4 models (dempsey etc) to be SB characters? the models arent the problem, as i can get them easily. Just the rigging. the guns and stuff can be floating or anything it doesnt matter as long as the characters are SB characters? im not speaking proper english its late lol. Here if your interested http://www.models-resource.com/gamecube/spongebobsquarepantsbattleforbikinibottom/ (http://www.models-resource.com/gamecube/spongebobsquarepantsbattleforbikinibottom/) or mabey four variants of spongebob (this will save rigging? i mean their all the same so cant you copy and paste to the others) http://www.models-resource.com/gamecube/spongebobsquarepantsmovie/ (http://www.models-resource.com/gamecube/spongebobsquarepantsmovie/)
PM or reply to me if u are doing this <3 thanks!
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on November 27, 2014, 01:50:32 am


Map should be released in about 4-6 Weeks :) :nyan:
Title: Re: Spongebob [WIP]
Post by: Jacksonpm23 on December 04, 2014, 07:18:45 pm
Looks awesome :O.
Let me know if you need testers, and I play with a couple guys on twitch regularly with 1k+ subbers that would get the word out on the map if needed.
Title: Re: Spongebob [WIP]
Post by: jonathan4275 on December 05, 2014, 09:29:22 pm
https://www.youtube.com/watch?v=TBVqmagU9dU (https://www.youtube.com/watch?v=TBVqmagU9dU)

For mistry box or just ambiant music. sorry for bad english :)
Title: Re: Spongebob [WIP]
Post by: GTTClan on December 06, 2014, 07:21:17 pm
This is amazing... lol Can't wait to play it!
Title: Re: Spongebob [WIP]
Post by: monkeyfunky on December 07, 2014, 12:19:20 am
I think it would be cool if the mystery box sound effect was the credits song
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 08, 2014, 12:36:33 pm
I think it would be cool if the mystery box sound effect was the credits song
yeah I'll find a good spongebob song for the mystery box :P already have main menu music and a bunch of shootable song EE's so I'll find something out
Title: Re: Spongebob [WIP]
Post by: MAK911 on December 08, 2014, 01:51:54 pm
Anyone that knows me knows that I like complaining about little crap, but honestly, I got just about nothing. Sure, doors look like they need proper triggers and you forgot the Chum Bucket entirely, but otherwise, I'm speechless as to how just... good it is. It's layed out just like the show and is exactly what you'd expect if you heard "spongebob" map. I really want to know how you got all those textures though because that is an amazing amount of custom work. What I'd like to see is a bunch of jelly fish on the map's border that you can walk through, but they will sting you and you could hide power behind them. Awesome map overall. Good job.
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 08, 2014, 08:43:29 pm
Anyone that knows me knows that I like complaining about little crap, but honestly, I got just about nothing. Sure, doors look like they need proper triggers and you forgot the Chum Bucket entirely, but otherwise, I'm speechless as to how just... good it is. It's layed out just like the show and is exactly what you'd expect if you heard "spongebob" map. I really want to know how you got all those textures though because that is an amazing amount of custom work. What I'd like to see is a bunch of jelly fish on the map's border that you can walk through, but they will sting you and you could hide power behind them. Awesome map overall. Good job.
i didn't model the chum bucket yet don't worry :3 and what's wrong with my doors? :P u click a button i like it like that. And yeah that would be cool with the jellyfish I'll check that out. Realised I didn't update UGX, I made it day time and things like that
Title: Re: Spongebob [WIP]
Post by: Shockwave115 on December 09, 2014, 06:47:00 am
Looks Sick dude can't wait to play it :D
Title: Re: Spongebob [WIP]
Post by: yoloswag123 on December 09, 2014, 03:57:26 pm
Yo just a quick suggestion------> U should make the Zombies spongebob and patrick shaped, or colored. Also maybe
U should make the map daytime and include the jellyfish fields...  :nyan:
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 12, 2014, 01:16:49 pm
Yo just a quick suggestion------> U should make the Zombies spongebob and patrick shaped, or colored. Also maybe
U should make the map daytime and include the jellyfish fields...  :nyan:
the zombies have a chum bucket bucket helmet on their heads (still have to test it) and it is in the daytime. Jellyfish fields mabey, would delay the release but I will consider it. Probably a teleport able area or something.
Title: Re: Spongebob [WIP]
Post by: Bwc66930 on December 12, 2014, 02:06:19 pm
the zombies have a chum bucket bucket helmet on their heads (still have to test it) and it is in the daytime. Jellyfish fields mabey, would delay the release but I will consider it. Probably a teleport able area or something.
There's a reason you haven't tested them yet >.> hehe
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 12, 2014, 08:48:35 pm
There's a reason you haven't tested them yet >.> hehe
shh fool u give them to me so i can test them
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 14, 2014, 12:43:43 am
Someone beat me to spongebob aparently... 0.0 release is pushed back much farther now I have competition. If anyone wants to help me with scripts or do player models or if the guy that made the map can u PM me that would be nice (just have a question)
Title: Re: Spongebob [WIP]
Post by: monkeyfunky on December 14, 2014, 12:59:21 am
I wonder who made that map I haven't seen any other spongebob wips.
Title: Re: Spongebob [WIP]
Post by: Dust on December 14, 2014, 01:07:45 am
Someone beat me to spongebob aparently... 0.0 release is pushed back much farther now I have competition. If anyone wants to help me with scripts or do player models or if the guy that made the map can u PM me that would be nice (just have a question)

So, did you not make that spongebob map that YAW uploaded?
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 14, 2014, 01:13:51 am
So, did you not make that spongebob map that YAW uploaded?
he put not too much effort into that map those are extracted models from a GMOD pack in which I am conveying models as we speak, so there really is no effort put in besides scripts and player models and a floor. Anyone can get models but not everyone can make a good map with insides of places and detail. No worries now I have more to work with hehe models up the *bleep*
Title: Re: Spongebob [WIP]
Post by: Bwc66930 on December 14, 2014, 01:14:32 am
shh fool u give them to me so i can test them
Can I just give you the titianfall gun and be lazy
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 14, 2014, 02:30:47 am
Can I just give you the titianfall gun and be lazy
no fool :3
Title: Re: Spongebob [WIP]
Post by: Bwc66930 on December 14, 2014, 02:31:52 am
no fool :3
<.> I wanna be lazy
Title: Re: Spongebob [WIP]
Post by: yoloswag123 on December 14, 2014, 08:23:20 am
Someone beat me to spongebob aparently... 0.0 release is pushed back much farther now I have competition. If anyone wants to help me with scripts or do player models or if the guy that made the map can u PM me that would be nice (just have a question)
                       

Well Im not a map developer but I got another suggestion that might beat that competition hard. Im not sure if it's possible but if you can make the PLAYER look like spongebob and patrick and in the co-op the other two players will be mr.krub and the squirrel sidney or something (forgot her name  :lol:) the other players. 
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 14, 2014, 10:11:28 pm
                       

Well Im not a map developer but I got another suggestion that might beat that competition hard. Im not sure if it's possible but if you can make the PLAYER look like spongebob and patrick and in the co-op the other two players will be mr.krub and the squirrel sidney or something (forgot her name  :lol:) the other players.
The competition isint even competition he got his models off of GMOD which I now have all of them so my map will be delayed due to the tons of models i just got that map won't even be considered when mine is done  8)
Title: Re: Spongebob [WIP]
Post by: monkeyfunky on December 14, 2014, 10:16:16 pm
The competition isint even competition he got his models off of GMOD which I now have all of them so my map will be delayed due to the tons of models i just got that map won't even be considered when mine is done  8)
Well his map came out first :/
Title: Re: Spongebob [WIP]
Post by: yoloswag123 on December 15, 2014, 08:59:38 am
The competition isint even competition he got his models off of GMOD which I now have all of them so my map will be delayed due to the tons of models i just got that map won't even be considered when mine is done  8)


Well I'm very excited for your map, it sounds awesome and I'm sorry that the other guy took your Ideas (or not im not sure what happened) anyways I hope it comes out great cause I got great expectations for that map. Looking forward to it!!!  :rainbow:  :nyan: :rainbow: :nyan:

Soz for English  YOLOSWAG123 AWAYYYYYYYYYYYY!
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 22, 2014, 12:00:52 am
Sandys treedome is there and so are a bunch of new models *wink* all playable
Title: Re: Spongebob [WIP]
Post by: DodgeMe on January 30, 2015, 12:40:47 pm
How is the map going?
Title: Re: Spongebob [WIP]
Post by: Cold_banana on January 30, 2015, 03:41:16 pm
How is the map going?

That's what im thinking. super mario 64?
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on January 30, 2015, 04:21:32 pm
I actually have 3 projects rolling at once so that one took a half mainly because I'm out of ideas but I don't think its big enough so I'll get back to it very soon. Here's a video i never put up on here I've had it on the channel unlisted for a while I'll make a updated one soon http://youtu.be/x17a5Chf0lM (http://youtu.be/x17a5Chf0lM)
Title: Re: Spongebob [WIP]
Post by: DodgeMe on January 30, 2015, 04:29:53 pm
ok i been waiting fot this map a while ;)
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 05, 2015, 04:57:25 am
Thank you for the unlock  :)

Production on the spongebob map has continued! I ported an entire map from the game and am currently clipping it, I think im going to make it a seperate map and add both maps to a map mack. Here are some images of the new map (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F0e57989805c7f1110ffb7903d83d6e0e.png&hash=6a39606ae0341bc5cc263dc7762a2a9bfdef6911)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fa52c5d3e2d5ad2047ffd94a1d6940ff9.png&hash=f5ae6d2ceee7504f3b2d625dd6f2038ded9577e5)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F128ab0130525d62da1ebfb1cbd94592c.png&hash=4254ff5a9ab16fc97a0a2b3645b0390ed9849b43)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fdb3157198c0b7d7bb41385ee45cddbaf.jpg&hash=3ee1f6167da68f88d09773ea4b3f67088332a491)

(defiantly changing the sun settings, so ignore that!)

And some progress pictures on the main map:

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fb5d4cf26695c840343a231c743c00f69.jpg&hash=15fd7899e0fe72d080286483705e3b3d55951ff6)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Ff87ecc042c8415a8a5bb81eaabbf0988.jpg&hash=e3d1cdcde8656590232be73b7d930ab6e3e13f4b)
(white will be fixed)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F36be188bf7c898cd592ec900a332426f.jpg&hash=c87cb9e9a77dec515dcfb1b9b181cb9a392d3a7b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F84028bee2bbc71f87f2623b60836fb27.jpg&hash=6e5cbe60fed8890a691e2538ead46c5cc249186d)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fdbb7cc3a5b010676955c25d606e98259.jpg&hash=91ebeba0d6d289bb3fc4dd05f173f0fe788c9271)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F47f4de9665f9159891223b6f8b233593.jpg&hash=5ab4698817fff42a31f9a1565302817023fc3c1f)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F2a789e4e762a21259c8cb28fc1b5b635.jpg&hash=30e7f5a7aa3629f49076ffca534fc211846a4db7)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F1a9688e45cf5e0c8329b040bf8df6a3a.jpg&hash=e093afbe7d45713be63e4a3db21956213c41c7b4)

More to come in the future  :o
Title: Re: Spongebob [WIP]
Post by: x_xMayheMx_x on April 05, 2015, 08:50:19 am
Updates are looking really awesome Vinnyz. Glad to see this didnt bite the dust after all, keep up the great work man.
Title: Re: Spongebob [WIP]
Post by: MrDunlop4 on April 06, 2015, 09:34:51 am
i request this as ambient sound:

https://www.youtube.com/watch?v=TBVqmagU9dU (https://www.youtube.com/watch?v=TBVqmagU9dU)

:D :D :D
xD

But this YT-ber has uploaded alot of these Sounds
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 06, 2015, 01:47:50 pm
xD

But this YT-ber has uploaded alot of these Sounds
I'll get tons of sounds in there hopefully to make it very spongy

on another note, may as well port jellyfish fields (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F85416cb7d09a602ad4f0c87ec619a06a.jpg&hash=df10591d566a2cb70c64a0033398db9e1ca6b0ef)
Title: Re: Spongebob [WIP]
Post by: hyde68 on April 09, 2015, 01:11:40 am
can't wait for this map :D ;D 
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 09, 2015, 01:29:37 am
Any thoughts on this being one map? (https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F7428d7e364240ee75019a92f4c8bf2aa.png&hash=d49a29105f33c3de2b9ee1e3e614166a1b61f6af)

i might possibly add jellyfish fields in there too.

And just go go on a little rant here, i know most of you probably see me as a bullshit mapper  :'( but ya know what, the community needs fun maps to play once and a while. I mean, not often do you get to kill zombies in videogame maps. There really arent many mappers that would do what i do. I just like to make stuff that the community of people will really enjoy. So you can hate my work, but i garuntee my maps will be fun as hell just because of the core concept behind them. Thanks for the support and such, Im working on this map now that my SM64 map is done.  :D :D
Title: Re: Spongebob [WIP]
Post by: Dust on April 09, 2015, 01:56:00 am
Any thoughts on this being one map? (http://gyazo.com/7428d7e364240ee75019a92f4c8bf2aa.png)

i might possibly add jellyfish fields in there too.

And just go go on a little rant here, i know most of you probably see me as a bullshit mapper  :'( but ya know what, the community needs fun maps to play once and a while. I mean, not often do you get to kill zombies in videogame maps. There really arent many mappers that would do what i do. I just like to make stuff that the community of people will really enjoy. So you can hate my work, but i garuntee my maps will be fun as hell just because of the core concept behind them. Thanks for the support and such, Im working on this map now that my SM64 map is done.  :D :D

I obviously don't speak for everyone, but I personally enjoy fun maps like these. Sure they are cartoony and don't really fit the theme of zombies, but that's okay. Its always fun when I see a map made from a game that I use to play as a kid. Like spongebob, or super mario. It brings the nostalgic feel back into my life. So I say, carry on making these kinds of maps, if some people don't like it then thats their problem.
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 09, 2015, 10:25:16 pm
only takes 40 mins to compile  :o :o

I think this looks pretty fresh, what do u think? (Adding jellyfish fields on the other side (i think left of sand castle)


(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe8d94a23a25cb7889cc68bba9ba67b72.jpg&hash=c350cfea01c6c70fdf959e893a5b5aa24baf2801)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fe37698e6e8a169d27687b710433ea771.jpg&hash=af1899404116a4016784c859603ff6fafb79bd7b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F18351d3e853ff8515bf0e5a49afe2ad1.jpg&hash=9e5907ba32015504e26fe35ac3cf7b232f41afae)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fdd1cf415ba1b5cfc53911ed019fb57f4.jpg&hash=949f3f8ecaa350020c11c497ba9b95b4efe3417c)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F378fb2d2fe7b89cf9469a5a509ededf5.jpg&hash=61a13f0c8fbc4c4ce9a104a19525c90203a04755)

EDIT: I ported it, now i gotta clip it :D

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F75e76728c5eb67b7301671805a42eb9b.png&hash=e2d41c3bcc5d60a1a062fda0f69d09acecf769c3)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fde5135c1446bf49eb9ab48f9850110a8.jpg&hash=b409456ad0286e0192c5d660017da78a580620d4)

I'm going to need to find an efficent way to teleport players between areas without having to wait ages for zombies to spawn and to disable all zones in the hub or jellyfish fields/bikini bottom city when the player teleports to said area. If anyone has an idea on how this would be done im down for it. Or just teleport all zombies to a certain place when a player clicks the trigger to teleport. Also, mabey adding a cooldown on the teleport so they cant bug it out and jump back and forth (5-10 mins?) I'd like to see what i could do with this! I'm going to find a way to incorporate these areas even if i dont get said script, and there will be a wait for the zombies when they come over to the new area because Im going to recycle a script from my other map and it will work that way. But, it would be more efficent if i got a script designated to the core idea i said above.  :)

Im going to just keep editing this instead of bumping, kinda redundant as im just showing progress on the same shit.

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F42d7c1b9068a7e8c789dbfc1549e9e61.jpg&hash=38941776f5c51458197dcc2d4cd7d719cbb6b485)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F40c9441921b0bcf537482bdddc630998.jpg&hash=df0089aa64fbbf06d84e8cfc65553899027f4fa7)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F34f550977b2e51d7089283d315648d9c.jpg&hash=49c80f4b573cd7fc18827369549cffa4b5a900fb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fc7465269610d01687c231095b3e078a4.jpg&hash=bed5ae1c998cb94fe023b60d6fd3ea31fe0b038b)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F11d999767904a6ba51ec6fa8bb5429e6.jpg&hash=60e1e88ff2d204e1456dc2608bd931bef1acdffb)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2F9f3ea50b68813ddbb1c706b28adba6d8.jpg&hash=5a4a41fe8dd90ea8d0c6e14a1d6043a6b797b059)

Holy hell this map will be HUGE!
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on April 10, 2015, 04:39:54 am
You could couple it with DualVIIs "respawn at a certain distance" BO2 style script

Just put your area a long distance away, and set duals respawn script to a distance smaller than that

They will die off when you are teleported and respawn at the nearest spawn points to the player
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 10, 2015, 05:00:45 am
You could couple it with DualVIIs "respawn at a certain distance" BO2 style script

Just put your area a long distance away, and set duals respawn script to a distance smaller than that

They will die off when you are teleported and respawn at the nearest spawn points to the player
This sounds interesting. I'll give it a shot when i finish this clipping hell of jellyfish fields  :D

http://ugx-mods.com/forum/index.php?topic=2928.msg30220#msg30220 (http://ugx-mods.com/forum/index.php?topic=2928.msg30220#msg30220) in case anyone was curious on what harry was talking about
Title: Re: Spongebob [WIP]
Post by: sonic868 on April 11, 2015, 12:21:14 am
Loving the way the map looks my son is 4 years old and he is obsessed  with  zombies  and  SpongeBob and I think  that  it is  great that  you  are  making  this awesome  map a and hopefully  we  see  A map pack   we really  can't  wait  to  download  it  and play  I'm trying  to  get  the  setup  to start  recording  and streaming  if any advice  please  don't  hesitate  to  give 
Title: Re: Spongebob [WIP]
Post by: seanathan on April 11, 2015, 09:32:45 pm
This map is gong to be better than leviathan garunteed! absolutely ridiculously shocked! :o :rainbow:
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 11, 2015, 11:56:33 pm
This map is gong to be better than leviathan garunteed! absolutely ridiculously shocked! :o :rainbow:
not too sure about that one  :troll: but it should be really great. Thanks for the nice feedback :P
Loving the way the map looks my son is 4 years old and he is obsessed  with  zombies  and  SpongeBob and I think  that  it is  great that  you  are  making  this awesome  map a and hopefully  we  see  A map pack   we really  can't  wait  to  download  it  and play  I'm trying  to  get  the  setup  to start  recording  and streaming  if any advice  please  don't  hesitate  to  give 
Thanks man, hopefully it'll make him happy  ;) I decided to make it one large map instead of a map pack because i think i can manage to fit all the stuff i need within the limits for pathnodes and such.

Yeah if i were you for streaming and such, make sure you have a decent mic and a decent computer, laggy videos are a turnoff. Thats about all i can reccomend :P
Title: Re: Spongebob [WIP]
Post by: Cheesenham27 on April 12, 2015, 06:31:40 am
It would be epic if there was like a temporary, buy-able, perk-machine/vended ability to become invisible (like the equivalent of zombie blood from BO2 origins) where, for a time, the zombies wont chase you. And have it be "invisible spray" from spongebob. It would also be cool if there was some way of making an ending where you have to traverse the map (or some other long task), get parts for king Neptune"s crown (from the first spongebob movie), build it, and use it as a soul-box in some way or involve it in an ending.

Just ideas... either way, I can't wait for this map as it looks amazing and I applaud your work on it.
Title: Re: Spongebob [WIP]
Post by: l3ryso on April 13, 2015, 01:23:54 am
Was surprised you didnt do this but i was expecting teleport to take you above bikini bottom like on the island. Thought that be pretty cool but the concert idea is still pretty sweet. If you dont know what im talking about heres a pic: http://spongebob.wikia.com/wiki/Bikini_Atoll (http://spongebob.wikia.com/wiki/Bikini_Atoll)
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on April 14, 2015, 02:10:54 am
Was surprised you didnt do this but i was expecting teleport to take you above bikini bottom like on the island. Thought that be pretty cool but the concert idea is still pretty sweet. If you dont know what im talking about heres a pic: http://spongebob.wikia.com/wiki/Bikini_Atoll (http://spongebob.wikia.com/wiki/Bikini_Atoll)
great fucking idea. I think this will be the future PaP zone if i can map it right  ::)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fgyazo.com%2Fa2840510068dc43ab09cb58cc7ed1d39.jpg&hash=fe1953983347f581f1ddf42b373660d8d88839e4)

On another note, still clipping this bastard and its going pretty well. Trying to get it as natural as possible and make the clips feel nice.
Title: Re: Spongebob [WIP]
Post by: KnivingCombat777 on April 22, 2015, 09:25:12 pm
This map is  :rainbow:
Will be way better then/than the other spongebob map
Title: Re: Spongebob [WIP]
Post by: Donkey22 on April 22, 2015, 09:40:45 pm
OMG the nostalgia. Jellyfish fields on B4BB was one of my favorite areas  :D
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on May 12, 2015, 12:16:53 pm
just a quick update, I took a break from mapping after I released my mario map (I needed one lol) and now this is my main project. Just writing this to say I hope to have this map close to ready in a month or 2 but I really don't want to say dates. If anyone with scripting knowledge could hit me up, I need some critical scripts to make the gameplay work with the new areas that I added to the map. I need something that you click a button ( 2 way button ), it brings all players to some structs, it waits, and deactivates all zones that i can specify (for example, I want zone_city1, zone_city2, and zone_city 3 activated and the rest deactivated). I then want another button in the zone of teleportation that brings you back and deactivates all the city zones and re activates the other zones (is this making sense?). I would need 2 of these 2 way buttons, one for jellyfish fields and one for the city area (3-4 zones per area). I am pretty sure this is possible but if anyone is willing to try it would be tremendously appreciated. Otherwise, I would have to use DualVII's "kill zombies that are far away" but the zone activation would kill me, as they would spawn in the old zone and just die, and would take time to get into the correct area, making the rounds really slow and choppy. All help is appreciated, and if you decide to try this for me I will be extremely grateful
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on May 28, 2015, 12:35:30 pm
Okay, does anybody want to become a co-mapper with me on this project? There is an overwhelming ammount of work that needs to be done and I want this thing finished by sometime In July-August. I need to still pathnodes, set up zones, clip large models, and much more. Scripting knowledge would be cool but if you don't that is fine, you just have to be a good mapper and not lazy, because if what you did looks bad ill end up re-doing it :P Thanks everyone
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on June 13, 2015, 12:53:55 am
Updated the OP with a new update video, im still working on the map guys  :-*
Title: Re: Spongebob [WIP]
Post by: SputNick521 on July 06, 2015, 01:05:58 am
when i use the crossbow it crashes my game   >:(
Title: Re: Spongebob [WIP]
Post by: HitmanVere on July 06, 2015, 02:14:20 pm
when i use the crossbow it crashes my game   >:(

Wrong map, lol. This is WIP Spongebob map, not the released one
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on July 07, 2015, 01:45:00 am
Wrong map, lol. This is WIP Spongebob map, not the released one
lol people always get confused. Btw still working on this
Title: Re: Spongebob [WIP]
Post by: seanathan on August 14, 2015, 05:11:15 pm
How's the progress?
Title: Re: Spongebob [WIP]
Post by: animallover on August 14, 2015, 07:57:04 pm
This map looks great! I love big maps and this is looking like it could end up being one of my favorites. Keep up the great work on this!   :rainbow:
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 14, 2015, 11:16:52 pm
headaches. I can't find the energy to do the boring shit that needs to be done plus some technical issues, I'll grind one day and see if I can do it
Title: Re: Spongebob [WIP]
Post by: OGZxShawn on August 17, 2015, 06:09:46 am
By any chance did you get some of you ideas from the spongebob game for gamecube
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 22, 2015, 04:51:59 am
By any chance did you get some of you ideas from the spongebob game for gamecube
All of them were mapped with that game in mind, plus the level exports are from that game. I'm scraping the upper part of jellyfish fields, cause i'll never clip it. So basically just gonna put PaP at the fields and make it a tp zone, ill finish the map one day. One.... Day.....   :alone:
Title: Re: Spongebob [WIP]
Post by: OGZxShawn on August 22, 2015, 04:58:36 am
https://www.youtube.com/watch?v=oGWKD0_cDS4 (https://www.youtube.com/watch?v=oGWKD0_cDS4)


You should add this to your map as the boss or some way as a boss and it would be best map ever.
Title: Re: Spongebob [WIP]
Post by: RadimaX on August 22, 2015, 06:19:27 am
I'm scraping the upper part of jellyfish fields, cause i'll never clip it

lol clipping is the easiest part :P i can even clip that part for you so u dont have to scrap anything just pm me
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 25, 2015, 03:07:20 pm
UPDATE:

I'm back on the project. For the past 2 days I worked about 9-10 hours on it adding zombies, fixing bugs, and doing many other things. Harry's perks are added, and I'm re-doing other things but it'll all be worth it in the end. Just need to sort out a script harry gave me for the teleporting to other areas and once that's done just more minor detailing, then the mapping side will be done. After that's done just adding guns, scripts, etc and the map will be ready for release. Trying to get it done before sept 10th, but not sure on the date yet. Thanks to radimax for clipping the rest of jellyfish fields for me, really helped me. Updates to come
Title: Re: Spongebob [WIP]
Post by: Scobalula on August 25, 2015, 05:09:18 pm
UPDATE:

I'm back on the project. For the past 2 days I worked about 9-10 hours on it adding zombies, fixing bugs, and doing many other things. Harry's perks are added, and I'm re-doing other things but it'll all be worth it in the end. Just need to sort out a script harry gave me for the teleporting to other areas and once that's done just more minor detailing, then the mapping side will be done. After that's done just adding guns, scripts, etc and the map will be ready for release. Trying to get it done before sept 10th, but not sure on the date yet. Thanks to radimax for clipping the rest of jellyfish fields for me, really helped me. Updates to come

Cool, make sure to have this guy do the voices:

http://youtu.be/fC8RwwgCJtM (http://youtu.be/fC8RwwgCJtM)
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 25, 2015, 07:23:27 pm
Cool, make sure to have this guy do the voices:

http://youtu.be/fC8RwwgCJtM (http://youtu.be/fC8RwwgCJtM)
Having dashie do my quotes would be hilarious but I got no special viewhands or player models so i think I'll leave the normal vox, and I don't wanna bother others to do the rigging for me. Plus if I was gonna do VoX I would use in game audio ripped from SB BAttle for bikini bottom.
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on August 25, 2015, 10:01:00 pm
UPDATE:

I'm back on the project. For the past 2 days I worked about 9-10 hours on it adding zombies, fixing bugs, and doing many other things. Harry's perks are added, and I'm re-doing other things but it'll all be worth it in the end. Just need to sort out a script harry gave me for the teleporting to other areas and once that's done just more minor detailing, then the mapping side will be done. After that's done just adding guns, scripts, etc and the map will be ready for release. Trying to get it done before sept 10th, but not sure on the date yet. Thanks to radimax for clipping the rest of jellyfish fields for me, really helped me. Updates to come
just so you know, that script i gave you is the absolute meaning of basic lol

Would prob be best to get a better one
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 26, 2015, 12:12:57 am
just so you know, that script i gave you is the absolute meaning of basic lol

Would prob be best to get a better one
aha yeah I know I just was working on finishing up the main area before I mess with adding the script. I'll get it don't worry  :P
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 30, 2015, 12:12:11 am
Hey, what are your fav spongebob songs that i should add as a shootable Easter Egg. Here is my list so far,

Campfire song song
F is for friends
Goofy Goober Rock
Ripped Pants
Krusty Krab Pizza
Sweet Victory
Theme/Intro song
Without you

I want 5-10 more songs to add, i know it will spike up the map file size but honestly its already large so may as well go all the way. Give me some reccomendations  :D
Title: Re: Spongebob [WIP]
Post by: Scobalula on August 30, 2015, 02:36:07 am
Hey, what are your fav spongebob songs that i should add as a shootable Easter Egg. Here is my list so far,

Campfire song song
F is for friends
Goofy Goober Rock
Ripped Pants
Krusty Krab Pizza
Sweet Victory
Theme/Intro song
Without you

I want 5-10 more songs to add, i know it will spike up the map file size but honestly its already large so may as well go all the way. Give me some reccomendations  :D


I expect this to be in the map somewhere, don't care how you add it. :D

http://youtu.be/O71KtMuYjrw (http://youtu.be/O71KtMuYjrw)
Title: Re: Spongebob [WIP]
Post by: Bwc66930 on August 30, 2015, 03:20:27 am
Hey, what are your fav spongebob songs that i should add as a shootable Easter Egg. Here is my list so far,

Campfire song song

need to say no more
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on August 30, 2015, 03:51:40 am
need to say no more
Welp i added

Electric Zoo (Mr Krab's beep boop boop)
Thats what friends do
Living in the sunlight
Jellyfish stadium rave
the trap version of the krusty krab music (you all know this)
twinkle twinkle patrick star
when worlds collide

15 Total, not planning on adding more unless someone tells me, and
I expect this to be in the map somewhere, don't care how you add it. :D

http://youtu.be/O71KtMuYjrw (http://youtu.be/O71KtMuYjrw)
hehe i might but i already got the original in there  :alone:

They are in the form of shoot this and song will play. But if you shoot other song but song already playing it tells you to wait until current song is over. The sweet victory song is in 3D and can be replayed but others can not. So basically you gotta find 14 songs  ;D
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on September 20, 2015, 12:27:50 am
(https://gyazo.com/1b628e7cf46ef1e2212ebbb829ee7bb3.jpg)

Small little update here.

stuck at the god damn memory limit, sounds retarded but i have a lot of shit in the map. Reducing on sounds and excessive items at the moment, then i will be adding BO1/2 weapons from CFG, (sorry if you dislike them, their better than WaW guns) after the limit is fixed then the map should be in playable/fully functional state. Have small things to correct which im doing tonight and also im attempting to fix the memory limit i hit, i must be calling some assets that im not aware of which might be messing me up. Will update when i fix the issue and when all guns are added

any suggestions let me know :D

small edit: i really need someone to help me with a skybox, if you are in any way skilled in photoshop or maybe know how to make scrolling flowers on a semi solid blue sky i would be super appreciative. I tried many of times to make a nice one and it always comes out looking very weird. If you could help me with that it would save me sooo much failed attempts in photoshop. Thanks guys  :)
Title: Re: Spongebob [WIP]
Post by: SPi on September 22, 2015, 10:47:34 am
It all looks really nice. Cant wait to play it XD
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on September 22, 2015, 11:06:56 pm
i must be calling some assets that im not aware of which might be messing me up. Will update when i fix the issue and when all guns are added

any suggestions let me know :D

One tip, reduce the quality of custom sounds, it MASSIVLY decreases their size, and on things like firing sounds etc, you really wont notice. I halved the perks sounds size when i did this, making room to fit 30 more guns in

small edit: i really need someone to help me with a skybox, if you are in any way skilled in photoshop or maybe know how to make scrolling flowers on a semi solid blue sky i would be super appreciative. I tried many of times to make a nice one and it always comes out looking very weird. If you could help me with that it would save me sooo much failed attempts in photoshop. Thanks guys  :)

sub layer scrolling in assman

set colour map to a blank image ( not white - transparent )

and put your image you want to move on the "sub layer" section at the bottom

Then you can set it to scroll, vertical/horizontal at x speed

Will always be "unlit" tho
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on September 23, 2015, 02:19:24 am
^post above

Which bitrate/quality should I set it to then? I think I have it set at 8 or 16 and for the skybox i think I can make that work, plus it being unlit will Work best... I'll just get the scrolling flowers image ripped from the game then maybe I can set that texture on a sphere model as the game does it to give it that special flow... then just blue sky skybox possibly from te game (sorry it's late putting my ideas here mainly for myself :P)
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on September 23, 2015, 02:39:01 am
^post above

Which bitrate/quality should I set it to then? I think I have it set at 8 or 16 and for the skybox i think I can make that work, plus it being unlit will Work best... I'll just get the scrolling flowers image ripped from the game then maybe I can set that texture on a sphere model as the game does it to give it that special flow... then just blue sky skybox possibly from te game (sorry it's late putting my ideas here mainly for myself :P)

8 - 16 yes

but also the 48000khz can be changed. 24000 is plenty, and will half each sounds size, I even reduced some even more, depends on the sound itself, as to how degraded it becomes

Also turn them mono, if they are "stereo". One channel is also smaller

I forget all the correct terminology here, but if you open the file in audacity should be pretty clear ;)

check the file size before and after, find settings your happy with

I halved the quality on all player quotes I ripped, otherwise they are literally huge, same with perk jingles - as they are also "stereo"
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on November 27, 2015, 06:32:54 pm
hey guys, i need beta testers. I finally bit the bullet and attempted to finish it, it is nearly complete i just need to fix pack a punch names and any bugs that you guys find. Send in your request now ill take the first 10 or so

Known bugs so far:

You can Strafe jump around a barrier in the goober place
In goober place there is a transparent texture which you can see through
some areas have floating model bits, i cant fix this
Small freeze in the beginning, and if you have corpses on insane you get small freezes from lack of ragdolls
No vulture aide green smoke
the shield has no model (Working on fixing it if not going to remove it)
dolphin diving can get you onto places you shouldnt be that are eye level, will be hard to fix all of these bugs
FAL-OSW has no texture
Galil PaP has no texture
When falling in goober place on Co-Op, it restarts game if they dont have jug or PHD (???)

::: Will Update when you guys tell me more :::
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on November 28, 2015, 09:50:16 pm
Quote
Small freeze in the beginning, and if you have corpses on insane you get small freezes from lack of ragdolls

That will not be from ragdolls, you have a infinite loop somewhere
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on November 28, 2015, 09:55:09 pm
That will not be from ragdolls, you have a infinite loop somewhere
this only happens on rounds 10+, with the console spamming lack of rag dolls the beginning freeze is an infinite loop I'm looking into it atm
Title: Re: Spongebob [WIP]
Post by: Harry Bo21 on November 28, 2015, 10:04:04 pm
this only happens on rounds 10+, with the console spamming lack of rag dolls the beginning freeze is an infinite loop I'm looking into it atm
Zombies "bodies" freezing in place when they should be ragdolling - yes too many ragdolls

game freezes - no, thats a infinte loop

Should only ever have corpses on tiny any way tho, cod 5s engine cannot correctly handle more than that, so they just freeze in position ( more and more often over time - you will notice it HARD on thunderguns lol )
Title: Re: Spongebob [WIP]
Post by: Dyno on November 30, 2015, 03:34:19 pm
Aye I wouldn't mind testing it out.
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 03, 2015, 12:28:49 am
(https://gyazo.com/dd7d0574bf7c59b59e8a1aa52188154d.jpg)
image by TonightYou

Coming soon.....

A bit of an update on my progress:

i fixed the huge bug i was having that was freezing related, thanks to harry for a bit of clarity with this;

all i need to do is sort out some small issues and fix all of the weapon names and scripts;

Please, apply for beta access if you are willing to test the map i need people that will co op test as i lack that;

If you want to make something for the map PM me i will use any help i can get;

Working hard release some time in the near future.....
Title: Re: Spongebob [WIP]
Post by: NGcaudle on December 03, 2015, 01:38:04 am
I suggest you make some stuff that you use a lot into Xmodels with Maya or Blender. It will make it look better having a 3D model instead of just custom texture brushes. If you need some made you can contact me throw skype. "derek_caudle" But just saying I'm busy making my Xmas map right now.

Saloon door I made that was in "6 feet under"
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FaKz2AGe.jpg&hash=88c73f3a01d852b8b3f9eac6c47a5fdffcbdf2d7)
Title: Re: Spongebob [WIP]
Post by: Dyno on December 03, 2015, 09:10:12 am
Logo looks pretty nice actually. Glad you got that bug fixed though, sounds like it would've been a major pain.
If you need co-op testers I've got plenty of buddies who'd be willing to help. My only issue is I can't pm on this site since I usually just download maps so we can play em.
Also just curious but, how long has this been in dev? Seems like a good bit.
Title: Re: Spongebob [WIP]
Post by: HitmanVere on December 03, 2015, 11:47:35 am
Oh yeah, shit. Forgot to test the version you sent me, Vinny, been busy :P Want me to still test version you sent or are you gonna send new one?
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on December 03, 2015, 09:46:26 pm
Oh yeah, shit. Forgot to test the version you sent me, Vinny, been busy :P Want me to still test version you sent or are you gonna send new one?
wait for new one that one has the annoying freeze will send a PM to you and the other guy later today when I finish some other stuff
Title: Re: Spongebob [WIP]
Post by: Tytis on February 01, 2016, 03:08:17 am
This is pretty inactive ;-;
Title: Re: Spongebob [WIP]
Post by: BullfrogFunTime on February 14, 2016, 10:46:47 am
Please tell me you didn't drop this map.
Title: Re: Spongebob [WIP]
Post by: seanathan on February 14, 2016, 04:04:14 pm
Please tell me you didn't drop this map.
I think that he is either taking a break or finishing it up and keeping it secret, probably.
Title: Re: Spongebob [WIP]
Post by: vinnyz500 on February 14, 2016, 06:45:35 pm
just waiting on a few things, the map itself is done.
Title: Re: Spongebob [WIP]
Post by: Tim Smith on February 14, 2016, 06:56:10 pm
just waiting on a few things, the map itself is done.
like my weapon packs :troll:.
Title: Re: Spongebob [WIP]
Post by: Xperience on February 14, 2016, 10:40:34 pm
just waiting on a few things, the map itself is done.

Sweet, looking forward to the drop  8)
Title: Re: Spongebob [WIP]
Post by: SmokingFlash on February 15, 2016, 10:29:47 pm
Great map, honestly always wanted a full spongebob map and I can't wait to be able to try this out!
Title: Re: Spongebob [WIP]
Post by: Armyfan123 on March 04, 2016, 12:41:30 am
Man, this would be insane. Pleassssssseeeeeeeee release it soon!!! Any news would be greatly appreciated
Title: Re: Spongebob [WIP]
Post by: seanathan on March 04, 2016, 12:47:51 pm
Man, this would be insane. Pleassssssseeeeeeeee release it soon!!! Any news would be greatly appreciated
He wont release it until the black ops 2 mod by harrybo21 is coming out
Title: Re: Spongebob [WIP]
Post by: Armyfan123 on March 04, 2016, 08:51:33 pm
lol I still find it hilarious that he used the map from the PS2 spongebob game (which that and gta san andreas were my only PS2 games)
Title: Re: Spongebob [WIP]
Post by: seanathan on March 05, 2016, 02:53:36 pm
lol I still find it hilarious that he used the map from the PS2 spongebob game (which that and gta san andreas were my only PS2 games)
It was also on the original xbox too  :)
Title: Re: Spongebob [WIP]
Post by: Armyfan123 on May 05, 2016, 02:31:47 am
 :alone:This map must have been scraped :alone:
Title: Re: Spongebob [WIP]
Post by: calebc3 on May 09, 2016, 02:14:17 am
The map looks great I hope you release it soon