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Shinda Numachi Beta

HOT
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Created 9 years ago
by long cut loser
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Steam name: ^1Present, yet Absent.
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long cut loser's Contact & Social LinksLongCutLoser
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Hey guys. After working on this map for a long time, I feel like I should release a beta version. The map is called Shinda Numachi. I would just release the full version but my hdd crashed and I wasn't able to get certain rooms recovered so I have some temporary fixes in place. This should give me more time to finish the map. The map layout overall is from Standoff on Black Ops 2 MP. This is my first map that I'm releasing to the community and I am very proud of it. I hope you all like it too!! :)

Features:
Campaign Japanese Soldier Zombies!!
No dogs
Custom Pap Camo
Black Ops guns
Zappers
Black Ops Perks
Electric Cherry
Glowing Zombie eyes
Wind
Lightning & Thunder
Risers
Awesome Gameplay!!

Features to possibly add:
Easter Egg(s)

I will add to the features list as I add more to the map or if I forgot anything. :P

Credits:
Elfenlied - Weapon help. Helping me make first camo and for testing.
Buttkicker845 - Script help, map help, testing.
BWC66930 - Testing.
Tom_BMX - For his sexy tools.
MakeCents - Testing.


(If I forget to add you to the crediting, which lets be honest happens, just send me a message of what it was and I'll add you to the list)

Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know. :)
















Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know. :)
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Oil Rig Beta Access
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wo wo ~~~~~~~wo  wo  ....cool  :lol:   thanks man
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Looks interesting, could try this later :) Btw, betas belong in WIP-section, not in releases
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im really digging this map, has a nice ambience to it.

Just started playing it, will let you know if any bugs arise.

update: I actually fell into a hole in a corner near mule kick and got stuck with no way out. had to end game and restart.
(image is quite dark)
Last Edit: July 15, 2015, 01:02:03 am by SliqKilla
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long cut loser's Contact & Social LinksLongCutLoser
Sorry Hitman I didn't know lol I wasn't sure where to post this in the first place  :-\  :P

Thanks Killa, I'll fix it.
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☭ Soviet Commander ☭
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

Goliath Script Placer: http://ugx-mods.com/forum/index.php/topic,11234.msg125257/topicseen.html#new

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9/10

Better than Leviathan

-IGN

But really, level design & detailing on this is orgasmic. Can't wait till you finish it up.

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If you want scripts / features made for you, then contact me by PM or email / skype etc
it will cost you tho so if you have no intention of reciprocating don't even waste my time ;)
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Harry Bo21's Groups
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Sorry Hitman I didn't know lol I wasn't sure where to post this in the first place  :-\  :P

Thanks Killa, I'll fix it.
I moved it for you a little while ago
Last Edit: July 15, 2015, 01:23:43 am by Harry Bo21
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nice map
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long cut loser's Contact & Social LinksLongCutLoser
Well thanks guys! I didn't expect to hear that lol
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So I played this map a little more and the detail level was insane bro, you have a bright future. :nyan:
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Spoiler: click to open...
-You can jump up there from other building


-Left here zombies derp out and right is missing reflection probe, happens on few spots of map


-Clip at this wall, which can get you stuck (spawn building)


-Same spot


-Modify FX, so it fits the trap parts


-Scotch was here and zombie came through wall behind him, right on this screenshot


-Imo scrolling in PaP camo should be slower, too fast for my taste, lol
-There are a lot of models you can jump on top of, most barrel stacks for example
-One self at Deadshot building has perfectly aligned row of grenades, separate them a bit :P
-There was a lot of framedrops and models disappearing due to low/no portaling

Might have missed a thing or two, but got most. Good map, very impressive work :)

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Played a bit with a mate and I have to say that this is one amazing map, it was really fun and the level of detail you put in to this map is amazing.
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Thanks for finding those bugs and for the compliments lol. I have been working very hard on this map since day 1 so I'm glad you guys like it! I will continue to fix bugs as they are posted. So please keep the feedback coming!
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Thanks for finding those bugs and for the compliments lol. I have been working very hard on this map since day 1 so I'm glad you guys like it! I will continue to fix bugs as they are posted. So please keep the feedback coming!

Is this your first map? I swear it would be made by experienced mapper, who has worked on more maps  :accepted:
Btw, forgot 2 bugs: HUDs ammo count can mess up, if there is more than 100 on reserve and chainlink fences ending on nothing, could do with support beams to connect them. If all bugs are fixed on release, then this map will be 10/10  :accepted:
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Is this your first map? I swear it would be made by experienced mapper, who has worked on more maps  :accepted:
Btw, forgot 2 bugs: HUDs ammo count can mess up, if there is more than 100 on reserve and chainlink fences ending on nothing, could do with support beams to connect them. If all bugs are fixed on release, then this map will be 10/10  :accepted:
It's not his first map. I've seen some of his other maps on ZM before. He likes the sumpfy/WAW style usually.

 
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