-You can jump up there from other building
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPzEU6Fi.jpg&hash=2e1979da4b98ad1b67cf8079d57459dbac6a85fb)
-Left here zombies derp out and right is missing reflection probe, happens on few spots of map
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft5Yf8TM.jpg&hash=a8ce9bf38c34431787ff057110901de44e41fc09)
-Clip at this wall, which can get you stuck (spawn building)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8elaPXn.jpg&hash=928a2808c391fceed808b52ee81116ff606b2971)
-Same spot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvovZSon.jpg&hash=1c14aef17ba536fc861a7a2969d6a438230714e4)
-Modify FX, so it fits the trap parts
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnaigZ2E.jpg&hash=a993e94b8b8fda52403b8ad396fc7bb81def13bf)
-Scotch was here and zombie came through wall behind him, right on this screenshot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6fZz0vz.jpg&hash=cb4e132d178e2a8f5e23974b844c54ca5745a819)
-Imo scrolling in PaP camo should be slower, too fast for my taste, lol
-There are a lot of models you can jump on top of, most barrel stacks for example
-One self at Deadshot building has perfectly aligned row of grenades, separate them a bit :P
-There was a lot of framedrops and models disappearing due to low/no portaling
Might have missed a thing or two, but got most. Good map, very impressive work :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1qu1Z3s.jpg&hash=06cd18bec81d4fa86f08bf3b9b62cf239b1a0bb4)
Just gave this a try solo, very nice looking map indeed! Some of the guns/perks need a little work though...
Mulekick, Staminup and PHD aren't lit up (and Speed Cola has a green light even before the power is on)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc4a6183d999b030b67d01eb354210e1d.jpg&hash=9d81f61c64a679ac2c27e0defcd788beecad9a94)
Staminup is pretty OP and makes you run way too fast (was nice though), and you're using the WAW bottles for the BO1/2 perks - a perk limit might be a nice idea too.
Some guns (I didn't use many) are missing nmls, spcs, etc, and are OP (the Spaz for 500 is waay OP lol) and are missing sprint anims on some, also not sure about the custom PAP names/stats (Spastic? Really? ;D)
And zombies lose pathing and derp behind the tree near QR.
Reflection issue here -
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe81161a43d38caaaa6743be384c3c756.jpg&hash=bd65fd7239b7db175c87f04741444bb741bc648e)
I loved how the map is quite big and has lots of debris, but you used waay too many, half the time there were like 3 debris leading to the same areas, I felt like I was just wasting my points and that they were just there for the sake of it a lot of the time.
I got to round 19 with 2 PAP guns and opened up the map and since it was getting late and I didn't think I was gonna die anytime soon I just quit. I'd love for some things to be polished up (and maybe some more features or something? Once you PAP and open up the map there's not much left to do) and to give this another go on the full release. :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F8241eeeb9a63dde2c798fdab3fc345b7.jpg&hash=64a8670661088ee74d4bdf4245387241c08f7b41)
I'd give it
Detail - 9/10
Custom Content - 6/10
Fun - 7/10
Replayability - 6/10
Total: 28/40
If you fixed up the little details and maybe added some more stuff to keep things interesting the score would easily be higher, because the map looks stunning.