UGX-Mods

Call of Duty 5: World at War => Work-In-Progress => Custom Maps, Mods & Tools => Zombie Maps => Topic started by: long cut loser on July 14, 2015, 08:48:55 pm

Title: Shinda Numachi Beta
Post by: long cut loser on July 14, 2015, 08:48:55 pm
MediaFire
www.mediafire.com
Google Drive
drive.google.com
Hey guys. After working on this map for a long time, I feel like I should release a beta version. The map is called Shinda Numachi. I would just release the full version but my hdd crashed and I wasn't able to get certain rooms recovered so I have some temporary fixes in place. This should give me more time to finish the map. The map layout overall is from Standoff on Black Ops 2 MP. This is my first map that I'm releasing to the community and I am very proud of it. I hope you all like it too!! :)

Features:
Campaign Japanese Soldier Zombies!!
No dogs
Custom Pap Camo
Black Ops guns
Zappers
Black Ops Perks
Electric Cherry
Glowing Zombie eyes
Wind
Lightning & Thunder
Risers
Awesome Gameplay!!

Features to possibly add:
Easter Egg(s)

I will add to the features list as I add more to the map or if I forgot anything. :P

Credits:
Elfenlied - Weapon help. Helping me make first camo and for testing.
Buttkicker845 - Script help, map help, testing.
BWC66930 - Testing.
Tom_BMX - For his sexy tools.
MakeCents - Testing.


(If I forget to add you to the crediting, which lets be honest happens, just send me a message of what it was and I'll add you to the list)

Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know. :)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fo054co.jpg&hash=677b0e70a98836d7c81a6b4d765f07785ea268d8)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2yngq9w.jpg&hash=b11020e4eb2ac8b4e87d31d6d388593553284f39)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2uhbtzl.jpg&hash=38a95a81b183aec27b4e1cbcf6414bae0da35db6)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2qkj62s.jpg&hash=39b19d6ca334770dc643ad3d413e19c7a75b4ef1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2eyjtd0.jpg&hash=c87c649a4dbed6e4468dc483e8fce9500b20f25f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2n81la8.jpg&hash=20430b3c6175c6bdc3d24cf4c2b7a867475deda1)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F1ph2me.jpg&hash=19fb165a5761d3ba155695b767c6b628c0296970)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F1jmgix.jpg&hash=3d9c3368bf750d522fbea4091ce0a9cda301f860)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2u6mbmw.jpg&hash=e7412b195a7c5121e1f09b08661c0423e72e977f)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fiy0r55.jpg&hash=630142e51f2933e806bd0271b1bbdab74f5b81d2)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F2iu7wj5.jpg&hash=dffdaa03c5b6783042e6abfc254fbeea402c42d4)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Ft0kjsp.jpg&hash=6712f6db551b449d93a45ad2a9b62753f4cf900a)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2F2mfm4k7.jpg&hash=b522318ea5dc917bece1d95492ddc804890b29e4)


Please let me know what you guys think! If you find any glitches please report them and describe them and the location as best as you can. Also if you have any suggestions let me know. :)
Title: Re: Shinda Numachi Beta
Post by: ocxmwys4mod on July 15, 2015, 12:17:49 am
wo wo ~~~~~~~wo  wo  ....cool  :lol:   thanks man
Title: Re: Shinda Numachi Beta
Post by: HitmanVere on July 15, 2015, 12:19:48 am
Looks interesting, could try this later :) Btw, betas belong in WIP-section, not in releases
Title: Re: Shinda Numachi Beta
Post by: SliqKilla on July 15, 2015, 12:21:39 am
im really digging this map, has a nice ambience to it.

Just started playing it, will let you know if any bugs arise.

update: I actually fell into a hole in a corner near mule kick and got stuck with no way out. had to end game and restart.
(image is quite dark)
(https://i.gyazo.com/6b672c8a56ce945ca3949583577a9f4e.jpg)
Title: Re: Shinda Numachi Beta
Post by: long cut loser on July 15, 2015, 12:39:32 am
Sorry Hitman I didn't know lol I wasn't sure where to post this in the first place  :-\  :P

Thanks Killa, I'll fix it.
Title: Re: Shinda Numachi Beta
Post by: daedra descent on July 15, 2015, 12:57:24 am
9/10

Better than Leviathan

-IGN

But really, level design & detailing on this is orgasmic. Can't wait till you finish it up.

Title: Re: Shinda Numachi Beta
Post by: Harry Bo21 on July 15, 2015, 01:23:22 am
Sorry Hitman I didn't know lol I wasn't sure where to post this in the first place  :-\  :P

Thanks Killa, I'll fix it.
I moved it for you a little while ago
Title: Re: Shinda Numachi Beta
Post by: seanathan on July 15, 2015, 01:23:51 am
nice map
Title: Re: Shinda Numachi Beta
Post by: long cut loser on July 15, 2015, 01:42:16 am
Well thanks guys! I didn't expect to hear that lol
Title: Re: Shinda Numachi Beta
Post by: seanathan on July 15, 2015, 02:03:51 pm
So I played this map a little more and the detail level was insane bro, you have a bright future. :nyan:
Title: Re: Shinda Numachi Beta
Post by: HitmanVere on July 15, 2015, 04:06:25 pm
Spoiler: click to open...
-You can jump up there from other building
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FPzEU6Fi.jpg&hash=2e1979da4b98ad1b67cf8079d57459dbac6a85fb)

-Left here zombies derp out and right is missing reflection probe, happens on few spots of map
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ft5Yf8TM.jpg&hash=a8ce9bf38c34431787ff057110901de44e41fc09)

-Clip at this wall, which can get you stuck (spawn building)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F8elaPXn.jpg&hash=928a2808c391fceed808b52ee81116ff606b2971)

-Same spot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FvovZSon.jpg&hash=1c14aef17ba536fc861a7a2969d6a438230714e4)

-Modify FX, so it fits the trap parts
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FnaigZ2E.jpg&hash=a993e94b8b8fda52403b8ad396fc7bb81def13bf)

-Scotch was here and zombie came through wall behind him, right on this screenshot
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F6fZz0vz.jpg&hash=cb4e132d178e2a8f5e23974b844c54ca5745a819)

-Imo scrolling in PaP camo should be slower, too fast for my taste, lol
-There are a lot of models you can jump on top of, most barrel stacks for example
-One self at Deadshot building has perfectly aligned row of grenades, separate them a bit :P
-There was a lot of framedrops and models disappearing due to low/no portaling

Might have missed a thing or two, but got most. Good map, very impressive work :)

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F1qu1Z3s.jpg&hash=06cd18bec81d4fa86f08bf3b9b62cf239b1a0bb4)
Title: Re: Shinda Numachi Beta
Post by: Andy Whelan on July 15, 2015, 09:52:04 pm
Played a bit with a mate and I have to say that this is one amazing map, it was really fun and the level of detail you put in to this map is amazing.
Title: Re: Shinda Numachi Beta
Post by: long cut loser on July 16, 2015, 04:35:37 am
Thanks for finding those bugs and for the compliments lol. I have been working very hard on this map since day 1 so I'm glad you guys like it! I will continue to fix bugs as they are posted. So please keep the feedback coming!
Title: Re: Shinda Numachi Beta
Post by: HitmanVere on July 16, 2015, 12:09:25 pm
Thanks for finding those bugs and for the compliments lol. I have been working very hard on this map since day 1 so I'm glad you guys like it! I will continue to fix bugs as they are posted. So please keep the feedback coming!

Is this your first map? I swear it would be made by experienced mapper, who has worked on more maps  :accepted:
Btw, forgot 2 bugs: HUDs ammo count can mess up, if there is more than 100 on reserve and chainlink fences ending on nothing, could do with support beams to connect them. If all bugs are fixed on release, then this map will be 10/10  :accepted:
Title: Re: Shinda Numachi Beta
Post by: steviewonder87 on July 16, 2015, 01:03:14 pm
Is this your first map? I swear it would be made by experienced mapper, who has worked on more maps  :accepted:
Btw, forgot 2 bugs: HUDs ammo count can mess up, if there is more than 100 on reserve and chainlink fences ending on nothing, could do with support beams to connect them. If all bugs are fixed on release, then this map will be 10/10  :accepted:
It's not his first map. I've seen some of his other maps on ZM before. He likes the sumpfy/WAW style usually.
Title: Re: Shinda Numachi Beta
Post by: long cut loser on July 16, 2015, 05:51:04 pm
Actually steviewonder it is my first map lol. It just look so different from the WIP posts I made about it on ZM when I was only about a month into making the map. It looks very different from what it did when I made the post a year ago haha

And thanks HitMan. I have tried to do my best with the mapping techniques out there. I just watched tons of tutorials and practiced a lot lol.
Title: Re: Shinda Numachi Beta
Post by: long cut loser on July 16, 2015, 05:58:18 pm
And It was named something different in original WIP post too lol
Title: Re: Shinda Numachi Beta
Post by: steviewonder87 on August 06, 2015, 12:56:39 am
Just gave this a try solo, very nice looking map indeed! Some of the guns/perks need a little work though...

Spoiler: click to open...
Mulekick, Staminup and PHD aren't lit up (and Speed Cola has a green light even before the power is on)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fc4a6183d999b030b67d01eb354210e1d.jpg&hash=9d81f61c64a679ac2c27e0defcd788beecad9a94)

Staminup is pretty OP and makes you run way too fast (was nice though), and you're using the WAW bottles for the BO1/2 perks - a perk limit might be a nice idea too.

Some guns (I didn't use many) are missing nmls, spcs, etc, and are OP (the Spaz for 500 is waay OP lol) and are missing sprint anims on some, also not sure about the custom PAP names/stats (Spastic? Really? ;D)

And zombies lose pathing and derp behind the tree near QR.

Reflection issue here -

(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2Fe81161a43d38caaaa6743be384c3c756.jpg&hash=bd65fd7239b7db175c87f04741444bb741bc648e)

I loved how the map is quite big and has lots of debris, but you used waay too many, half the time there were like 3 debris leading to the same areas, I felt like I was just wasting my points and that they were just there for the sake of it a lot of the time.

I got to round 19 with 2 PAP guns and opened up the map and since it was getting late and I didn't think I was gonna die anytime soon I just quit. I'd love for some things to be polished up (and maybe some more features or something? Once you PAP and open up the map there's not much left to do) and to give this another go on the full release. :)
(https://www.ugx-mods.com/forum/proxy.php?request=http%3A%2F%2Fi.gyazo.com%2F8241eeeb9a63dde2c798fdab3fc345b7.jpg&hash=64a8670661088ee74d4bdf4245387241c08f7b41)

I'd give it

Detail - 9/10
Custom Content - 6/10
Fun - 7/10
Replayability - 6/10

Total: 28/40

If you fixed up the little details and maybe added some more stuff to keep things interesting the score would easily be higher, because the map looks stunning.