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O.R.B.I.T W.I.P- UPDATED 15/5/2015

HOT
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Created 9 years ago
by tudark
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Quick revive you say. Yes, finally, the old quick revive has been outdated with a much cooler one. :D would you mind showing us the perk huds?

Yes, here is dead shot before adjusting the steam.
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I don't have an updated vid for the perk hud, but here is the last one I posted.


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Last Edit: October 09, 2015, 07:16:45 pm by MakeCents
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 Just can't understand how far custom zombies has went. You guys are awesome :D
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Gonna add this perk (still wip) and one more on top of electric cherry and the basic 8, waw + deadshot, mulekick, phd, and staminup. When hit it shocks really close zombies, the damage still counts, and there is a 10 second delay till it can be used again, indicated by the flashing shader.

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I'm gonna pick one of the following Split-Mag, and Shock-Nade
Split-Mag - Gives one bullet back for every two bullets you fire.
Shock-Nade - Holds and electrocutes the zombies for 5 seconds when hit with a grenade.

special thanks to bwc66930 for making my radiant prefab a model, and testing
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Gonna add this perk (still wip) and one more on top of electric cherry and the basic 8
So you're going to have this perk + EC? Aren't they a bit too similar?
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So you're going to have this perk + EC? Aren't they a bit too similar?

Will have both, yes. One is on reload, radius based on ammo percentage in clip, electric cherry. And this one is when you get hit, very small radius always, mostly used for that damn crawler that you don't see. The similarity is as similar as flopper really, that they all do an area affect, based on different conditions. I could have made it something else instead of electric, but I like electric, so... The fx may be changed to a blue pulse, with a woump sound, more emp like I would imagine, if I get the time, and have the room, and feel like making it. The original ZMP only activated to save the player from going down, and then you lost the perk.

And fyi, just because they are in the map, doesn't mean they will be equally easy to get these perks. I am guessing that many will play orbit, and never see these perks, and even more only see one of them, and few will get them all.

Edit: I also find this perk is equally annoying, when I don't mean to kill a zombie, and they hit me and die... round over. Another difference from cherry, which you can also do, but have to reload to make that mistake. So choosing your perks is more strategy based. And there is no limit in orbit, and you can sell the perks back you don't want.
Last Edit: October 21, 2015, 01:45:54 pm by MakeCents
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I thought this stopped being updated and then I saw it today and was like  :rainbow: :rainbow: I'm way excited for this map can't wait keep up the stunning work!
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Will have both, yes. One is on reload, radius based on ammo percentage in clip, electric cherry. And this one is when you get hit, very small radius always, mostly used for that damn crawler that you don't see. The similarity is as similar as flopper really, that they all do an area affect, based on different conditions. I could have made it something else instead of electric, but I like electric, so... The fx may be changed to a blue pulse, with a woump sound, more emp like I would imagine, if I get the time, and have the room, and feel like making it. The original ZMP only activated to save the player from going down, and then you lost the perk.

And fyi, just because they are in the map, doesn't mean they will be equally easy to get these perks. I am guessing that many will play orbit, and never see these perks, and even more only see one of them, and few will get them all.

Edit: I also find this perk is equally annoying, when I don't mean to kill a zombie, and they hit me and die... round over. Another difference from cherry, which you can also do, but have to reload to make that mistake. So choosing your perks is more strategy based. And there is no limit in orbit, and you can sell the perks back you don't want.
I mustn't have been concentrating when I first watched the vid and thought it was also based on reloading ::)

Sounds like a nice idea (I thought of a perk like before actually) but yeh I think some different fx would be better to differentiate it from EC a bit more.
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update?  :)
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donate to purplemanwomen www.paypal.me/bwc66930
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update?  :)

I just finished zoning the three planet maps. I didn't put in doors or windows for zombies to spawn behind yet, just out in the open, but everything is spawning and working properly so far.

I also added electric cherry and zmp, and prob will add split-mag, perks.

I also just incorporated a deathmachine and infinite ammo powerup. Thanks to bwc66930 and jzob.

Some things are taking a little longer because I have decided to completely re-script them, so I am not many others scripts, specifically broken ones, and I've customized a ton of scirpts I'll prob release then that make modding a lot simpler.

Edit: I also added the ability to trade weapons with other players in coop by looking at them and being close and holding the use button.
Here is a crappy example:
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edit: updated screen shot
Last Edit: November 13, 2015, 05:07:59 am by MakeCents
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What if you cornered someone - couldn't you just steal their weapon?
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What if you cornered someone - couldn't you just steal their weapon?
Both have to hold f
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What if you cornered someone - couldn't you just steal their weapon?

LOL, no, both players have to hold the use button for 2 seconds, it was 3 but I changed it to 2. And all you have to do is look away or jump and it cancels it.
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What if you cornered someone - couldn't you just steal their weapon?

 :lol:

I think he said both players have to hold use. So no-one will get gun-raped ;D
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LOL, no, both players have to hold the use button for 2 seconds, it was 3 but I changed it to 2. And all you have to do is look away or jump and it cancels it.
I do like jbirds idea tho

 
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