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Mixti Fori Mission [WIP]

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Created 7 years ago
by Huruman
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HISTORICAL BACKGROUND:
- 1938-1939: Third German expedition to Antarctica. A boat with a crew of 33 men and two seaplanes explore the region they call Neuschwabenland, New Swabia. They taking 16,000 aerial photographs. To affirm the German presence in Neuschwabenland three flags were placed along the coast and thirteen brands were placed inside through air travel at intervals of 30-40 km. Those marks were aluminum poles with a steel cone with a swastika on top. There was also a reconnaissance team along the coast in charge to register the geography of the area. The expedition also sighted from air the presence of thermal springs with vegetation in the Schirmacher oasis.




-1943, december: Admiral Doenitz sent a telegram passes almost unnoticed at the time: "The German submarine fleet is proud to have built an earthly paradise, an impregnable fortress for the Fuhrer somewhere in the world."

STORYLINE:
-1944: Germany is clearly losing the war. Meanwhile, at the Antarctic Base Neuschwabenland a colossal discovery occurs: during a routine expedition they discover strange and mysterious archaeological remains. Hitler sends submarines to the Antarctic with hundreds of soldiers and dozens of scientists and specialists loyal to the Reich. When digging in the ice, soon a vast system of tunnels and ancient buildings comes to light. All strive to approach what seems to be the core of the immense enclosure, where there is evidence that are facing an immense and decisive power that can help the Nazis to change the outcome of the war.

-1944, october: The last messages received from Antarctica are confused and incoherent: it seems that an epidemic of madness has been primed with Nazi soldiers and scientists. They speak of a strange power that alters the will of men, or of dead who rise to attack their comrades alive. After that, silence. Until, simultaneously, various waves of undead surge from different and mysterious places of power of the planet.

No power seems able to stop the undeads. A small international team is sent to Antarctica, where previously the Germans had found some clues to find a way to stop the zombies.
.



THE FOUR PLACES OF POWER AT WORLD:

Rural outskirts somewhere in northern France:


Spoiler: click to open...






















Schlosstür Burg, a castle controlled by the SS somewhere in the Austrian Alps:


Spoiler: click to open...



















Ruins of an abandoned temple in the jungle, somewhere in Southeast Asia:


Spoiler: click to open...












Medina walled city somewhere in Tunisia:



NAZI ARCHAEOLOGICAL SITE IN ANTARCTICA:



FEATURES:
Spoiler: click to open...
FEATURES:
*Five separated areas set in various places on the planet. You can only move from one area to another using teleports (done)
*Dimensional portals: personalized teleports system, from the multiplayer teleport script. Teleports are active from minute 0, have no cost or limit of use (done)
*Custom menu music (done)
*Custom round sounds (done)
*Many ambient sounds created for the map (done)
*No hellhounds (done)
*Zombie counter (done)
*3 permanent mystery box (done) - with custom models and sounds (done)
*More than 70 statics models created by me exclusively for this project (done)
*A lots of custom materials and textures (done)
*A lot of custom fx (done)
*Buyable ammo (done)
*8 perks (WIP)
*Secret areas (WIP)
*Slippery ice  (done)
*Origins staffs (done)
*Different zombie models according to areas (planned)
*Damage areas by freezing or fire (planned)
*Buyable or winable ending (planned)
*Wonderful weapons as a reward for more exploring or curious players (planned)
*Well of sacrifices in lava pond (similar to the Soul Chests) (planned)
*Energy traps (planned)
*Special zombies or bosses only in the antarctic zone, in the last part of the mission (planned)
*Powerfull Final Boss to ending the mission/map (planned)
*And probably, some more things ;)




I accept suggestions and requests, as long as they are consistent with the philosophy / sense of the map ;)

I must admit, however, that my scripting skills are quite limited (very limited, in fact!) So to make some suggestions I probably need help ;)

WEAPONS:
Spoiler: click to open...
WWII weapons (and older):
- Mauser C96
- 38Special (BO3)
- M1 Garand (Advance Warfare)
- STG44 (Advance Warfare)
- WINCHESTER Lever Action (Advance Warfare)
- PPSH (BO3) 
- TOMMY GUN - SPEAKEASY 
- STEN ZOMBIES (BO3)
- MG42 (WaW)
- M1919 Browning  (WaW)

Modern/Futuristic weapons:
- ARX160 (Ghosts)
- SC2010 (Ghosts)
- CARBINE (Bulletstorm)
- ARGUS (BO3)
- XPR50 (BO2)
- CHAINSAW (Ghosts)
- Dingo (BO3)
- REPULSOR (Advance Warfare)
- RIPPER (Ghosts)
- Ray gun (WaW)

Wonder weapons:
- XMG1 (Advance Warfare)
- KT7 (BO3)
- Flaregun (Bulletsorm)
- Wunderwaffe (WaW)

CREDITS:
Spoiler: click to open...
coming soon
Last Edit: May 20, 2017, 08:39:59 am by Huruman
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Wow...Oh wow! I'm very interested. I actually read your storyline and I never read storylines  :D
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OH MY GOD

THAT LOOKS F****N BEAUTIFUL!

Hope it has the origins staffs
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You have my full attention. I love multi-themed maps, and this definitely fits the bill. Excited to see more!
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Wow...Oh wow! I'm very interested. I actually read your storyline and I never read storylines  :D

Thanks! Really much appreciated!  :)


OH MY GOD

THAT LOOKS F****N BEAUTIFUL!

Hope it has the origins staffs

Thanks a ton! And yes, my idea is to use the origins staffs  ;)


You have my full attention. I love multi-themed maps, and this definitely fits the bill. Excited to see more!

Many thanks for the comments, I hope do not disappoint expectations  :)


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Looking forward to it。 Thank you for working on it. My friends and I can't wait to play  :lol:
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Aye mate you don't know me so y don't you shut tf up ok buddy :)

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Who's man is this.  :o
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Thanks everyone for the nice remarks! Very very appreciated!  :)
Last Edit: April 26, 2017, 02:16:09 pm by Sidzzz
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Hello Huruman, nice to see You in UGX

For all You guys that don't know Huruman:

He is and excellent mapper that has published several MP maps
His version of Leningrad is Epic :)
and as You can see in the menu screens he is spansih like me :)

Bienvenido Huruman

Tengo un montón de armas que hice para
un proyecto en WAW que nunca se hizo,
si te pone, te las mando cuando quieras


That part is in code :)
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The feature list has been included in the first thread message. Thanks to moderators.  ;)

I accept suggestions and requests, as long as they are consistent with the philosophy / sense of the map ;)

I must admit, however, that my scripting skills are quite limited (very limited, in fact!) So to make some suggestions I probably need help ;)


This is a huge project in size and time. I have surpassed the limits of bsp geometry infinity of occasions. To achieve what I wanted, I have had to convert many prefabs into static models. It has been a tenacious and constant struggle to keep me within the limits of bsp geometry. There are more than 70 static models created exclusively for this project, but finally the result is the one I had always imagined.

There are a number of rules that I would like to meet until the end:

- Keep the amount of materials below the engine limit

- Keep the amount of fx below the engine limit

- And keep a optimal framerate despite the huge size and detail of the map. To achieve this, it has taken into account the portalling. An example:





Double Post Merge: April 26, 2017, 07:31:15 pm
Hello Huruman, nice to see You in UGX

For all You guys that don't know Huruman:

He is and excellent mapper that has published several MP maps
His version of Leningrad is Epic :)
and as You can see in the menu screens he is spansih like me :)

Bienvenido Huruman

Tengo un montón de armas que hice para
un proyecto en WAW que nunca se hizo,
si te pone, te las mando cuando quieras


That part is in code :)

Hey, ElTitoPricus! Great! Thanks for the welcome and your kind comments ;)

Si quieres hablamos por mensaje privado sobre las armas  :)

We speak by private message about weapons
Last Edit: April 26, 2017, 07:31:15 pm by Huruman
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Looks really good! Love the Multi-theme, and it looks very nice!
I cant imagine how much frustrations you have to deal with to keep all this within WaW limits. Respect!
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don't put FX so beautifull my pc will crash ,i wanna play this map without crash !!!!!!!
from france
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 :rainbow: This Looks Good!
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Thanks for the kind comments, BluntStuffy, Marouane47, and Undeadmetal.

I begin to feel a lot of responsibility so as not to defraud anyone's expectations.  :)

Some more images of the First Place of Power:
Rural outskirts somewhere in northern France

























Off topic: "Eros" and "Thanatos" have always been more related than they may seem at first sight  :D ;)


Regards
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This map make people look very comfortable, very mysterious, and a unique charm, thank you for your hard work in the above, I would like to suggest to add a long egg in this map, not easy to be defeated, and BOSS, and a unique ending, let this figure become classics. Incredible presence
 

 
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