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Lockdown Black Ops Mod [W.I.P]

POLLHOT
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Created 10 years ago
by JBird632
0 Members and 1 Guest are viewing this topic.
33,376 views

Poll

Question: Add an Easter Egg to Lockdown?

Intensive Easter Egg
29 (72.5%)
Small Easter Egg
8 (20%)
None
3 (7.5%)

Total Members Voted: 35

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The King of Zombies
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 I see Electric Cherry in there. Obviously its not going to be in the black ops mod, but is that something you have been working on?
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More just paying around with, I don't actually have a working script for it.
I was adding a bunch of perks into the wonderfiz machine, but that too does not have a fully functional script yet.

And yes you are correct, they will not be in the black ops mod.
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Pretty exciting. cant wait to see the differences with this version and the current  :D
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Doing some testing on Lockdown right now:
http://www.twitch.tv/jbird632
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Lockdown Black Ops Mod: Update

New Features and Fixes to the Mod
https://www.youtube.com/watch?v=cbF6BslmU7Y

Thanks for all the people who played Overrun, and I hope that your guys are looking forward to Lockdown.
I am doing a bit more beta testing for Lockdown and will try to have the map ready soon. Along side the release of Lockdown I also will be releasing update 2.3 for Overrun including these fixes along with some level specific fixes.



____________________________________________________________________________________________

Thank you Cyberman1011 and JadenSzewczak for help finding these issues.

List of Features and Fixes to the Mod:

Weapon Features:
- all guns have had all their stats double check and edited
- black ops mp40 ported including sounds and anims
- rpk texture and handle fixed
- g11 scope added to non-upgraded version
- all guns now have proper fov settings
- olympia was scaled to the black ops original weapon file
- stakeout and l96a1 were given their proper first raise anims
- ballistic knives now have knife sounds
- knives that are left in the level from the ballistic knives will be deleted once the player looses the weapon or rewarded a max ammo
- run bobbing was added to the m14 and law (including upgraded versions)
- m16 knife pullout fix
- fixed mp5k upgraded maximum ammo issue
- prevented players from carrying more than 2 claymores at a time
- Hades fire ability added
- fixed crossbow turning issue
- Gersch Device added
- Gersch teleports players to active zones

Level Features:
- black ops chaulk numbers added
- quick revive script now removes grenades when downed, and displays the players user name on the screen
- reduced deashot's cost to 1000
- fixed staminup and mule kick's incorrect costs/hintstrings
- fixed hintstring problem on lockdown
- windows now shake the player's screen when repaired

Note: many small issues with the mod have been fixed as well

____________________________________________________________________________________________

Special Thanks to:
Awesome Pieman  - Scripting help for Gersch Device and Hade's Fire Ability
Redspace2000      -  Scripting help for Gersch Device
Treminaor              - Scripting help for  Gersch Device
Last Edit: June 13, 2014, 07:15:12 pm by JBird632
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Let's keep this thread on topic from here on in. -DBZ

+1 to off-topic reply -DBZ

lmao. Too funny.

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Really appreciate the time and effort your putting into this mod. Having a lot of fun with it on Overrun so far, looking forward to the lockdown update.
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Please give me beta access, I would LOVE to test CO-OP
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Really appreciate the time and effort your putting into this mod. Having a lot of fun with it on Overrun so far, looking forward to the lockdown update.
I agree totally with you daedra, the black ops mod is such a good mod to play, and it really makes overrun so much fun to play!!!
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Loving the features of this mod, I am hoping its going to be released sooner than later. From what I have seen it looks like you are putting quite a bit of time into this project. Thank you for that :)
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looks epic jbird, do you plan on having a new boss round for Lockdown? I see the nova gas in the pics so im assuming it will also be nova rounds. I hope thats not the case because, i feel the pentagon thief would fit this map perfectly. And will all the blops perks be added like Overrun? Anyway, Keep up the great work!
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looks epic jbird, do you plan on having a new boss round for Lockdown? I see the nova gas in the pics so im assuming it will also be nova rounds. I hope thats not the case because, i feel the pentagon thief would fit this map perfectly. And will all the blops perks be added like Overrun? Anyway, Keep up the great work!
All of the Black ops perks will be present in the map; however, I am still going to use the nova crawler rounds. I intend to improve on them and make them perfect.
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All of the Black ops perks will be present in the map; however, I am still going to use the nova crawler rounds. I intend to improve on them and make them perfect.
ah ok, looks epic - you defiantly make it feel like im playing blops like the god ol' days + 1. *happy tears*  :D :'(
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Looking forward to the re release of this map
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Lockdown Easter Egg? Yea or Nay

I am very close to getting the black ops mod working perfectly on Lockdown, including all the new features and quad rounds. I would just like to ask the community if I should put an easter egg into the level, seeing as the original version only had a buildable nuke which would end the game. I could make it an intensive easter egg, or just a small one similar to the size of Overrun's easter egg.

Keep in mind, that the sooner I get Lockdown finished, the sooner I will start work on Excavation Site again.

Please let me know, I started a poll on this topic.
Last Edit: June 17, 2014, 12:50:57 am by JBird632
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I was kinda disappointed when i gathered all the parts on 7th round and realizing i'll need to train till i have 100k. I'm pretty sure it won't hurt to add some different things in the map, but honestly, a long/short/easy/hard/whatever easter egg to unluck a buyable ending isn't really satisfying in my opinion (just like in overrun). So if you're seriously thinking of adding new easter eggs on the map, i'd like you to consider that.
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I reckon an easter egg ending, not a buyable one that is unlocked by finishing the EE, but just a easter egg ending. But, in that case, it would have to be a large easter egg, like the swan (minus the buyable ending). That's my opinion anyway.

 
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