A Day in The Life (WIP)(Submitted)

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Created 1836 days ago
by jjbradman
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drago
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i will keep details about the map secret by now but layout is nearly done, after that ill start will more detail, fx and gameplay  8)
btw. i added a zombie counter but it cant be seen cause i play in window-mode  :(



Last Edit: December 08, 2014, 01:20:42 am by jjbradman
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this map will be full of bugs as Blackout Project (wine)?
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The Voice in your Eyes
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I wonder why nobody makes a Nuketown remake for the contest :please:
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I wonder why nobody makes a Nuketown remake for the contest :please:
I was thinking about that myself or  a Der Riese remake but decorated to be all Christmassy. Der Riese + UGX Mod = instant winner!
Last Edit: October 12, 2014, 11:39:18 am by tomikaze
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drago
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I wonder why nobody makes a Nuketown remake for the contest :please:
i have finished nuketown layout. maybe if i just added some snow... :troll:
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The Doctor
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i have finished nuketown layout. maybe if i just added some snow... :troll:

yeah didn't you start working on a nuketown map a while ago? did you actually mean that? cause powngis Nuketown has gone nowhere since the beta
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Another contest map, the contest really seems to be tough. Can you ever guys make it on time to get a perfect map ???
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Hope you can released a complete version of this map, not a broken one :troll: :troll:
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drago
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Hope you can released a complete version of this map, not a broken one :troll: :troll:
rota le cara de tu madre  :troll: lel
just kidding. but as of now its completely broken due to ugx-mod stuff. need to fix some organization stuff but now at least it doesnt crash when loading
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rota le cara de tu madre  :troll: lel
just kidding. but as of now its completely broken due to ugx-mod stuff.
Umm, we didn't release a broken mod so I doubt that.
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drago
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Umm, we didn't release a broken mod so I doubt that.
i was refering to what saje said about files getting messed, but it looks cool  :D. btw trem with the mod loaded how much space is left for custom fx?
Last Edit: October 13, 2014, 06:24:24 am by jjbradman
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i was refering to what saje said about files getting messed, but it looks cool  :D. btw trem with the mod loaded how much space is left for custom fx?
Not much, probably less than 10 unless you go through your own zone source folder and remove more fx. v1.1 will have more fx room.
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drago
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Not much, probably less than 10 unless you go through your own zone source folder and remove more fx. v1.1 will have more fx room.
damn :( well thanks for the info. do v1.1 be aviable before the contest finishes?
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damn :( well thanks for the info. do v1.1 be aviable before the contest finishes?
Not sure how long the standalone version of it will take, but it likely will be.
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maps:
Undead Town
http://ugx-mods.com/forum/index.php?topic=2294.0 (Release)
Origins 1922
http://ugx-mods.com/forum/index.php?topic=2659.0
[WIP] mapping 39%, weapons 85%, scripts 65%
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Not sure how long the standalone version of it will take, but it likely will be.


Oh?!?!?! :o ???

 

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