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[Release] UGX Mod Standalone v1.0.4

HOT
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Created 11 years ago
by treminaor
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If Java had true garbage collection, most programs would delete themselves upon execution.
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Got some general feedback for you guys on the UGX Mod, and specifically the Gun Game mode. We have finally been able to play it co-op on Dale's Dock, videos can be found on our NGTZombies YT Channel.

1) The first 10 or so rounds are extremely slow, even with timed gameplay. Is there any way to increase difficulty right off the bat?
That's really up to the mapper to control. We can't help if the mapper's spawns are too far away from the start area, or if he has zone issues in his code that prevent the game from functioning at the correct speed. I haven't played Dale's Dock but these are the most common reasons.

2) I have thoughts about possibly having all doors opened by default for this game mode?
People like to be able to control what areas they play in - for example I know on Comosea a lot of people like to keep all doors closed and see how long they can last in the start area.

3) Degradations can be somewhat annoying and MIGHT be a bit too frequent.
It's meant to be somewhat annoying - Gungame is a competitive gamemode, which means there should (in my opinion) be ways to set your opponents back so that you can gain the lead. I have reduced the frequency of the Degradation drop in the upcoming UGX Mod v1.1 update.

4) Dying sets you back a LOT. It's better than starting completely over, but I think it goes a bit too far.
Fixed in upcoming UGX Mod v1.1. The death penalty has been reduced to take away 15% of your current score. (previously 40%)

Those are just some thoughts. It took us well over an hour to complete a single game and my thinking is that you would like to see a complete game take anywhere from 10-20 minutes or so.
The more people you have in the game, the longer they last. If you want a shorter game, there are time limit options in some of the other game modes (Sharpshooter is one of them).

Also, I don't think Achievements were working and it doesn't appear as there is a "memory" of them from game to game, or when you restart Waw?
They do work providing the mapper hasn't done anything to break them. I have about 3 UGX Mod test maps that I use privately, and I have a saved rank and challenge history on each of them. Here's an example of one of them: http://i.imm.io/131GG.png

Anyway, just wanted to give some feedback on the Mod...not critical stuff but may make the game mode a bit more enjoyable for everyone.
Feedback is always welcome and appreciated. Thank you for taking the time to make that list and I hope I have answered your concerns.
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Thanks for this mod, I managed to get it working on my map with all of my custom stuff. I can focus more on mapping now instead of porting. Looking forward to the next release, I remember reading about BO perks somewhere. My current BO perks seem to be missing a few things, I'm curious to see what you guys can come up with. Keep up the awesome work!
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Nice!
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Son 1.1 be out in a couple of weeks?
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Son 1.1 be out in a couple of weeks?
Sooner than that I think.
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Put a shank as a weapon, now that would be awesome
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Fallout Assault Center - Released!

Z ASYLUM - WIP  https://ugx-mods.com/forum/index.php/topic,15236.msg150610.html#msg150610

Xbl, psn, and steam username is nickst98
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Put a shank as a weapon, now that would be awesome


would be, how bout a prison knife with one hit kills if it hits the head
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Figured I'd drop in with an image of a v1.1 improvement:

Its ALWAYS bugged me that Treyarch is too much of a lazy f**k to make an on version of the Pack-a-Punch machine model to match the rest of their perk machines, so I took the liberty

off: http://i.imgur.com/QNvgHnZ.jpg
on: http://i.imgur.com/KD8guwz.jpg

The off image is how it used to always look, regardless of power status.
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Makes it look so much better
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Figured I'd drop in with an image of a v1.1 improvement:

Its ALWAYS bugged me that Treyarch is too much of a lazy f**k to make an on version of the Pack-a-Punch machine model to match the rest of their perk machines, so I took the liberty

off: http://i.imgur.com/QNvgHnZ.jpg
on: http://i.imgur.com/KD8guwz.jpg

The off image is how it used to always look, regardless of power status.
cool :)
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When i saw the upgraded R700, i was amazed. Looks like i got a new favorite gun!  :rainbow:
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The portal gun would be sweet if there was a way not to be to op, Im not even sure if it would be possible
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The portal gun would be sweet if there was a way not to be to op, Im not even sure if it would be possible
Closest thing would be to spawn an fx and then set the players origin from script. Wouldn't be the same as portal. More like portal mod for minecraft :P
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The portal gun would be sweet if there was a way not to be to op, Im not even sure if it would be possible
A portal gun invokes a ton of potential out-of-map and game-breaking glitches that can't be prevented universally.

 
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