Started this map in Jan 2013, so about a year ago. And before that I used to map for mp for about a year. So when I started this map I had one year experience. The major concept of the map is done, just waiting for 1.1
Haven't worked on my map in months, and I feel like I have lost all my knowledge to what has to be done with the map. Anyway from what I can recall, this map is on the verge of completion.
Things to do: - Portal the damn thing. This part I have been holding off since I started working on it in January, I'll get to it eventually.
- Install 1.1, I cannot wait!
- Fix some things that will eventually come to memory after I open radiant again.
Haven't worked on this map radiant-wise in a while, been waiting for ugx 1.1 However, scripting wise, I have been playing around with it a bit.
My map, if players want, requires them to search and find several items and to build, or repair things just like in bo2 zombies. But, in my map, since I am a VERY basic scriptor, once the item has been found and added to the trigger, it happens as soon as the player presses F. I want it to function the way it does in bo2, where the player will have the parts, and when they are at the build able table the player does the knuckle crack animation and there is a hud bar there for about 5 seconds for the part to be completely added. I'm not sure how to script that at all. So i am asking for someone's help for anyone who could make this possible.
Here's my current script:
Once I can get a completed script, I can then add it to the rest of my other ones. Thanks to whomever helps.
We're being as conservative as possible. Remember, we have to make this all work with Comosea I spent a considerable amount of time last week consolidating and optimizing our assets, so it will be the best it can be when it's finally finished.
Looks cool and very creepy. All of these new custom materials will make my map go crazy with limits, can't wait for that!. Just gonna have to wait for the mod, and see how I can compromise with my map. As for the new mystery box, not sure how I'm going to fit it in my map.
Everything works well, except when I set power to be turned on to true, it gives me the hintstring, but it doesn't let me play the music after flipping the power on. Not sure if it's map related scripts that is the problem, or there's a small error in the jukebox scripts.