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[Release] UGX Mod Standalone v1.0.4

HOT
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Created 11 years ago
by treminaor
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In the Arcade gamemode, when the boss zombie comes. The map's vision gets changed, and stays changed for the rest of the game.

Post Merge: March 19, 2013, 05:56:02 pm
Sorry for double post.

In the ugx game modes, where the zombies have the fx tagged on them, in Arcademode, when I used the freezegun/Hellfire, the fx on zombies, after they died, stayed there and didn't delete.
Last Edit: March 19, 2013, 05:56:31 pm by Mckay
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Hey, just a quick question.
I know there are prefabs supplied for some wall guns but there is nothing for the others. How do we get the chalk outlines for these guns? Or do we have to make them ourselves?
Thanks,
Luke
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Hey, just a quick question.
I know there are prefabs supplied for some wall guns but there is nothing for the others. How do we get the chalk outlines for these guns? Or do we have to make them ourselves?
Thanks,
Luke
I only made ones for what was used in Comosea. Any ones which are missing will need to be made.
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Hey, just a quick question.
I know there are prefabs supplied for some wall guns but there is nothing for the others. How do we get the chalk outlines for these guns? Or do we have to make them ourselves?
Thanks,
Luke

I never got around to making textures/prefabs for the other weapons, all the textures were hand-made by me and they took quite a bit of time. You could make new textures and prefabs yourself if you wanted to, just take one of the existing prefabs and change the gun name in the KVPs of the trigger, then replace the patch's texture with your own (or maybe even just use the question mark).
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I never got around to making textures/prefabs for the other weapons, all the textures were hand-made by me and they took quite a bit of time. You could make new textures and prefabs yourself if you wanted to, just take one of the existing prefabs and change the gun name in the KVPs of the trigger, then replace the patch's texture with your own (or maybe even just use the question mark).

Ill probobly spend the time making chalk outlines. When im done i might post them here to save people some time :)
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Link dont work ?
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Download link updated to the new server.
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No Wunderwaffe or Monkeys in box? I never see or get them or am I just extremely unlucky  :(  the ray guns there to get that wunderwaffe, monkeys, thundergun, winters howl would be beast
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No Wunderwaffe or Monkeys in box? I never see or get them or am I just extremely unlucky  :(  the ray guns there to get that wunderwaffe, monkeys, thundergun, winters howl would be beast
Wunderwaffe is replaced with the PaP'd Dragonov, try it ;)

Monkeys are replaced with the PaP'd Crossbow and Semtex grenades.
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I'm working on an update to the mod that fixes a few bugs that have been reported. Anyone almost ready to release their map should definitely wait for this update :)

I may also update Comosea with this mod update because it fixes some game balance issues.
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Hey Treminaor, are you taking out those red notifications at the top that mention certain weapons will be changed in the final version? Since this is more or less the final version those messages just make it feel more incomplete than it really is. Just a thought.
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Hey Treminaor, are you taking out those red notifications at the top that mention certain weapons will be changed in the final version? Since this is more or less the final version those messages just make it feel more incomplete than it really is. Just a thought.
Yeah I've been meaning to do that.... thanks for the reminder :)
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Hey,
Im having a bit of trouble setting up hint strings for my custom weapons. I have them in the mod and they can be bought from the wall, but no hint comes up and the price is 0. Are the hintstrings different in UGX because the normal way doesn't seam to work.
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oh i may try that then  :D and i heard somewhere there was the VR-11 or some form of it? am i wrong

 
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