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Messages - flukey.lukey

yeah this is available as a beta der riese style map but will at some point be released for ugx

Yep, thats the idea.
I saw UGX about a year ago (before it was released) and always planned to add it to some of my maps. Im starting with this one.

Also the textures are really different in the UGX version (high res, not from Google images :D) and this version has a 5 part easter egg.

Ill post some screenshots of the new textures when I get round to it :)
11 years ago
You will have to remove the BO perks if you want UGX Mod compatibility. v1.1 will have BO perks.

yea, I know.
The maps running the old (current) UGX. I'll most likely remove everything but the .map and custom textures and start with a script placer again.

That should avoid any and all issues.
11 years ago


Hi,
I've spent over a year on this map on and off and its finally at a stage when it is fully playable
Everything works at the moment but I intend over time to make it bigger and better
The idea of the map was to make something that was different to what people have already seen, so the map is VERY bright and colourful but has some scary contrasting areas.

I've tried to make the map really fun and it also has a buy-able ending. The ending is hard to achieve and does require a bit of thinking to work it out

At the moment this map is not in the final stage and it does have some issues:
* I need to redo alot of the custom scripting for the new UGX mod when its released
*Thanks it!
   _______________________________________

Features List:

* Black Ops Perks (thanks bamskater33 and OnlineX420)
* Build-ables (thanks The Zombie Don and ConvictioNDR)
* Pack a Punch
* Kino style telporters
* Easter eggs / secret area's
* Music Box (thanks tom_bmx)
* Buy-able ending! (thanks The Zombie Don)
* A buyable ending that doesn't just kill you :) (thanks alzan12)

Updates/Change Log

V2.12
Done
*Kino Syle Teleporters working
*UGX Mod 100% working
*Custom buidable weapon working 100% with parts
*Buyable ending (Not what it seems)
To Do
*Add TomBMX Music box
*Add black ops perks
* Re-texture the map with SlashSgt's awesome textures
Bugs
*None (atm)









11 years ago
Not to rush you guys, but how far are you from release?
I've been putting off uploading my map till this update and people are asking for it to be released :)
11 years ago
Hey Trem,
How difficult is it going to be to apply this update to an already UGX map?
I've got my map running the most recent released version but ive modified the UGX scripts a bit to add extra weapons and other fun stuff.

Is this new release going to replace all the old stuff? or only some?
11 years ago
hey,
I'm not sure why but if i click on comosea in the map manager it just crashes...
11 years ago
Hey,
Im having a bit of trouble setting up hint strings for my custom weapons. I have them in the mod and they can be bought from the wall, but no hint comes up and the price is 0. Are the hintstrings different in UGX because the normal way doesn't seam to work.

Are the hint-strings set up different in UGX?
11 years ago
Hey,
Im having a bit of trouble setting up hint strings for my custom weapons. I have them in the mod and they can be bought from the wall, but no hint comes up and the price is 0. Are the hintstrings different in UGX because the normal way doesn't seam to work.
11 years ago
I never got around to making textures/prefabs for the other weapons, all the textures were hand-made by me and they took quite a bit of time. You could make new textures and prefabs yourself if you wanted to, just take one of the existing prefabs and change the gun name in the KVPs of the trigger, then replace the patch's texture with your own (or maybe even just use the question mark).

Ill probobly spend the time making chalk outlines. When im done i might post them here to save people some time :)
11 years ago
Hey, just a quick question.
I know there are prefabs supplied for some wall guns but there is nothing for the others. How do we get the chalk outlines for these guns? Or do we have to make them ourselves?
Thanks,
Luke
11 years ago
Add me on skype - I will give you a modified ugx_mod.iwd and see if I've fixed it for you. if so, I will release a new update.

I've added you on skype.
11 years ago
what is the correct procedure of adding custom weapons to a map running ugx?
I have tried adding them the way I usually do but it doesn't work 100%.
I can get weapon by using "give weapon_name" in console. BUT when I type "give all" it doesn't give the gun along with the other ugx weapons. I don't think its added right.
-Luke

*EDIT*
sorry I fixed it

Post Merge: March 16, 2013, 01:46:43 am
I dont know if its ment to be like this or not but it seems that players dont rank up for playing solo in classic or arcade. The only way to get xp is to finish a gungame or similar mode. When playing classic or arcade solo when you quit it shows that you have been given no xp.
11 years ago
Yes, but will i have to replace all the previous files?
11 years ago
What will we need to do to apply the update?
11 years ago
I found a glitch i think...
When you play in solo in any game mode, pause (during the game) and look at challenges. As soon as you resume the game the waw main menu theme starts playing. I don't know if you guys were aware but i thought id let you know.
-Luke
11 years ago
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