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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Nuclear | DARKLEGION's requested title |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Hi.
I've followed the guide and it all works. However when i lauch the map i get a 1600 sound limit exceded error. I have done everything in the faq solution. What should i do?
Thanks,
Luke
Please, Please, Please some one help me...
I have spend a bout 2 years on a map and its done but I keep getting a "1600 sound limit exceeded" error!
What is wrong!!
Someone please help
Post Merge: February 24, 2013, 10:13:52 am
please someone help. im at the point when im really depressed that ive spent years and can't get it to work.
Please, Please, Please some one help me...
I have spend a bout 2 years on a map and its done but I keep getting a "1600 sound limit exceeded" error!
What is wrong!!
Someone please help
Post Merge: February 24, 2013, 10:13:52 am
please someone help. im at the point when im really depressed that ive spent years and can't get it to work.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Please, Please, Please some one help me...
I have spend a bout 2 years on a map and its done but I keep getting a "1600 sound limit exceeded" error!
What is wrong!!
Someone please help
Post Merge: February 24, 2013, 10:13:52 am
please someone help. im at the point when im really depressed that ive spent years and can't get it to work.
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
After setting objectives to true, and calling the thread/making the objectives in my map's gsc, the objectives do not show up in game. Anyone know why?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
I've been so excited to implement this into a new map but I seem to keep getting the same error.
I've followed the tutorial videos very closely, (multiple times might I add), yet I still keep getting this same error.
Here is a Youtube video I recorded to show the error happening: http://www.youtube.com/watch?v=1xjq3g3jWck.
I will attach my console.log file so if anyone wants to take a look at it then they can. I'm not sure if it's a problem with my game files or if its a silly mistake on my part but I've read the FAQ's, searched around, and attempted creating about 5 maps following the tutorial videos and I don't know what else to try. Hopefully one of you can help me I can't wait to start mapping once this is working.
The name of the map is "ugx_test2"[/s]
---[EDIT]--- Turns out that it wasn't a problem with the UGX mod but a problem with my game files. After a clean install of World At War, I tried to create a map normally without the mod and I still got the same error. Time for some problem solving :p
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
mod.ff on last step was missing i had a mod.csv
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
anyone know what i did wrong
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
I'm not exactly sure what you're asking but to get a mod.ff you have to compile it first. If you mean it was missing after using the UGX Project Mover, then tick the Copy box before moving it again.