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Contact Support - Help Center Get help on the UGX Discord. Join it now!Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Looks cool! Maybe do more colors?
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
are we allowed to take the black ops 2 ones, edit there contrast/color, and reupload them? cause these are from bo2
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
As long as they aren't direct rips from the game I don't care. Change colors, add more details, etc - as long as the files aren't the same I would consider it different content.
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
As long as they aren't direct rips from the game I don't care. Change colors, add more details, etc - as long as the files aren't the same I would consider it different content.
Distributing raw content which contains property of Treyarch or any other third party without their permission is against the rules of the board. Please remove all intellectual property of Treyarch, specifically referring to the powerup icons before re-posting. If the download is not replenished with a version which does not violate the board rules the topic will be deleted.
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
UGX V.I.P. | |
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. | |
BO3 Modtools Alpha | This user has access to the Black Ops 3 Modtools Alpha |
bluntstuffy did the same thing with some perk shaders but saje got onto him for it and removed his link
Has released one or more maps to the UGX-Mods community which have been added to the UGX Map Manager. |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
bluntstuffy did the same thing with some perk shaders but saje got onto him for it and removed his link
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. |
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
Has the ability to issue warnings to users, edit and remove posts from the forum and to move topics to other boards. Upholds the rules of the forum. Moderates Chat Rooms. |
Sorry, I'm a noob... how do I get these in my map?
Benevolent Soul who has our eternal gratitude and exclusive access to betas and the donator section of the forum. | |
Oil Rig Beta Access |
No need to apoligize
Because these images are in .png format, you will need to convert them to .iwi for them to work in game.
1. Open them up in paint.net (Or any other image editing software compatible with .dds or .tga)
2. Save them with the names "chalkmarks_1", "chalkmarks_2", "chalkmarks_3", "chalkmarks_4", "chalkmarks_5" in the .dds or .tga format. (make sure that the image number matches up with the tally number)
3. If you have a dds --> iwi converter, save them as .dds and then convert them through that.
4. If you dont, you can save as .dds or .tga and use asset manager to convert them to .iwi
5. After they are converted to .iwi, move them to your root/mods/MAPNAME/images folder
If you need any additional help feel free to ask!
No need to apoligize
Because these images are in .png format, you will need to convert them to .iwi for them to work in game.
1. Open them up in paint.net (Or any other image editing software compatible with .dds or .tga)
2. Save them with the names "chalkmarks_1", "chalkmarks_2", "chalkmarks_3", "chalkmarks_4", "chalkmarks_5" in the .dds or .tga format. (make sure that the image number matches up with the tally number)
3. If you have a dds --> iwi converter, save them as .dds and then convert them through that.
4. If you dont, you can save as .dds or .tga and use asset manager to convert them to .iwi
5. After they are converted to .iwi, move them to your root/mods/MAPNAME/images folder
If you need any additional help feel free to ask!